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yea start the name calling ironwuz.

obviously you are biased with COD. you may like Halo, Titanfall & Battlefield, you probably hate anything similar to COD.

Resident Evil has always been guns & explosions since the original game.

Giving you a handgun & shotgun & few bullets until halfway to game doesn't mean the game is not weapon oriented. And by the time RE2 came it already had lots of high powered weapons. RE4 onwards merely gave you alot more options on the weapons, unlimited bullets & RPG has been in most of the RE games required to be unlocked.

Only difference is in RE1 you have the option to outrun most of the enemies. If you wanted to blame something you should blame RE2 for making the game guns & blazing. But no because of Nostalgia sake it's the favorite game for many fans so you put the blame on RE4 where most newcomers started on.

If you want to play survival horror without killing stuffs you should just play Clock Tower or Haunting Ground, they are much scarier than any RE games. Understand the difference between Action Survival & Horror Survival.

I didn't blame re4 potato head but ok. Re2 wasn't a game where you went guns blazing but ok.
It's obvious you haven't touched the originals since you think they are the same as 4 thru6.

You never felt to powerful in the old games and ammo was scarce but think what you want.
 
I didn't blame re4 potato head but ok. Re2 wasn't a game where you went guns blazing but ok.
It's obvious you haven't touched the originals since you think they are the same as 4 thru6.

You never felt to powerful in the old games and ammo was scarce but think what you want.

Don't even bother, he's moved back to his trolling phase from years ago. You're arguing with someone propping up both ORC and UC for god sake. It's multiplying by potato here. :lol
 
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Don't even bother, he's moved back to his trolling phase from years ago. You're arguing with someone propping up both ORC and UC for god sake. It's multiplying by potato here. :lol

Yea your right. It's like a literal living breathing potato I'm talking to. It's uncanny and bizarre.I don't know whether it was science or an act of a holy power that brought him to life but you have to wonder what called him to these forums?
 
I didn't blame re4 potato head but ok. Re2 wasn't a game where you went guns blazing but ok.
It's obvious you haven't touched the originals since you think they are the same as 4 thru6.

You never felt to powerful in the old games and ammo was scarce but think what you want.

RE1 had enough ammos to deal with every single zombie you find in the house. if that is called scarce then maybe you just not a good shot or plain unlucky the AI can't take a few headshots but a shotgun pointing up point blank is almost always a 1 shot kill.

Unless you chose hard difficulty.

RE5 required alot of ammo on highest difficulty and you don't get much power ups & ammos & money if it's your 1st play-through. you only felt overpowered because it's your 50th time replaying & you accumulated lots of ammo & upgraded every single gun. if they took away ammo & gun accumulation function you'll be complaining all over it anyway.
 
one-potato-two-potato.gif
 
In RE1 if you were Chris, you honestly didn't have enough ammo for everything for the most part. Especially since handguns couldn't get head shots until later ports. Jill had the bazooka so that point is moot, so she could in theory get rid of nearly every enemy but even then, it's a long shot. In REmake you could kill everything...but the problem is Crimson Heads. You probably won't be able to get by. Also, try aiming at the crows with tank controls :lol and those snakes.

RE2 was more action oriented than RE1 with Mr. X, more bosses and some sequences, and you could get by with blowing up most of the enemies. But the opening with all those zombies? Nope! And it's honestly only by mid point that I feel you could take out most of the enemies you come by, earlier on it's pretty unlikely. You also have to take into account that zombies will spawn back after you go through the library at some point, and the kicker is that the game only tells you some of the places zombies spawn in - I can tell you from experience they come in the basement and other places. Also again, crows. Even then, only Leon has the potential to kill off most of the enemies. Claire seriously lacks enough firepower to deal with enemies. I also think the grenade launcher was nerfed between games.

RE5's ammo problem is due to the inventory design. If it was like RE4, you would be fine. In RE4 you can still out run the enemies, and the game encourages you taking on the enemies. The reason it works in RE4 is due to the atmosphere, tension and settings. You can't take much damage, you can be ganged up on, the AI (for its time) was advanced, and enemies can one shot you. Ammo can be actually be a problem at certain points, and some sequences are all about mitigation such as the water room and that wrecking ball room due to enemies. Oh, and try take down a Regenerator or Iron Maiden without the thermal scope.

also potato with all your inaccuracies on RE, because this isn't the first time you were BSing the series, I agree with ironwez. You clearly didn't play the games pre-RE6. Like ever.
 
Nah man it was always mediocre despite selling so well and being critical successes whereas post RE5 the series started dipping universally

get off that nostalgic bias you have that potato clearly lacks for the RE5 era despite starting with those games and that doesn't somehow effect him

stop hating on cod even though you said you don't!!!!
 
This part scared the crap out of me back in 98.



