Bioshock: Infinite

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Voted #6, #4 is close, but I'd rather have #4 as a print than a game cover.

I mean #6 would be nice as a print too but seems more fitting as a game cover to me.


irrational games posted an image of packaged pics of Neca's Elizabeth and boys of silence on their facebook https://www.facebook.com/photo.php?...59494971.36018.137963916316939&type=1&theater



Broken link for me. I'm guessing the usual NECA blister packaging?

Seriously, they need to offer more collectible packaging, because they must know by now that the majority of their consumers are collectors who would like the option to repackage them when not taking them out for photos or display.
 
Songbird statue up close

[ame="https://www.youtube.com/watch?v=lBI-mXgX1yA&feature=youtube_gdata_player"]https://www.youtube.com/watch?v=lBI-mXgX1yA&feature=youtube_gdata_player[/ame]
 
Really loving the beauty and the beast aspect with songbird. Have a feeling we are gonna get a King Kong type ending.
 
And the winner is...


screenshot_295335.jpg
 
I got both the Elizabeth and the Boys of Silence figures in yesterday. Took some shots of the BoS figure, it is excellent.

8398387799_7bee36fb78_b.jpg


8399455748_57eb300f15_b.jpg


8399465724_d1571cef41_b.jpg


8398395139_d29de1d995_b.jpg


I haven't opened Elizabeth yet, but she looks nice as well.
 
the silversnail just got these in stock, gonna pick em up tomorrow.
these turned out great here's a review on youtube
[ame]https://www.youtube.com/watch?v=L6PTow_sEa0[/ame]
 
got mine today 2 of each first store only had 1 elizabeth and 3 bos. so I went to the snail to grab myself a second elizabeth. the likeness on the BOS is a bit off but not a deal breaker.
 
Here is the achievement list.



Tin Soldier 10
Completed the game on Easy difficulty or above.

Saw the Elephant 25
Completed the game on Normal difficulty or above.

Stone Cold Pinkerton 50
Completed the game on Hard difficulty or above.

Auld Lang Syne 75
Completed the game on 1999 mode.

Should Auld Acquaintance... 10
Unlocked 1999 mode.

Industrial Accident 5
Killed 20 enemies with a Sky-Hook Execution.

Aerial Assassin 5
Killed 20 enemies with a Sky-Line Strike.

A Real Pistol 5
Killed 25 enemies with the Broadsider Pistol.

Passionately Reciprocated 5
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater.

Street Sweeper 5
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater.

Big Game Hunter 5
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun.

Loose Cannon 5
Killed 25 enemies with the Paddywhacker Hand Cannon.

On a Clear Day... 5
Killed 30 enemies with the Bird's Eye Sniper Rifle.

Here Little Piggy 5
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire.

Master of Pyrotechnics 5
Killed 20 enemies with the Barnstormer RPG.

Seasoned to Taste 5
Killed 30 enemies with the Peppermill Crank Gun.

Well Rounded 10
Used all 8 Vigors against enemies.

Vigorous Opposition 50
Killed 75 enemies either with a Vigor or while the enemy is under the effects of a Vigor.

More for Your Money 25
Lured 3 enemies into a single Vigor trap 5 times.

Combination Shock 50
Performed all 8 of the Vigor combinations.

Mind Over Matter 10
Killed 20 enemies using Possessed machines.

Tear 'em a New One 25
Opened 30 Tears.

Strange Bedfellows 10
Killed 20 enemies using allies brought in through a Tear.

On the Fly 10
Killed 30 enemies while riding a Sky-Line.

Bolt From the Blue 25
Killed 5 enemies with a headshot while riding a Sky-Line.

Hazard Pay 25
Killed 10 enemies by utilizing environmental hazards.

Bon Voyage 25
Killed 20 enemies by knocking them off Columbia.

Skeet Shoot 25
Killed 5 enemies while they are falling.

Lost Weekend 10
Killed 5 enemies while you are drunk.

