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Love when people bash Origins just because it wasnt made by Rocksteady, hilarious :rotfl

Glitches yeah? But if you actually use that in an arguement against Origins its obvious you had a vendetta against it from the beginning.

Dont stick your nose up at the game and act like its not good enough for you, its a game. A great one at that.
 
Yes, the glitches can be a deal breaker, and I understand how that can tarnish the view on the game's actual merits, like it's design, the voice acting, the story, the score, aaand the gameplay (when it's not glitching out :lol)

Btw, there were no one button wins, there were a few combinations in very specific situations, that could allow you, say disarm one enemy with a knife and KO him in a single move, but it required perfect timing of 3 consecutive knife dodges and then perfect timing of pressing 2 or 3 buttons at the same time if I remember correctly, which was more difficult than simply knocking him out in a regular way, gameplay-wise, Origins was without a doubt the most difficult (for an Arkham game) and varied of the 3 so far.

That's actually not true. :lol Electrocutioner was the easiest fight of the game.
 
Not just glitches? What else? It's literally just glitches.

There were no new additions? Besides the new detective mode? More enemy types that made combat a whole lot more varied? Fast Travel Batwing?
Even if it just glitches, some of these are just awful. Batfan frankly nailed, and no one should go through that ****. I had issues too, nothing as terrible as his, but I had to reset a few times among other things. And seriously, WB Montreal outright refusing to patch the game is awful.

And the new additions don't change up the game radically. New detective mode is cool, but I could live without it. Lol at enemy types, they really didn't change up much. Fast travel batwing is a neat addition.
But it is, the story is very very good.
Great if you're new to Batman :lol this is stuff we've all seen and known. Bane is a high light however, but everything else is not 'very good'. City and Asylum's stories are far better on their own imo, though City still has problems with its story. And the thing is, Origin's prequel story won't matter all that much. For good prequel stories, look at the PSP God of War games, they have their stories that tie into later games with some references and acknowledgements and hell, Santa Monica even tied in III directly to Ghost of Sparta, despite not making the PSP games. Origins does not tie in at all, no future references, nothing. Firefly might have something to do with Arkham Knight, but even then, not much.
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Bah. The city felt empty, lots of new one button win moves, and of course those ****ing glitches of an unfinished, rushed game.

Not entirely a bad game, but nowhere near the level of a real RS Batman game IMO.
It really did, Arkham City felt more alive and more memorable, with some conversations and quests. And by one button win moves, it's pretty much stuff the shock gloves and the remote claw. The game wasn't that hard because of it, even when I didn't use those things. I'm not saying it's a cake walk, difficulty was on par with the other Arkham games. But the timing window for counters is smaller, which is lame. That was the only remote issue I had at all. And yeah, the game isn't entirely bad, but there's a LOT of issues that can't be ignored.

Also varied? Yeah no. There's even a few sequences directly ripped from Arkham City. Batman's near death sequence with Copperhead was the exact same as his near experience on his way to Ra's Al Ghul in City. The QTE beat down sequence with Deathstroke was taken from Ra's Al Ghul as well. It's the exact same animation too! There's other sequences quite similar, can't recall them. Really, the core gameplay is the same. That's not bad (outside of making it clear that it's a rush job as frapincho said) but that 'it added a lot' argument doesn't matter.
Love when people bash Origins just because it wasnt made by Rocksteady, hilarious :rotfl

Glitches yeah? But if you actually use that in an arguement against Origins its obvious you had a vendetta against it from the beginning.

Dont stick your nose up at the game and act like its not good enough for you, its a game. A great one at that.
Love it when people use that argument to try and defend it from people like us :lol very amusing.

That's not our only issue, since if you actually read anything, you'd know there's others that we've pointed out. Most of us played the game from start to finish, more than once too. So we know what we're talking about. You should probably think before you talk **** :wave:
 
People are still mad about this games glitches? They patched out most of the games glitches (and pretty much ALL of the game breaking ones) within a month or two of release so I'm not sure how that's still a valid issue.
 
People are still mad about this games glitches? They patched out most of the games glitches (and pretty much ALL of the game breaking ones) within a month or two of release so I'm not sure how that's still a valid issue.
There's still been a bunch, I think Batfan got to doing some of the other modes later and still had all those issues. I have some friends who picked up the game recently, and some of them have been asking why it's so glitchy still.
 
