I can see what they were going for with that new ripley head, and I do like the new hair, but something is really off with that paintjob on the face.
Honestly, as much as I love NECA they just can't seem to get Sigourney's likeness right. I don't know if it's the paint job or if she's just really hard to sculpt accurately, but something has been off with the head sculpts.
I can promise you guys, the reason the likeness looks so bad on the NECA Ripley figures is pretty much exclusively due to paint (or lack of, on the Aliens Ripleys). I know you guys love the injected flesh tones, and I agree that injected flesh tones do have benefits, but, in the end, I think it hurts just as much as bad paint.
On painted heads (like the Alien Ripleys) there's the chance you'll get caked on paint, and, at this scale, even a thin layer of paint can drown out the subtleties of a sculpt. Not to mention the chance of just outright bad or uneven skin tone paint apps. My Ultimate Sarah Connor is probably the best you're gonna get from an assembly line. Sculpt comes through just fine, and even though the tone is a bit tan for Sarah, it's about as even as can be expected.
With the injected flesh tones you have a lack of paint that becomes a problem. You have a flat flesh plastic with next to no shading to accentuate the sculpt. Not to mention the rest of the paint is such a stark contrast to the plastic flesh. As is the case with Aliens Ripley's lips, you just go from plastic flesh to pink paint in a jarring fashion with little to no blending whatsoever.
The sculpt is pretty spot on for 1/12 scale. All the trademark Sigourney features are there. One small thing about the sculpt that could be slightly throwing it off is the fact that most of the time, even when Sigourney has her mouth closed, her lips are still slightly parted. She does it so often it's almost a defining feature.
Agree.......... Hopefully the hair sculpt will remove easily to use on other head. IMHO the Alien jumpsuit head sculpt looks the best.
The hair is one other thing that kinda makes the likeness look a bit off. I think the shape of the hair sculpt is fine, but I think it looks a bit big and lumpy on top. Sculpting hair and getting it to look natural is kinda challenging at this scale though.
As far as swapping the hair pieces, I'm sure they'll use the exact same method of attaching the hair on the new figure, and if so, swapping between the two will be as simple as heating the head up, popping the hair off and putting it on the other head.