Just out of curiosity, why do you play music over the AA/AC games?
I personally think the music in those games, AC especially, is just as good as any movie score. In fact the AC score is so good I can literally listen to it on repeat all day and never get bored.
Armoured edition is pointless IMO simply because the Gamepad features are, well you have to take your eyes of the TV. In a fight, thats fatal.
Saw that yesterday. Makes me wonder if we'll get those armored outfits of Batman and Catwoman as DLC on 360/PS3 eventually. I mean, they like to nickle and dime us right?
Why would you have to take your eyes off of the TV during a fight?
The features of the gamepad screen during the demo video are:
1. Access to the Batcomputer to look at the map / set waypoints
2. Upgrade gear and weaponry
3. Get intel on enemies
4. Equip and personalize your gadget loadout
5. Use sonar to detect the position of the enemies (sneaking rooms), and selective detonation of explosive gel
6. Remote control Batarang motion control
The only new fight feature on the WiiU is the B.A.T. meter...which fills up on a HUD on your TV screen during a fight so you know when it is ready to use. Then you just tap the screen on the controller (you wouldn't have to "look" at the gamepad for the right spot to tap anymore than you would have to look at the gamepad to hit the A or B button, you just know where it is.)
During a fight, you never have to look away from the TV.
Ok. so everything that was on the D-pad warrants a second screen? Everything on there bar sonar, was on a standard controller making the pad pointless. touch to detonate? Oh hai R2 button. Gadgets pre mapped on D-pad? perfect. Six axis did Remote batarang. waypoints etc? Select button. job done.
Its a stupid design to make use of a waste of time pad. why use the gamepad when i can already play an 8 month old game fluently on a standard controller?
What were you actually expecting? The game is a port, so this stuff is obviously going to feel tacked-on, because the game wasn't originally designed around dual screens. Having a map on the second screen (which I assume they're doing...?) is a good, useful addition as it means you don't need to keep pausing the game. Plus with stuff like tracing Zsasz's calls the touch screen would work well, and using the pad to scan crime scenes is also quite a cool feature.Ok. so everything that was on the D-pad warrants a second screen? Everything on there bar sonar, was on a standard controller making the pad pointless. touch to detonate? Oh hai R2 button. Gadgets pre mapped on D-pad? perfect. Six axis did Remote batarang. waypoints etc? Select button. job done.
Its a stupid design to make use of a waste of time pad. why use the gamepad when i can already play an 8 month old game fluently on a standard controller?
Not a gimmick when it's used right. The WiiU is basically a home console Nintendo DS, and many games on that system used the second screen really well, so I have no doubt that the same will happen here. Just not when tacked on to ports.Hey, I'm not saying the WiiU screen isn't a gimmick, I'm just arguing against your point that you have to look at it during a fight.
What were you actually expecting? The game is a port, so this stuff is obviously going to feel tacked-on, because the game wasn't originally designed around dual screens. Having a map on the second screen (which I assume they're doing...?) is a good, useful addition as it means you don't need to keep pausing the game. Plus with stuff like tracing Zsasz's calls the touch screen would work well, and using the pad to scan crime scenes is also quite a cool feature.
But you seriously can't complain seeing as this is a port. The Nintendo DS used the second screen really well and it stopped being a gimmick, as games were designed around it. The Wii U will be the same, but expecting such from a port is silly. Armoured Edition basically exists because a lot of people who only owned a Wii won't have been able to get AC, so when they get a Wii U they'll be experiencing the game for the first time. It's not targeted at people who have already played the game - the new skins and WiiU pad controls aren't intended to get us to buy the same game again.
Not a gimmick when it's used right. The WiiU is basically a home console Nintendo DS, and many games on that system used the second screen really well, so I have no doubt that the same will happen here. Just not when tacked on to ports.
Actually the DS analogy is perfect, because the screens here are also above and below. It's no different looking from TV to pad, other than it taking perhaps two milliseconds longer, lol. All it needs now are some decent games that use the second screen well, and you can't complain about games like Arkham City using it badly. When games begin to be developed either exclusively for Wii U, or at a time when they can think about how to add in good Wii U features, then it might be used well. But not when they're releasing a game that they already made a year ago.a port is a direct copy of one to another. This has features only for Wii-u so its not a port as it also has new content and a years work.
Problem being how games can utilise that are multi console. Kinect/psmove support on multiplats are always tacked on. The DS analogy is also poor; screens are above and below. its different looking from tv to pad. Either way the pad just feels like things are being forced through to use because its there, which is the problem which can only be solved by dedicated games to the pad. And framerate drops when more than one is used.
I've headed back into Arkham City to get 100%. I've got my Platinum, but I still need the trophies for Catwoman, Nightwing, and Robin, so that's what I'm going to do.
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