DX09 is closer than the 2.0 to me minus the old decals they used for the eyes and visible back cap. even jazzinc's is closer than the 2.0 but something about the eyebrows/eyes itself on jazzinc's copy doesn't sit right to me. not sure if its viola's paint, assuming she painted up this cowl as well
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the suit texture is ass on the 2.0, I don't think there's really any way around that unless you wanna battle damage it to hide it. i modified the dx09 to have it be able to articulate without the arms springing back on you (but even that isn't accurate. closer but not accurate). i ended up doing that awhile ago but you cant really get much poses out of it anyway. the rubber shoulders warp so badly when I raise his arm that I don't feel comfortable leaving it in place for long. the suit itself is like a very worn down smooth rubber
i still have 2.0 on order, as of right now unreal's modifying the cowl so it fits the 2.0 so I'm guessing both will be compatible. he told me its a flex + resin combo for the cowl so the sharp points will have a little give to them.
i was discussing it with a friend the other day on discord. i think overall the 2.0 is a better figure overall than the dx09 unfortunately. just the ****** texture and bad cowl kills it for me but an unwise eye will tell no difference
2.0
pro:
- seamless cowl
- smaller bat symbol
- updated paint
- better rolling eyes
- poseable
cons:
- glossy body and cowl (fixable if you use 303)
- inaccurate cowl (wrong eye holes, mouthplate shape is wrong)
- overly textured suit
- **** cape
dx09
pro:
- better accurate cowl
- less textured suit
- better mouthplates
cons:
- PERS prone to breaking
- old style decal eyes
- brick figure
- even more **** cape
- "leaky" rubber suit (varying based on copy)