Star Wars: The Force Unleashed 2

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The last game was video game junk food. I hope this one's more substantial.
 
E3 2010: The Force Unleashed II First Impressions – Now With Jedi Mind Tricks
Written Tuesday, June 29, 2010 By Dan Webb



Here’s an interesting stat for you, according to Executive Producer on The Force Unleashed II, the original in the franchise sold 7 million units. Yes, 7 million, so despite average-to-decent reviews, no wonder it’s getting a sequel!

As the original was, The Force Unleashed II is set between the events of the two Star Wars trilogies and continues the story of Darth Vader’s Secret Apprentice, Starkiller. Following the events of the original – and Starkiller’s demise – the sequel actually brings our confused protagonist back into the fray and this fact alone will add layers of insecurity to the plot.

“Darth Vader reveals that Starkiller has been cloned – or so he tells Starkiller,” says Blackman, “Throughout the twists and turns of this story, however, other characters cast doubt on that and that will be a major component of the storyline – is he or isn’t he a clone?”

We pick up with Starkiller on the water-world and clone hotspot of the galaxy, Kamino, moments after the fledgling has escaped the iron grasp of Darth Vader and his forces, and sets off on a mission to be reunited with his love interest: Juno Eclipse.

med_Kamino_saber_01_new.jpg


“This is our internal proprietary engine that combines Havok Physics with Digital Molecule Matter and Euphoria for biomechanical AI,” says Blackman, which in layman’s terms means that everything will act much more realistically – well, as realistic as crushing Tie-Fighters into cubes of scrap metal can get.

“The unleashed force, the over-the-top, out of the control force powers and really kicking ass with the force is still very much at the heart of the game,” continues Blackman.

As well as the introduction of the new dual lightsabers that bring a totally new fighting style to the game, the whole fighting engine has been reworked and the combo system we’re told has been redone entirely. This is to make the combat faster, more fluid and to give you bigger sweeping area effects on your attacks. The same can be said for the force powers as well and while all the old ones make a return – Force Grip, Lightning, Lightsaber Throw, etc – they all have been redesigned to make the system more accessible, but also to give them more tactical significance on the battlefield. For instance, the Riot Troopers who wield a big staff may be resistant against lightsaber attacks, but they’re quite weak against Force powers.

Blackman claimed that one of the biggest complaints with the original was the pacing and they’re looking to fix that with the sequel. “The Force Unleashed was one note; it was action packed,” said Blackman, “if we were going to pick one note, it was the right one to pick, but [for the sequel] we wanted to give you more time to take in the environment, you know, to really think about how you’re going to approach a combat situation,” he continues, showing off one of the environmental puzzles – something they’ve introduced to break up the pacing.

But Dan, you mentioned Jedi Mind Tricks... was that another one of your meaningless headline puns again? Actually no, a new Force power for the sequel is in fact the Jedi Mind Trick that comes in various difference levels. At its base level it can turn enemies into allies and even cooler, the weak-willed ones – like your bog standard Stormtroopers – will even throw themselves off a cliff should there be one close by.

med_Cato_forceRepulse_01.jpg


The enemy count has been significantly cut for the sequel, with LucasArts by their own admission noting they came too thick and fast and essentially just acted as fodder in the original. Reducing the enemy types from 100 to around 25, Blackman noted that they’ve gone extra lengths to redesign those enemies so you have to think about how you approach them – for instance, the Jump Troopers are more aggressive now and are really only vulnerable to the Lightning force power.


A good example of adding a strategy element to the fight is the new Carbonite Trooper – a huge mech with a shield who can freeze enemies with his attacks. It’s essential to keep your distance from this enemy and your first move needs to involve opening him up by removing the shield – it’s best to use Force Grip and then use the shield against them. After dealing your fair share of damage, a quick chaotic finishing move later and it’s time to move on.

While the original pit you as a hunter searching the galaxy killing the last of the Jedi, in the sequel Starkiller is very much a fugitive and a set-piece where our main man has to run away from an attacking star ship is a perfect example of that. Moments after the short set-piece ends, LucasArts continue to show a new power: Force Fury, which ranks all your powers up to 11 for a short period of time. Whilst Force Fury ran through Starkiller’s veins, his Force Push which was relatively weak before flung a good 10 Stromtroopers to their deaths in an instant and his regular combos now become ranged attacks as the lightsaber’s distance is significantly improved. In the nick of time, Starkiller is able to defeat the fodder with his powerful Force Fury and make it across to Darth Vader’s star ship which he steals without a care in the world.

It definitely feels like LucasArts has really taken the fan feedback to heart from the hugely popular, but ultimately flawed original. It’s a little unnerving to hear Blackman say they’ve reworked this, redesigned and recoded that, because let’s be honest, the first one wasn’t that bad that it requires a complete rewrite. That being said, the action did mirror the intense action of the original and as Blackman quite rightly points out, the lightsaber seems to act more like a lightsaber now, rather than a baseball bat. Plus, you can use your Jedi Mind Tricks to make Stormtroopers throw themselves to their deaths... if that isn’t the funniest thing ever, I don’t know what is.

The Force Unleashed II is available on October 26th and October 29th in North America and Europe respectively.
 
E3 2010: The Force Unleashed II First Impressions – Now With Jedi Mind Tricks
Written Tuesday, June 29, 2010 By Dan Webb



Here’s an interesting stat for you, according to Executive Producer on The Force Unleashed II, the original in the franchise sold 7 million units. Yes, 7 million, so despite average-to-decent reviews, no wonder it’s getting a sequel!

