I like the idea of the combat, but if they were gonna add more of it, I would have appreciated more enemy types or less monsters in general. By the Prison, other than the Spider Mannequins, you’d already beaten dozen of these enemies and they lose their spark.
So much was faithfully recreated and visually it’s so impressive. Cutscenes feel more natural and acted, and have actual camera work and style now, even if some of the voice changes aren’t as good (Eddie, Laura, and James are a delight, while Angela struggles occasionally but still sticks the important scenes. I’m not sure how I feel about Maria. She’s more flirty and personable, but she sort of loses the edge the original had.)
I think I rank it a little below RE4make but still a very very solid effort. 8/10.
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Unpopular opinion but I definitely preferred the Silent Hill 2 remake over the RE4 remake. RE4 remake deviated too much for me, a lot of cutscenes were worse, iconic and cheesy dialogue was replaced by forgettable lines and some areas of the game are just underdeveloped, poorly recreated and lacking in style compared to the original. The combat and gameplay is the best thing about it in my opinion, and Luis.
Silent Hill 2 remake however doesn't have the intention of replacing the original, instead it builds upon it, by playing into the loop fan theory among others. There are a few moments when the characters have a sense of
déjà vu, it's a very meta and clever way of acknowledging the fact that a lot of people who played the original are feeling the same way.
The story remains as strong and impactful as ever, sure there's changes but it didn't really take anything away from the experience for me. The only thing I have a problem with is how some of the dialogue was delivered, especially Angela like you mentioned, but at the end of the day these are completely different actors putting their own spin on the same dialogue that was written over 20 years ago but man it still hits. A new ending in particular really pulls at the heart strings, and it simply builds upon the original material.
I also don't get some of the criticism people have about the combat or enemies, every game gets repetitive in that aspect, even the ones people consider masterpieces, this was no different in that aspect. Thankfully the combat is engaging enough to not wear thin with some surprises thrown in like the mannequins climbing walls.
Speaking of combat, I'm personally glad they didn't try to add in new enemies which would ruin the 9 delusions symbolism, or god forbid, remove some. Instead they took the better approach and made them more of a challenge for the player which I appreciate.
But that's just me, I like my remakes to be as faithful as possible. Bloober's remake toes the line between old and new with the necessary amount of respect, admiration and devotion to the original, bringing a new generation not a replacement for the original but a love letter to it.