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For first party games, you're right. You don't.

For third party games, the publisher can choose to make that a requirement. Simple as that. Slap a " internet connection required" label on the game, and stick a registration code in the box. And make the game require a file downloaded from their servers to work. This isn't a New idea. Half Life 2 needed this EXACT system when it was first released on PC.


I'm not saying it's a smart Idea. In fact, it's an incredably stupid Idea. But the fact remains that publishers can choose to do this, or do something like it. And sony has given them Carte Blanche ( just like microsoft) to do as they see fit in this manner.

I hope publishers are watching what is going on between the Xbone and the PS4.

If the topic of DRM does turn the tide of the console war and people do vote with their wallets when it comes to systems, they will likely vote with their wallets when it comes to games.
 
Did you READ the article?



And Microsoft already said the exact same thing about their system.

Just like multiplayer being LOCKED unless you download a pass, it's completely possible to have a file you must download to acess the single player content. The most recent Dead or alive game had an update you had to download manualy from the Game's store. failure to do so Resulted in the most recent automatic update Locking out ALL features of the game. you couldn't PLay single player, or multiplayer, or even acess the games option menus.

So, Yeah, it's EXACTLY the same. and we could possibly see more lockouts than Online passes, though it would use a similar system.

For first party games, you're right. You don't.

For third party games, the publisher can choose to make that a requirement. Simple as that. Slap a " internet connection required" label on the game, and stick a registration code in the box. And make the game require a file downloaded from their servers to work. This isn't a New idea. Half Life 2 needed this EXACT system when it was first released on PC.


I'm not saying it's a smart Idea. In fact, it's an incredably stupid Idea. But the fact remains that publishers can choose to do this, or do something like it. And sony has given them Carte Blanche ( just like microsoft) to do as they see fit in this manner.

What Tretton said today in the interview isn't news. Mfoga linked to articles from May where Sony already stated this policy. Publishers can still dictate stuff on their own, but Sony won't force it on the player.

Nothing from what was said in last night's Sony conference is untrue. The PS4 won't require an authentication like the Xbox One does.

Sony is leading by example, it's up to publishers to figure out if they want to go against the message. Consider that EA has backed off of online passes, Ubisoft has gutted the DRM requirements on their Uplay client. It's unlikely that they'll get any more draconian on next-gen than they have been for current gen.
 
What Tretton said today in the interview isn't news. Mfoga linked to articles from May where Sony already stated this policy. Publishers can still dictate stuff on their own, but Sony won't force it on the player.

Nothing from what was said in last night's Sony conference is untrue. The PS4 won't require an authentication like the Xbox One does.

Sony is leading by example, it's up to publishers to figure out if they want to go against the message. Consider that EA has backed off of online passes, Ubisoft has gutted the DRM requirements on their Uplay client. It's unlikely that they'll get any more draconian on next-gen than they have been for current gen.


EA is on board. I have the feeling they will favor the XB1 on the basis of DRM alone. They are likely the ones pushing for this. They got rid of online passes for one reason...system integrated DRM was on it's way anyway. They got rid of the online passes when they did to try and fool people into thinking they aren't the worst company in America, too. :lol
 
I hope publishers are watching what is going on between the Xbone and the PS4.

If the topic of DRM does turn the tide of the console war and people do vote with their wallets when it comes to systems, they will likely vote with their wallets when it comes to games.

All they have to do is listen to the reaction of those at the Sony conference when the guy said there would be no restrictions.
 
EA is on board. I have the feeling they will favor the XB1 on the basis of DRM alone. They are likely the ones pushing for this. They got rid of online passes for one reason...system integrated DRM was on it's way anyway. They got rid of the online passes when they did to try and fool people into thinking they aren't the worst company in America, too. :lol

Most likely, and they will probably try different ways to limit access to their games on PS4, but with Sony's mandate, the PS4's framework won't do it for them. And that's what's significant.

It's important to note that what Sony is doing is nothing different from what we've had this past generation. Publishers have ALWAYS had the ability to implement crappy DRM on any of their 360/PS3/PC games. The only practical, functional difference this time is that Microsoft gave them the system-level key to do it on their box One hardware, and that's just philosophically apprehensible. It opened the door on that platform.

Otherwise, it's all about leading by example. Sony did the right thing yesterday, and did so in a manner that didn't completely alienate publishers and gamers both.
 
I hope publishers are watching what is going on between the Xbone and the PS4.

If the topic of DRM does turn the tide of the console war and people do vote with their wallets when it comes to systems, they will likely vote with their wallets when it comes to games.

What Tretton said today in the interview isn't news. Mfoga linked to articles from May where Sony already stated this policy. Publishers can still dictate stuff on their own, but Sony won't force it on the player.

Nothing from what was said in last night's Sony conference is untrue. The PS4 won't require an authentication like the Xbox One does.

Sony is leading by example, it's up to publishers to figure out if they want to go against the message. Consider that EA has backed off of online passes, Ubisoft has gutted the DRM requirements on their Uplay client. It's unlikely that they'll get any more draconian on next-gen than they have been for current gen.

EA is on board. I have the feeling they will favor the XB1 on the basis of DRM alone. They are likely the ones pushing for this. They got rid of online passes for one reason...system integrated DRM was on it's way anyway. They got rid of the online passes when they did to try and fool people into thinking they aren't the worst company in America, too. :lol

All they have to do is listen to the reaction of those at the Sony conference when the guy said there would be no restrictions.

