In da house indeed!
The following IN-HAND REVIEW is a first-opening impression:
This is one complex figure. Everyone here pretty much knows how he comes in the box. I'm trying to get some decent photos but my house is not set up for night photography at all. There's so many joints and things that its taking me awhile to get familiar with how this guy works. So while I fiddle around, here's some quick out-of-the-box impressions...
This is
THE definitive Grievous. Excellent FACE! Cruel eyes. It's interesting to actually be able to view this CGI cyborg in all his complexity... and realize how fragile he would be if he were real.
He's big -- at least tall. But most everyone will pose him crouched in some way which places him about regular 12" height.
He's light -- I wish he had some heft. It would also give him some stability, which leads me to the below...
He's also spindly -- which causes difficulty when trying to pose him -- there's so many parts that have to be lined up to get a stance that holds. I think most will require the stand. He will stand on his own, but his "bony" nature makes him very wobbly.
The paint apps are very good on the armor. Detailed washes. The metal is worn looking too. People have said the bone paint is excellent, and I would agree.
The "glowing" eyes look nice but don't really glow much, nothing really noticeable with a direct source. The obtrusive paint around the eyes -- that annoying pink -- is present but not bad in person, just in photos. *** UPDATE: I had a better look and the pink streaks around the eyes are actually annoying in hand.
I will likely retouch them to take them down a notch or two -- less hot pink, more raw fleshy salmon/red.
Hands/fingers are poseable -- but don't give much expression. Best to be holding a gun or a saber.
Some of the immediate difficulties:
The arms he arrives in -- the two arms fused -- have no true elbow. Well, it has an "elbow" that bends inward and then pistons that pull out and twist, but you can't really pose these arms bent and outward easily. This is probably not making sense but I will try to get pictures of this.
The head! Herein lies the problem. There is no way to make him look upward for several reasons. First, at least on mine, the head has so much stuff going on in the neck -- all sorts of rubber bits and nasty guts (which are excellent BTW) but the weight alone pulls the head down when you try to hunch. It will hold a pose if you twist it slightly and don't bend him forward too far. Secondly, there's a little spike nub on the back of his head that hits the "floating" collar so you can only push the head back as far as that allows. In truth, the head/face itself has barely any room to move up and down -- it twists side-to-side just fine though. Thirdly, the "floating" collar can be bent back only a bit before it hits a winged plate on his back. Here's where's the customizers will step in -- if you sand down that bony plate -- OR heat and bend it back (which is what I will try) -- you could probably -- PROBABLY -- get the head looking up, much farther up than Sideshow engineers have allowed. So its good and bad for the head. I need time with it.
Anyway, these are my first impressions and roadblocks. The figure is really nice. I think he needs the cape to really pop, but I haven't got that out yet. Likely I will only toy with the capeless figure tonight. Tomorrow, when I have light, I will get a better idea what we have here.