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- May 4, 2015
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Game starts slow but it gets more and more intense. Personally I love it. Atmosphere and sound design is amazing, especially if you are playing with headphones on. I'm scared.
Unpopular opinion but I definitely preferred the Silent Hill 2 remake over the RE4 remake. RE4 remake deviated too much for me, a lot of cutscenes were worse, iconic and cheesy dialogue was replaced by forgettable lines and some areas of the game are just underdeveloped, poorly recreated and lacking in style compared to the original. The combat and gameplay is the best thing about it in my opinion, and Luis.I like the idea of the combat, but if they were gonna add more of it, I would have appreciated more enemy types or less monsters in general. By the Prison, other than the Spider Mannequins, you’d already beaten dozen of these enemies and they lose their spark.
So much was faithfully recreated and visually it’s so impressive. Cutscenes feel more natural and acted, and have actual camera work and style now, even if some of the voice changes aren’t as good (Eddie, Laura, and James are a delight, while Angela struggles occasionally but still sticks the important scenes. I’m not sure how I feel about Maria. She’s more flirty and personable, but she sort of loses the edge the original had.)
I think I rank it a little below RE4make but still a very very solid effort. 8/10.
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Not bad! The original sold 1 million in a month. This is tracking to be the fastest-selling (and possibly best-selling) installment in the series.
That would be amazing!!!I would love a 1/6 James and Maria, monsters, Remake Accurate Pyramid Head (I need 2 to recreate the Ending).
Well earned, I posted the announcement here with zero expectations, I pretty much believed the game was going to be another soulless remake with lots of cut content that misses the magic of the original. Just another product trying to cash in on this remake/remaster craze.Not bad! The original sold 1 million in a month. This is tracking to be the fastest-selling (and possibly best-selling) installment in the series.
I'll echo the praise. I've played nearly all the games since the PS1 original. I haven't felt this good about a Silent Hill game since Silent Hill 3, honestly (even if I have a lot of love for others after it).Well earned, I posted the announcement here with zero expectations, I pretty much believed the game was going to be another soulless remake with lots of cut content that misses the magic of the original. Just another product trying to cash in on this remake/remaster craze.
After seeing all the praise during those first couple of days after it released, I kid you not, I dreamt of Silent Hill.
So I got the remake the next day. Boy was I proved wrong... I'm still thinking about it. Bloober pulled through against all odds and delivered a passionate addition to the franchise and the original game.
I’m struggling to think of any soulless remakes. Pretty much all of the remakes I’ve experienced have been really high quality.Well earned, I posted the announcement here with zero expectations, I pretty much believed the game was going to be another soulless remake with lots of cut content that misses the magic of the original. Just another product trying to cash in on this remake/remaster craze.
I actually still really enjoyed RE3R, but RE2R was a masterpiece imo. It seems a lot of people were expecting the SH2R to be soulless, even hoping for it to fail. Recently, there was some childish behavior on the SH2R Wikipedia page, where someone kept editing the review scores to make them lower, and the page had to be locked. It’s sad that some trolls are just jealous of the success.I’m struggling to think of any soulless remakes. Pretty much all of the remakes I’ve experienced have been really high quality.
Maybe RE3 would be the worst remake I’ve played, £8 for it still felt like too much.
That's a very heartwarming part of this tale. There was a lot of justified (and unjustified) skepticism that Bloober could pull this off. A lot of dooming and glooming. A lot of jaded and cynical views. And in the end, Bloober proved the doubters wrong and delivered one of the finest horror experiences in decades.I actually still really enjoyed RE3R, but RE2R was a masterpiece imo. It seems a lot of people were expecting the SH2R to be soulless, even hoping for it to fail. Recently, there was some childish behavior on the SH2R Wikipedia page, where someone kept editing the review scores to make them lower, and the page had to be locked. It’s sad that some trolls are just jealous of the success.