Even if it just glitches, some of these are just awful. Batfan frankly nailed, and no one should go through that ****. I had issues too, nothing as terrible as his, but I had to reset a few times among other things. And seriously, WB Montreal outright refusing to patch the game is awful.
That's true, good thing I didn't experience a single glitch whatsoever, not once in in several playthroughs, I guess I lucked out.

And the new additions don't change up the game radically. New detective mode is cool, but I could live without it. Lol at enemy types, they really didn't change up much. Fast travel batwing is a neat addition.
They didn't re-invent the wheel, but they did add with those features, and the enemy types did bring more variety to the fights, now you're just dissing the game for the sake of dissing it, the fights were a lot more dynamic to the point that playing City after Origins, the fights in City just felt slower and less complete.

Great if you're new to Batman :lol this is stuff we've all seen and known.
Huh? How? It's not exactly an origins story for Batman (ironic), the story is in fact more original than Asylum, cat and mouse with the Joker is something you see every day, 7 assassins on a run for a bounty on Batman's head happens a little less often, if ever... And c'mon, Titan Joker? pfff :lol

Asylum is way more comfy for noobs regarding Batman mythology than Origins.

Bane is a high light however, but everything else is not 'very good'. City and Asylum's stories are far better on their own imo, though City still has problems with its story. And the thing is, Origin's prequel story won't matter all that much. Origins does not tie in at all, no future references, nothing. Firefly might have something to do with Arkham Knight, but even then, not much.
No future references? It won't matter much?....

Origins literally introduces key relationships in Batman's life, in a very intimate way at that, it has some of the most intimate interactions with characters like Alfred, Gordon and Barbara that you just don't get in the 2 later games, it introduces plot elements that come into play in Asylum... :huh

It really did, Arkham City felt more alive and more memorable, with some conversations and quests. And by one button win moves, it's pretty much stuff the shock gloves and the remote claw. The game wasn't that hard because of it, even when I didn't use those things. I'm not saying it's a cake walk, difficulty was on par with the other Arkham games. But the timing window for counters is smaller, which is lame. That was the only remote issue I had at all. And yeah, the game isn't entirely bad, but there's a LOT of issues that can't be ignored.
City was harder? Nope.
The smaller counter window is a good thing, it made the game a little harder, more enemies, more variety of attackers and faster reaction needed.

None of the Arkham games are hard, but Origins is definitely the harder one.

Those issues are reduced to the glitches ruining the experience, little more.

I will agree that the city was way better designed in City, and it was prettier to look at.
 
That's true, good thing I didn't experience a single glitch whatsoever, not once in in several playthroughs, I guess I lucked out.
You totally did. My glitches didn't ruin it, but they annoyed me and soiled the experience.
They didn't re-invent the wheel, but they did add with those features, and the enemy types did bring more variety to the fights, now you're just dissing the game for the sake of dissing it, the fights were a lot more dynamic to the point that playing City after Origins, the fights in City just felt slower and less complete.
Actually no I'm not dissing it. I'm just saying they're ok, not much else. I'm not saying "THIS GAME SUCKS" or anything. By your logic, you are in fact dissing City with that last statement.
Huh? How? It's not exactly an origins story for Batman (ironic), the story is in fact more original than Asylum, cat and mouse with the Joker is something you see every day, 7 assassins on a run for a bounty on Batman's head happens a little less often, if ever... And c'mon, Titan Joker? pfff :lol
Asylum is way more comfy for noobs regarding Batman mythology than Origins.
Actually it's 5 assassins, because Lady Shiva and Deadshot don't factor into the plot. I could nitpick and say 4 since Killer Croc just appears in the intro and doesn't matter, but at least he was a part of the story. The 7 Assassins plot is practically forgotten mid-way through - a number of reviewers have noted this. Cat and mouse with Joker was a majority of Origin's plot, not as much in Asylum or City. Titan Joker is roughly the same as Hulk Bane as well, concept wise. But the problem with the story is that people were deceived into thinking Black Mask was the focus. He wasn't, and it became another Batman and Joker story, which we see a lot. Same with Deathstroke, he was given prominence and he doesn't matter after his bossfight, which was early on. With Joker, Rocksteady even had to confirm they weren't going to pull anything similar to Origins with Joker in Arkham Knight - now why would they have to do that?

Also you are, again by your own logic (hell in general), dissing Asylum with that last statement :lol

No future references? It won't matter much?....

