TitanFall - from the original creators of Call of Duty (Xbox One/Xbox 360/PC)

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I'm sure they're looking back at Mass Effect and Bioshock wishing they had paid for the exclusivity for those. Unless EA asks for too much money I think they'd pay for this one.

I'm sure I see an interview from a member of the Titanfall team saying it's only exclusive to XB1 because of the cloud. I'm trying to find a video for it?
 
This is what Respawn (the makers of Titanfall, just in case you didn't know) had to say about Azure MS's Cloud.

So what is this Xbox Live Cloud stuff then?

Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that.

How is this different from other dedicated servers?

With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.

Wrapping up…

This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.

I know this got pretty technical and long-winded, so I thank you for reading this far. Hopefully I’ve cleared some things up, and you can see why I’m so excited about what Microsoft has done here and how it is letting us do awesome new things for our game. I’ll see you online in the spring to play some Titanfall on our dedicated servers!

Here's the full article
https://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
 
Those are good things, but not having that on PS4 wouldn't prevent the game from working on the PS4, it just means a better online experience. That server system actually allows them to run some game processes on the server that might take the console too much power to run (like for example complex physics simulations). It doesn't seem though that Titanfall is using those types of features, just that the servers are scalable, cheaper, and easier to manage.
 
Does the collectors even come with a steel book case for the game. I wish they would do like a 70 version with a steel book case.
 
This game is probably the reason I'm getting an Xbox one also halo 5. It's such an awesome game from what I've seen so far. Pure adrenaline.
 
Is the resolution listed anywhere or has that not been announced yet?

I really hope they can get this game running at 1080P on the XboxOne by launch.
 
It has more than enough memory to run at 1080p, it's the processing power, it definitely can't do as much processing as the PS4 but the speed of the memory won't have all that much of an effect on it.
 
720p or 1080p - titanfall looks like a system seller to me. And this is coming from a gamer that has never wanted to play any COD or similar type military shooters
 
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