I took a picture of Unreal's sculpt and overlayed it with a promotional screenshot from the movie. I then modified Unreal's sculpt to align with the screen grab for the most part (without getting too ridiculous with micro tweaks). What you get is pretty close to pixel accurate alignment with the movie screenshot.
The main changes are:
-adding thickness to the rubber around the exposed chin and making the exposed area slightly wider
-Changing the shape around the bottom of the nose/upper part of the exposed mouth area
-lowered the entire top half of the cowl (eyes included)
I don't understand why he hasn't done these changes himself, especially the one about lowering the top half of the cowl lower. When putting it all into photoshop and lowering the opacity its clear as day what changes need to be made, and they aren't that extreme. He must have access to the same images I do. I know these digital sculpting programs allow you to import screen grabs so you can essentially "trace" over them to some extent. Maybe if we get more people telling him to use these references we can get a more accurate sculpt. These aren't huge changes but greatly help the likeness.
Here is a screen grab and an animated gif to comparing the changes.
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