As the original was, The Force Unleashed II is set between the events of the two Star Wars trilogies and continues the story of Darth Vader’s Secret Apprentice, Starkiller. Following the events of the original – and Starkiller’s demise – the sequel actually brings our confused protagonist back into the fray and this fact alone will add layers of insecurity to the plot.

“Darth Vader reveals that Starkiller has been cloned – or so he tells Starkiller,” says Blackman, “Throughout the twists and turns of this story, however, other characters cast doubt on that and that will be a major component of the storyline – is he or isn’t he a clone?”

We pick up with Starkiller on the water-world and clone hotspot of the galaxy, Kamino, moments after the fledgling has escaped the iron grasp of Darth Vader and his forces, and sets off on a mission to be reunited with his love interest: Juno Eclipse.

med_Kamino_saber_01_new.jpg


“This is our internal proprietary engine that combines Havok Physics with Digital Molecule Matter and Euphoria for biomechanical AI,” says Blackman, which in layman’s terms means that everything will act much more realistically – well, as realistic as crushing Tie-Fighters into cubes of scrap metal can get.

“The unleashed force, the over-the-top, out of the control force powers and really kicking ass with the force is still very much at the heart of the game,” continues Blackman.

As well as the introduction of the new dual lightsabers that bring a totally new fighting style to the game, the whole fighting engine has been reworked and the combo system we’re told has been redone entirely. This is to make the combat faster, more fluid and to give you bigger sweeping area effects on your attacks. The same can be said for the force powers as well and while all the old ones make a return – Force Grip, Lightning, Lightsaber Throw, etc – they all have been redesigned to make the system more accessible, but also to give them more tactical significance on the battlefield. For instance, the Riot Troopers who wield a big staff may be resistant against lightsaber attacks, but they’re quite weak against Force powers.

Blackman claimed that one of the biggest complaints with the original was the pacing and they’re looking to fix that with the sequel. “The Force Unleashed was one note; it was action packed,” said Blackman, “if we were going to pick one note, it was the right one to pick, but [for the sequel] we wanted to give you more time to take in the environment, you know, to really think about how you’re going to approach a combat situation,” he continues, showing off one of the environmental puzzles – something they’ve introduced to break up the pacing.

But Dan, you mentioned Jedi Mind Tricks... was that another one of your meaningless headline puns again? Actually no, a new Force power for the sequel is in fact the Jedi Mind Trick that comes in various difference levels. At its base level it can turn enemies into allies and even cooler, the weak-willed ones – like your bog standard Stormtroopers – will even throw themselves off a cliff should there be one close by.

med_Cato_forceRepulse_01.jpg


The enemy count has been significantly cut for the sequel, with LucasArts by their own admission noting they came too thick and fast and essentially just acted as fodder in the original. Reducing the enemy types from 100 to around 25, Blackman noted that they’ve gone extra lengths to redesign those enemies so you have to think about how you approach them – for instance, the Jump Troopers are more aggressive now and are really only vulnerable to the Lightning force power.


A good example of adding a strategy element to the fight is the new Carbonite Trooper – a huge mech with a shield who can freeze enemies with his attacks. It’s essential to keep your distance from this enemy and your first move needs to involve opening him up by removing the shield – it’s best to use Force Grip and then use the shield against them. After dealing your fair share of damage, a quick chaotic finishing move later and it’s time to move on.

While the original pit you as a hunter searching the galaxy killing the last of the Jedi, in the sequel Starkiller is very much a fugitive and a set-piece where our main man has to run away from an attacking star ship is a perfect example of that. Moments after the short set-piece ends, LucasArts continue to show a new power: Force Fury, which ranks all your powers up to 11 for a short period of time. Whilst Force Fury ran through Starkiller’s veins, his Force Push which was relatively weak before flung a good 10 Stromtroopers to their deaths in an instant and his regular combos now become ranged attacks as the lightsaber’s distance is significantly improved. In the nick of time, Starkiller is able to defeat the fodder with his powerful Force Fury and make it across to Darth Vader’s star ship which he steals without a care in the world.

It definitely feels like LucasArts has really taken the fan feedback to heart from the hugely popular, but ultimately flawed original. It’s a little unnerving to hear Blackman say they’ve reworked this, redesigned and recoded that, because let’s be honest, the first one wasn’t that bad that it requires a complete rewrite. That being said, the action did mirror the intense action of the original and as Blackman quite rightly points out, the lightsaber seems to act more like a lightsaber now, rather than a baseball bat. Plus, you can use your Jedi Mind Tricks to make Stormtroopers throw themselves to their deaths... if that isn’t the funniest thing ever, I don’t know what is.

The Force Unleashed II is available on October 26th and October 29th in North America and Europe respectively.

This is good too hear.
 
It sounds like a fun game. The first one was decent; I hope this one is better.
 
Looks nice, gameplay still looks as fun as before but you still can't cut off limbs!!! That's the biggest omission ever. :slap

You couldn't do that even in Jedi Outcast (unless you used the codes on PC). LucasArts probbaly doesn't want this one rated M.
 
But are the stormtroopers and people destroyed with one hit from the lightsaber?
 
But are the stormtroopers and people destroyed with one hit from the lightsaber?

Well, that's what they were talking about the lightsaber is not going to act like a baseball bat anymore. I guess they will have cut through effects or maybe melting effects, which will be awesome.....I'm hoping
 
Got my pre order in!



:impatient:

Side note:
Got the Force Unleashed multipacks I missed that came out 6 months before the 1st game. They're a TRU exclusive and right now this weekend are buy 1 get 1 half off.
 
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