Most likely, and they will probably try different ways to limit access to their games on PS4, but with Sony's mandate, the PS4's framework won't do it for them. And that's what's significant.

It's important to note that what Sony is doing is nothing different from what we've had this past generation. Publishers have ALWAYS had the ability to implement crappy DRM on any of their 360/PS3/PC games. The only practical, functional difference this time is that Microsoft gave them the system-level key to do it on their hardware, and that's just philosophically apprehensible. It opened the door on that platform.

Otherwise, it's all about leading by example. Sony did the right thing yesterday, and did so in a manner that didn't completely alienate publishers and gamers both.

I can and do agree with all the above.

Personaly, I think that developers will use these tools as a bargaining chip inorder to get a percentage of used sales from major retail chains.


Something to the effect of telling Gamestop/Best Buy/Etc " We're going to Start Charging a used game activation fee of 40$ per game. OR, you can just give us a 10% cut of the profit margin of every used game you sell. Your move"

This way, they get what tehy want, and come away looking clean to customers, as the Customer will not see any change in price. Though, they might see a slight reduction in Used game trade-in value.
 
Publishers aren't going to be putting something in their games to prevent used sales, the online passes were a mistake which meant that people have to pay extra to play used games.
 
So some of you think a publisher is going to allow used games on one but not on the other?

Nope, I think publishers will back off the used game policy altogether.

Gamers and consumers are against it, and Sony has shown that, at the very least philosophically, they stand on our side.

Word of mouth and retailer presence will dictate how this all goes. It'll be interesting to see the landscape in a year.

I keep thinking, what good, Microsoft, is having EA on your side when Gamestop, Best Buy, Amazon, Gamefly, Redbox, and a whole littany of international retailers and mom and pop shops will push for the other side?

Publishers aren't going to be putting something in their games to prevent used sales, the online passes were a mistake which meant that people have to pay extra to play used games.

:goodpost:
 
Nope, I think publishers will back off the used game policy altogether.

Gamers and consumers are against it, and Sony has shown that, at the very least philosophically, they stand on our side.

Word of mouth and retailer presence will dictate how this all goes. It'll be interesting to see the landscape in a year.

I keep thinking, what good, Microsoft, is having EA on your side when Gamestop, Best Buy, Amazon, Gamefly, Redbox, and a whole littany of international retailers and mom and pop shops will push for the other side?



:goodpost:
Gamers have also preordered a lot of Xbox ones so what's that say? Oh wait it says that this isn't as big of deal as those screams say it is.

Gamestop , Best Buy and Amazon will barely be effected by publishers limiting used games unless publishers want huge %. They could also easily work with major rental companies to make it so they still work and they still get some extra $$$. So that leaves mom and pop shops, guess what big companies aren't going worry to much about them.
 
Gamers have also preordered a lot of Xbox ones so what's that say? Oh wait it says that this isn't as big of deal as those screams say it is.

How much is "a lot"? It doesn't say anything. Gamers pre-ordered a lot of Wii Us, and look where it's at now.

Gamestop , Best Buy and Amazon will barely be effected by publishers limiting used games unless publishers want huge %. They could also easily work with major rental companies to make it so they still work and they still get some extra $$$. So that leaves mom and pop shops, guess what big companies aren't going worry to much about them.

Of course publishers want huge %, what do you think got us into this mess to begin with? They're not happy with their sizable share, which amounts to practically half of a $60 game profit. That's not even including backend deals with platform holders to reduce royalty costs.

6a00d8341c630a53ef0120a8b7438c970b-600wi

https://latimesblogs.latimes.com/en...010/02/anatomy-of-a-60-dollar-video-game.html
 
Gamestops Profits
99pie.png


Black= Used games
White = New games

Green = Prcentage of customers who have realised how much gamestop is screwing the industry.
 
Gamestops Profits
99pie.png


Black= Used games
White = New games

Green = Prcentage of customers who have realised how much gamestop is screwing the industry.

But Gamestop isn't the only used game market out there, are they? And while I don't trade in games, I buy a lot of used old games on the cheap online or elsewhere. And who's to say these businesses aren't entitled to their business?

Gamestop is not screwing the industry. The industry is screwing itself.
 
a guy from GTA V's Take two staff said it best.

The best way for publishers to avoid losing profit to the secondhand market is simply to "delight" consumers.

"Let's push up our quality, which you've seen in our Metacritic scores, and then let's make sure to give people DLC, often free, three or four weeks out; which is the time you're at risk of them trading in their game.

"If you can keep the game in consumer's hands for eight weeks, you almost don't care anymore about used game sales because it's the first 8 weeks that really nail you."

Publishers could expand the system they're currently using with the online pass by unlocking the content of the disc with a one time code and then charging others a significant cost to unlock it if they buy used but i don't think they will.

Second hand sales may not make money for publishers and devs but it's a necessary arm of the industry for the customers that cannot be cut off.
 
But Gamestop isn't the only used game market out there, are they? And while I don't trade in games, I buy a lot of used old games on the cheap online or elsewhere. And who's to say these businesses aren't entitled to their business?

Gamestop is not screwing the industry. The industry is screwing itself.

Maybe, but as a publisher and you watch gamestop make huge profits off your effort to build a game why wouldn't you want to get some of that action if you can. They started with online passes and I think someone else said there was even game with even a single player pass.

Publishers wanted this way more than Microsoft. So as I have said for sometime Sony could have a backlash from publishers long term for not backing them.
 
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