I remember how pathetic that Bowgun was now. :lol
 
Yeah that part scared me as a kid too :lol

Bowgun was horse **** in that. Luckily it was made better in CV with the explosive arrows. Claire's weapon set was so underpowered. No wonder Leon B is canon since he's armed to the teeth with firepower.
 
Omg that part, brilliant :lol Think the B scenario does it a little better due to how you can hear the zombies outside.

Also on Leon B, it does work. Leon has more firepower, so to compensate he has to deal with worse. Claire B...helllll no! That's ****ing awful. I swear it's like the Redfields are cursed with having worse firepower and stipulations :lol look at CV.
 
I remember being overwhelmed as a kid during the opening act of re2. All those zombies swarming you.
 
Then there's a cool down period but things heat up quick after that opening. CV has one too but I think CV is as the outbreak actually starts too.
 
In RE1 if you were Chris, you honestly didn't have enough ammo for everything for the most part. Especially since handguns couldn't get head shots until later ports. Jill had the bazooka so that point is moot, so she could in theory get rid of nearly every enemy but even then, it's a long shot. In REmake you could kill everything...but the problem is Crimson Heads. You probably won't be able to get by. Also, try aiming at the crows with tank controls :lol and those snakes.

RE2 was more action oriented than RE1 with Mr. X, more bosses and some sequences, and you could get by with blowing up most of the enemies. But the opening with all those zombies? Nope! And it's honestly only by mid point that I feel you could take out most of the enemies you come by, earlier on it's pretty unlikely. You also have to take into account that zombies will spawn back after you go through the library at some point, and the kicker is that the game only tells you some of the places zombies spawn in - I can tell you from experience they come in the basement and other places. Also again, crows. Even then, only Leon has the potential to kill off most of the enemies. Claire seriously lacks enough firepower to deal with enemies. I also think the grenade launcher was nerfed between games.

RE5's ammo problem is due to the inventory design. If it was like RE4, you would be fine. In RE4 you can still out run the enemies, and the game encourages you taking on the enemies. The reason it works in RE4 is due to the atmosphere, tension and settings. You can't take much damage, you can be ganged up on, the AI (for its time) was advanced, and enemies can one shot you. Ammo can be actually be a problem at certain points, and some sequences are all about mitigation such as the water room and that wrecking ball room due to enemies. Oh, and try take down a Regenerator or Iron Maiden without the thermal scope.

also potato with all your inaccuracies on RE, because this isn't the first time you were BSing the series, I agree with ironwez. You clearly didn't play the games pre-RE6. Like ever.

Like i said RE1 depends on the difficulty, you probably didn't know Chris is considered as Hard while Jill is easy. can't remember if the original RE1 had the question asking about your challenge preference which also determines the overall difficulty. You are saying RE1 lacks ammo when it's your choice, you can do the same in RE4 & 5 by turning the difficulty all the way up during your fresh play.

And you are telling me RE2 is different from RE4 onwards just because there are areas you obviously cannot kill every zombie because it's designed to be that way? There are areas in RE5 where you can't kill all the zombies because you're not suppose to. Just because you're not given the weapon & ammo at the beginning to crowd control you don't feel overpowered like 4 & above? I see heavy bias over there it's your favorite game i understand because it's the game that brought you the whole new excitement but it's a biased view.

in 3 & CVX you get even more weapons only thing is in 3 they throw you the Nemesis to suck all your bullets dry should you choose to fight him. hey maybe you would feel better if they toss in enemies with High HP so you don't feel overpowered with your 200 bullets.

RE5 is designed that way so players can select the mission they want to replay or play online. Most online enabled game has this type of inventory system especially RPGs. But no you feel overpowered because the system allows you to stockpile all your guns & ammos. you know you can always keep your guns stock and not upgrade them right? see how overpowered you feel when playing on high difficulties. also have you ever played RE5 on highest difficulty? on lower difficulties the A.I gang up on you even more than RE4 and on highest difficulty 1 hit can bring your health to red and enemies can 1 shot kill you.
 
Oh tate, will you ever change? I wish you to be a liked member here but you make it so hard. Resident evil.

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look, everyone has their opinion but here people can't accept opinions that are different from theirs and will simply accuse anyone not in line with them as trolling.

you do notice the title on the thread says General Discussions? Not General Consensus.

and you know what people here actually big fans of the Resident Evil movie franchise.
 
look, everyone has their opinion but here people can't accept opinions that are different from theirs and will simply accuse anyone not in line with them as trolling.

you do notice the title on the thread says General Discussions? Not General Consensus.

and you know what people here actually big fans of the Resident Evil movie franchise.

Project a and Biojex are the only ones who have shown intrest in the movies and also you can say all you want but you don't make any sense. You haven't play the old RE games except ORC and RE6 but you are acting like you know so much about the franchise. You say that RE was heavy on action when it really wasn't. yea you had explosions and big guns but never did you feel invincible or powerful. You felt like you could easily die. Maybe you should go back and look at some youtube playthroughs before you say the old franchise is just like RE 5 and 6.
 
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