Well RE3 remake is certainly one of them. There's a bunch of others I'm not that fond of but it all comes down to personal taste, most remakes aren't actually bad from a technical perspective, they just miss the mark on what made the originals special in my opinion.I’m struggling to think of any soulless remakes. Pretty much all of the remakes I’ve experienced have been really high quality.
Maybe RE3 would be the worst remake I’ve played, £8 for it still felt like too much.
It's not that easy. Even Konami botched it before with a simple HD Remaster that was vastly inferior to the original version, and port after port has been plagued with issues and setbacks that don't quite match up to the initial release. Silent Hill fans are notoriously unpleasable and nitpicky (I should know), and were watching every second of footage we had to criticize - from the inflection of a voice line, to the design of a face or outfit, to camera, to the font, to the way the fog worked, to combat, to minor sound effects and UI elements, etc. When the original game had the HD Remaster with optional (and more "professional") voices included, it was widely criticized for any minor deviation from the source material. It's ridiculously EASY to screw up even a little thing and hurt the experience with hardcore fans, especially when so much of the awkward and dated elements were considered part of the charm. The struggle to modernize the game while retaining essential elements that were divisive 20 years ago is no small feat.I mean if you are effectively copying one of the finest games ever made its your race to lose
In what sense? Do you mean nostalgia elevating the original game or the remake? I can't speak for others, nostalgia isn't something that elevates or saves a game. I may be nostalgic for a game I haven't played for years, but that all goes away the second I start playing it again; if something was meticulously put together and well-thought, it will always stand out to me and vice versa.Eh I played it when I was pretty young so I barely even remember it. So I wonder how many peoples experience is being elevated with nostalgia.
Whenever I see an enemy I don’t feel scared or even threatened by them I just sigh at the thought of hitting the same pair of legs with a stick for the millionth time.
I know it’s a good game on the narrative side of things but the tedious and monotonous gameplay loop has stopped me from experiencing that.
I may just watch it on Youtube and eat the £40 loss.
I don't really agree about the combat but you are not wrong. The most notable exceptions to what you said is obviously games that are built around their combat like, most recently, Sifu, I have played that game on and off since 2022, and the combat has never gotten stale. It remains fresh and exciting as the first time I played it. But again, doesn't really apply to SH2. Though I would not have mind if they did cut down the number of enemies, but that would probably mean making the locations smaller too.Unpopular opinion but I definitely preferred the Silent Hill 2 remake over the RE4 remake. RE4 remake deviated too much for me, a lot of cutscenes were worse, iconic and cheesy dialogue was replaced by forgettable lines and some areas of the game are just underdeveloped, poorly recreated and lacking in style compared to the original. The combat and gameplay is the best thing about it in my opinion, and Luis.
Silent Hill 2 remake however doesn't have the intention of replacing the original, instead it builds upon it, by playing into the loop fan theory among others. There are a few moments when the characters have a sense of déjà vu, it's a very meta and clever way of acknowledging the fact that a lot of people who played the original are feeling the same way.
The story remains as strong and impactful as ever, sure there's changes but it didn't really take anything away from the experience for me. The only thing I have a problem with is how some of the dialogue was delivered, especially Angela like you mentioned, but at the end of the day these are completely different actors putting their own spin on the same dialogue that was written over 20 years ago but man it still hits. A new ending in particular really pulls at the heart strings, and it simply builds upon the original material.
I also don't get some of the criticism people have about the combat or enemies, every game gets repetitive in that aspect, even the ones people consider masterpieces, this was no different in that aspect. Thankfully the combat is engaging enough to not wear thin with some surprises thrown in like the mannequins climbing walls.
Speaking of combat, I'm personally glad they didn't try to add in new enemies which would ruin the 9 delusions symbolism, or god forbid, remove some. Instead they took the better approach and made them more of a challenge for the player which I appreciate.
But that's just me, I like my remakes to be as faithful as possible. Bloober's remake toes the line between old and new with the necessary amount of respect, admiration and devotion to the original, bringing a new generation not a replacement for the original but a love letter to it.
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