Origins literally introduces key relationships in Batman's life, in a very intimate way at that, it has some of the most intimate interactions with characters like Alfred, Gordon and Barbara that you just don't get in the 2 later games, it introduces plot elements that come into play in Asylum... :huh
Future references that aren't already a staple of Batman, I mean, instead of future references specific to Asylum, and City. Everyone knows Batman has these relationships with Alfred, Gordon and Barbara. Joker too. The other characters? Not so much. I don't find the interactions greater than City or Asylum, but do I think they're bad? No, they're all right.
City was harder? Nope.
The smaller counter window is a good thing, it made the game a little harder, more enemies, more variety of attackers and faster reaction needed.

None of the Arkham games are hard, but Origins is definitely the harder one.

Those issues are reduced to the glitches ruining the experience, little more.

I will agree that the city was way better designed in City, and it was prettier to look at.
I didn't say City was harder. I said 'difficulty was on par with the other Arkham games.' A small counter window isn't a good thing. There's no reason to change it to make the game harder, it was fine in Asylum and City. And no, stuff like the counters is not a glitch.
 
Honestly, I thought the smaller counter window worked wonderfully for stuff like blade dodge takedowns. In AC, they were always a pain in the ass because you literally had to time it with the swipes, in AO, because they moved so fast, it was just three button presses and three swipes of your analogue stick.:lol

For everything else, though, it took some getting used to, but I don't think it was really too much of a problem for Arkham vets.
 
Honestly, I thought the smaller counter window worked wonderfully for stuff like blade dodge takedowns. In AC, they were always a pain in the ass because you literally had to time it with the swipes, in AO, because they moved so fast, it was just three button presses and three swipes of your analogue stick.:lol

For everything else, though, it took some getting used to, but I don't think it was really too much of a problem for Arkham vets.
It was more so odd than anything else. What I really hated was swapping the trigger controls on PS3...I don't really get that :dunno I ended up messing up a few things like the explosive gel :lol

The blade swipe counters were sorta odd to me too, in City as well. I never liked them in either game.
 
Actually no I'm not dissing it. I'm just saying they're ok, not much else. I'm not saying "THIS GAME SUCKS" or anything. By your logic, you are in fact dissing City with that last statement.
:lol fair enough.

Actually it's 5 assassins, because Lady Shiva and Deadshot don't factor into the plot. I could nitpick and say 4 since Killer Croc just appears in the intro and doesn't matter, but at least he was a part of the story. The 7 Assassins plot is practically forgotten mid-way through - a number of reviewers have noted this. Cat and mouse with Joker was a majority of Origin's plot, not as much in Asylum or City. Titan Joker is roughly the same as Hulk Bane as well, concept wise. But the problem with the story is that people were deceived into thinking Black Mask was the focus. He wasn't, and it became another Batman and Joker story, which we see a lot. Same with Deathstroke, he was given prominence and he doesn't matter after his bossfight, which was early on. With Joker, Rocksteady even had to confirm they weren't going to pull anything similar to Origins with Joker in Arkham Knight - now why would they have to do that?
If they don't factor into the plot they serve to expose the Origins Batman character a little better, It's not forgotten, there's a twist, it's different, but the initial premise is original, and even the twist is unexpected (you can't say you saw it coming, I won't believe you :lol), Titan Bane makes sense, Titan Joker was just bleergh.

Deceiving expectations is not a problem, it's not a bad thing to do, it's good.

Future references that aren't already a staple of Batman, I mean, instead of future references specific to Asylum, and City. Everyone knows Batman has these relationships with Alfred, Gordon and Barbara. Joker too. The other characters? Not so much. I don't find the interactions greater than City or Asylum, but do I think they're bad? No, they're all right.
I didn't say City was harder.
And Asylum did introduce anything that wasn't already a staple of Batman? I'm telling you, AA and City are way comfier.

I do find the interactions to be more personal that anything later in the franchise...

Everything you see about Batman in the franchise Batman fans already know, I don't see how disqualifying Origins for that doesn't affect Asylum or City :lol

A small counter window isn't a good thing. There's no reason to change it to make the game harder, it was fine in Asylum and City. And no, Stuff like the counters is not a glitch.
It is a good thing, and counters were way too forgiving in the 1st two games, I'm a difficulty snob and I want harder more rewarding games.

Yes it was fine in AA and AC, until they twitched it in origins, now AA and AC's combat pales in comparison.
 
