Biojex
Super Freak
- Joined
- Aug 25, 2008
- Messages
- 23,682
- Reaction score
- 173
30$ is too much? that's less than a quarter of what hot toys cost.
Where is he being sold for $30??
30$ is too much? that's less than a quarter of what hot toys cost.
Don't buy figma from american re sellers if you can help it. the price always doubles. buy from japanese online stores. HLJ, and AMIAMI
https://www.amiami.com/top/detail/d..._keywords=link$pagemax=100$getcnt=0$pagecnt=1
shipping us usualy around 10$.
Bumping this up from the depths.
So I actually quit playing this game a year ago and I dug it up to finish it. I just got the harp. Can anyone give me tips on how to play it? I can't get past the second use of the harp because it doesn't isn't reading it or something. Gaaaahhh!!!
Bumping this up from the depths.
So I actually quit playing this game a year ago and I dug it up to finish it. I just got the harp. Can anyone give me tips on how to play it? I can't get past the second use of the harp because it doesn't isn't reading it or something. Gaaaahhh!!!
Thanks for the bump. I forgot about this game too. Since I just picked up a Wii U I should probably get this. Do I need to go out and buy the Wii nunchuck and stuff to play this, or can I get buy with the Wii Remote?
SS is one of the worst games in the series, yet for some reason gets passed off as the best. Dull characters, lazy backtracking, pointless 'collect-em-up' sections to 'prove' yourself as a hero to characters who you shouldn't need to prove it to....the story is okay but the whole thing feels really N64-esque. And it was released around the time of Skyrim, and I've always considered Skyrim a lot closer to what the original Zelda would be like if it was released now. The recycling of the Ocarina of Time linear structure is not good. Technology has moved forwards whilst Zelda hasn't, aside from gimmicky and not-always-functional motion controls.Okay, so playing the harp REALLY sucks and just doesn't work. I don't know what I'm doing wrong but the only way I can get it to work is to sway my whole body back and forth like a drugged up psycho.
It's unbelievable how ridiculous this game is. First the sword fighting is exhausting. Then the character design and all of the treasures/items/ingredients/bugs are taxing. And now I am at the part where you
are going back to the three regions to play some asinine minigame to collect green icons while not getting caught.
I actually said to a friend of mine that this game feels like it was made to kill the Zelda series. Why change it so much for the worse?
And again, the harp is just ****ing ridiculous. Did no one test this feature? It's like some reject idea from the Move/Kinect!!
I'm really not sure if I can convince myself to finish this game.
They kinda did the Link/Zelda team up in Spirit Tracks, but doing it again would be better than another generic guide character.I agree that SS is very polarizing. My biggest issue was how small the world felt, which was probably due to Skyloft being the hub of the world, making everything feel less than cohesive. The game was also so very easy. Most of the time, I beat a Zelda game and play it a second time to get 100% completion. For SS, I found everything without even trying so hard.
Also, the biggest disappointment for me was Fi. I LOVE her character design, and was really expecting something magical from her. But she ended up being more annoying and useless than Navi. AND HER DANCING! WHY!?!?!
(Sadly, I really loved Groose. He's so ridiculous)
Yes, I can see why Nintendo kept the OoT template for all their (important) console Zelda games, but it really is time to change up the forumula. They need to pull a Metroid Prime, giving the property to another company to start fresh and bring in new and innovative ideas.
And if Nintendo insists on keeping a "partner" character for Link to talk to in the next game, Why not make it Zelda? Have Link really keep an eye on her and let them develop a real relationship. And it would mix up the gameplay as well. Remember the Ganon fight in Wind Waker? I think it was probably the best Zelda boss fight because you had to work with Zelda to beat him. Imagine the ways the boss fights could be changed up - it could potentially remove the "hit the glowing target on the boss" tedium that currently plagues the series.
They kinda did the Link/Zelda team up in Spirit Tracks, but doing it again would be better than another generic guide character.
Infact, I wouldn't mind the home console Zelda having a top-down view like the DS games. It'd make a nice change.
Ahh, didn't know they did that. I couldnt finish Phantom Hourglass, so I didn't even bother with Spirit Tracks.
I agree that SS is very polarizing. My biggest issue was how small the world felt, which was probably due to Skyloft being the hub of the world, making everything feel less than cohesive. The game was also so very easy. Most of the time, I beat a Zelda game and play it a second time to get 100% completion. For SS, I found everything without even trying so hard.
Also, the biggest disappointment for me was Fi. I LOVE her character design, and was really expecting something magical from her. But she ended up being more annoying and useless than Navi. AND HER DANCING! WHY!?!?!
(Sadly, I really loved Groose. He's so ridiculous)
Yes, I can see why Nintendo kept the OoT template for all their (important) console Zelda games, but it really is time to change up the forumula. They need to pull a Metroid Prime, giving the property to another company to start fresh and bring in new and innovative ideas.
And if Nintendo insists on keeping a "partner" character for Link to talk to in the next game, Why not make it Zelda? Have Link really keep an eye on her and let them develop a real relationship. And it would mix up the gameplay as well. Remember the Ganon fight in Wind Waker? I think it was probably the best Zelda boss fight because you had to work with Zelda to beat him. Imagine the ways the boss fights could be changed up - it could potentially remove the "hit the glowing target on the boss" tedium that currently plagues the series.
I believe there is talk of a multiplayer component in the newest WiiU Zelda game. So who knows, what you're asking for could potentially happen in a way.
Speaking of Zelda games with horrible controls. Never made it a few hours in to that one.
Ahh, didn't know they did that. I couldnt finish Phantom Hourglass, so I didn't even bother with Spirit Tracks.
Speaking of Zelda games with horrible controls. Never made it a few hours in to that one.
I would LOVE to have an oldschool top down Zelda game on the WiiU. I doubt we'll ever see that though.
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