Yeah, that was kind of unnecessary. The only thing I can think is that, perhaps, there will be some changes made to the control scheme in AK, with the addition of the Batmobile, and, perhaps, they did that in order to start acclimating people to it. I believe the L1 button (PS3/4) now calls the Batmobile, so, I wonder if that wasn't part of the thought process in switching the detective mode and Batarang buttons?
 
Love when people bash Origins just because it wasnt made by Rocksteady, hilarious :rotfl

Glitches yeah? But if you actually use that in an arguement against Origins its obvious you had a vendetta against it from the beginning.

Dont stick your nose up at the game and act like its not good enough for you, its a game. A great one at that.


Except that it's not, and you're ******* right I'll use the glitches argument, because, never, in all my days, have I had a game with glitches that made me never want to pick it up again, until this one, and before you say that I'm out to get it, I wanted to love this game, but the devs took a massive **** all over it when they refused to continue making improvements. You look at Rocksteady and the 8 month delay for Arkham Knight; they weren't going to put out a subpar product, and I know that WB Montreal didn't have that luxury, what with trying to fit AO in between the release for AK, but you don't just tell people who paid $60 for your game that they should just deal with whatever issues they're having because you're too busy trying to make more **** to sell them.

That pisses me off, because, like I said before, I agree that Origins had the potential to be a great game, but their shoddy QC did **** all for it, that's for damn sure, and, while I thought it was awesome and wanted it to be part of the Rocksteady universe, I don't want it to be, anymore, because, frankly, why should I care about their product when they don't?
 
:lol fair enough.
:lecture
If they don't factor into the plot they serve to expose the Origins Batman character a little better, It's not forgotten, there's a twist, it's different, but the initial premise is original, and even the twist is unexpected (you can't say you saw it coming, I won't believe you :lol), Titan Bane makes sense, Titan Joker was just bleergh.

Deceiving expectations is not a problem, it's not a bad thing to do, it's good.
Outside of Black Mask, I wasn't really surprised by much besides Alfred almost dying (though since it's a prequel game, we all knew he would make it :lol )changing up things isn't bad, sure. But ehh, I don't think it's great. Not much is different either. Still all right though.

Titan Bane shouldn't happen. It's a problem I have with Bane at times, not just Origins. And Titan Joker was a **** fight, so yeah. Deception is a bad thing if fans weren't happy with it, and if even the developers don't seem to like what happened.
And Asylum did introduce anything that wasn't already a staple of Batman? I'm telling you, AA and City are way comfier.

I do find the interactions to be more personal that anything later in the franchise...

Everything you see about Batman in the franchise Batman fans already know, I don't see how disqualifying Origins for that doesn't affect Asylum or City :lol
Hugo Strange wasn't a staple of Batman, I don't think many people knew about him. The other characters only found in Origins weren't really a part of Batman, just DC in general.

I'm not really disqualifying Origins, I just didn't notice much different with some of the characters or its story, presentation and what not, which was made out to be something major.

It is a good thing, and counters were way too forgiving in the 1st two games, I'm a difficulty snob and I want harder more rewarding games.

Yes it was fine in AA and AC, until they twitched it in origins, now AA and AC's combat pales in comparison.
Counters were fine, I just find it odd. And I can dig harder, more rewarding games but it needs to be something else. It shouldn't be tweaking something odd, it needs to be something more. And counters alone seriously make AA and AC's combat worse? :dunno:
 
Yeah, that was kind of unnecessary. The only thing I can think is that, perhaps, there will be some changes made to the control scheme in AK, with the addition of the Batmobile, and, perhaps, they did that in order to start acclimating people to it. I believe the L1 button (PS3/4) now calls the Batmobile, so, I wonder if that wasn't part of the thought process in switching the detective mode and Batarang buttons?
I'm not sure about Arkham Knight's controls, probably will need time to look into...I could live with that, shrug.
Yeah the button changes were unnecessary, that's true.

But I liked the smaller counter window, anything that makes the game more difficult.
You should probably try something like a no upgrade run in the game, if you want challenge :lol I've seen stuff like that, entertaining and interesting to watch.
Except that it's not, and you're ******* right I'll use the glitches argument, because, never, in all my days, have I had a game with glitches that made me never want to pick it up again, until this one, and before you say that I'm out to get it, I wanted to love this game, but the devs took a massive **** all over it when they refused to continue making improvements. You look at Rocksteady and the 8 month delay for Arkham Knight; they weren't going to put out a subpar product, and I know that WB Montreal didn't have that luxury, what with trying to fit AO in between the release for AK, but you don't just tell people who paid $60 for your game that they should just deal with whatever issues they're having because you're too busy trying to make more **** to sell them.

That pisses me off, because, like I said before, I agree that Origins had the potential to be a great game, but their shoddy QC did **** all for it, that's for damn sure, and, while I thought it was awesome and wanted it to be part of the Rocksteady universe, I don't want it to be, anymore, because, frankly, why should I care about their product when they don't?
The only other game I played with such awful glitches was Sonic the Hedgehog 2006 for PS3 and Xbox 360, and that game still gets hatred today for glitches alone despite being almost a decade old. So I agree with you, yeah. Origins actually had some potential to me too, I first saw it and figured 'meh, looks ok. probably a cash grab', trailers did improve my thoughts actually...then I got the full game, and it was all right, but didn't live up to its hype. It's gotta be understood that batfan had some REALLY bad glitches, and I know he's not the only one who had problems, maybe he's had it the worst. When a game glitches out to the point where you can't complete it by glitching your items, and even by resetting it doesn't come back or is fixable, and can only be re-done the whole game, that is not fine. That is not fine at all, that's just inexcusable. That should never happen to anyone in a game, unless it's an oversight that you can find out ahead of time, and avoid. This is not an oversight, this is a game breaking bug. Look at all the hate AC: Unity got. Look at all the backlash, and yeah that game still doesn't have true respect because of what Ubisoft did by rushing it. I'll even go out and say I didn't believe some of these glitches, but I did encounter a majority.

If they seriously don't want to fix the game, and don't care enough, why should we? Totally correct. I'll keep it in my game collection, but I probably won't touch it anytime soon again. I've had thoughts...but I really didn't care enough.
 
:lol fair enough.


If they don't factor into the plot they serve to expose the Origins Batman character a little better, It's not forgotten, there's a twist, it's different, but the initial premise is original, and even the twist is unexpected (you can't say you saw it coming, I won't believe you :lol), Titan Bane makes sense, Titan Joker was just bleergh.

Deceiving expectations is not a problem, it's not a bad thing to do, it's good.


And Asylum did introduce anything that wasn't already a staple of Batman? I'm telling you, AA and City are way comfier.

I do find the interactions to be more personal that anything later in the franchise...

Everything you see about Batman in the franchise Batman fans already know, I don't see how disqualifying Origins for that doesn't affect Asylum or City :lol


It is a good thing, and counters were way too forgiving in the 1st two games, I'm a difficulty snob and I want harder more rewarding games.

Yes it was fine in AA and AC, until they twitched it in origins, now AA and AC's combat pales in comparison.

Not going to lie, I agree with the vast majority of your points. This is coming from someone who initially hated what AO did to Black Mask (really love the character). Then again, it's not like anyone has ever treated Black Mask in an interesting light. Heck even his glory days in the comics are nothing but gratuitous "let's make him more violent and gritty just because". You know it's downright depressing when the side mission for Black Mask treated his character with more respect and careful writing than his comic counterpart.

In the end, I actually found myself more engaged with Joker and Bane's story. It's easy dismiss AO's story as a simple mashup of TDK and TDKR, but looking carefully I really love its clever integration of many elements from the comics and how they melded their respective stories in an organic way was really impressive. You could tell that whoever wrote the story had a lot of love for both Joker and Bane.

I always hated what AA and AC did to Bane as a fan of the character, so AO's depiction of him more than made up for Rocksteady's mishandling of him and I love how they essentially foreshadowed the (sadly) normalized bulked-up appearance that we saw in the "later" games. Seriously, AO's Bane is literally what the character should have been from the start, not the Hulk-sized monstrosity that showed little cunning or intelligence in AA and AC. The entire climax leading up the electric chair/gladiator sequence right up to the final confrontation in the chapel was nothing short of amazing and it's probably my most favorite ending in the entire Arkham franchise. Needless to say, I ended up loving AO when I actually started out hating it so much when I first heard about the Joker reveal.

Now while I'm not dismissing people's issues with glitches, I'm surprised to say that I literally encountered NONE during my entire run. Don't know how that happened considering the amount of flak that AO gets for it, guess I was really lucky? :dunno
 
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