David & Goliath 10
Killed 20 "Heavy Hitter" enemies.

Heartbreaker 50
Killed a Handyman by only shooting his heart.

Dress for Success 5
Equipped a piece of Gear in all four slots.

Kitted Out 10
Fully upgraded one weapon and one Vigor.

Raising the Bar 10
Upgraded one attribute (Health, Shield, or Salts) to its maximum level.

Infused with Greatness 25
Collected every Infusion upgrade in a single game.

Sightseer 50
Used all telescopes and Kinetoscopes in the game.

The Roguish Type 25
Used Elizabeth to pick 30 locks.

Eavesdropper 50
Collected every Voxophone.

Grand Largesse 10
Spent $10,000 at the vending machines of Columbia.

Coins in the Cushion 10
Looted 200 containers.

Scavenger Hunt 75
Completed the game in 1999 mode without purchasing anything from a Dollar Bill vending machine.

Secret Achievements

Secret Achievement 5
Continue playing to unlock this secret achievement.

Secret Achievement 10
Continue playing to unlock this secret achievement.

Secret Achievement 10
Continue playing to unlock this secret achievement.

Secret Achievement 10
Continue playing to unlock this secret achievement.

Secret Achievement 10
Continue playing to unlock this secret achievement.

Secret Achievement 25
Continue playing to unlock this secret achievement.

Secret Achievement 25
Continue playing to unlock this secret achievement.

Secret Achievement 25
Continue playing to unlock this secret achievement.

Secret Achievement 25
Continue playing to unlock this secret achievement.
 
I saw this a while back and forgot to post it...

SOURCE - IGN

[ame="https://www.amazon.com/BioShock-Infinite-Mind-Revolt-ebook/dp/B00B2SO7NU/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1360780305&sr=1-1&keywords=bioshock"]AMAZON[/ame]


BioShock Infinite Kindle Prequel Announced
Read about Daisy Fitzroy’s Mind in Revolt.
January 22, 2013
by Andrew Goldfarb
Irrational has announced a BioShock Infinite prequel story that will be available on Kindle. Called BioShock Infinite: Mind in Revolt, the prequel is roughly 40 pages and will be available on February 12th as a free pre-order bonus for anyone buying BioShock Infinite through Amazon, or sold separately for $2.99.
Mind in Revolt focuses on Daisy Fitzroy, the leader of the Vox Populi, a rebel group fighting for control of Columbia in BioShock Infinite. The story follows Fitzroy before the events of Infinite in the days following her capture by the Founders, the group that rules Columbia and worships America’s founding fathers like gods.

Mind in Revolt is written as if it’s a publication from the early 1900s, featuring transcriptions of interviews between Fitzroy and Dr. Francis Pinchot, a psychologist in Columbia. The story was written by Irrational writer Joe Fielder with input from BioShock Infinite creative director Ken Levine. We had a chance to talk to Fielder about Mind in Revolt, and he was able to shed some light on Pinchot’s motivations.

It’ll give you further insight into the characters of the game, the factions, the city, but it won’t step on any of the game’s big reveals or any of the secrets.
“The research that Pinchot is doing is trying to discover the roots of mankind’s rebellious nature,” Fielder told IGN. “Whether it’s from genetics or upbringing, nature or nurture. And the idea is that once they understand it, they can treat it. They can eliminate it. When Fitzroy is captured, she seems like the ideal subject, but he ends up getting a little more than he bargained for in the course of the story.” Fielder explained that Pinchot will not appear in BioShock Infinite, but instead pre-dates it, and that the introduction to Mind in Revolt will explain that researching Fitzroy led to the “untimely demise” of Dr. Pinchot. Mind in Revolt is set “a few years” before BioShock Infinite and while Pinchot won’t appear in Infinite directly, his research does have an impact on the game’s story.
Fielder -- who was also one of the writers on BioShock Infinite -- said that he worked closely with creative director Ken Levine on Mind in Revolt and that the story won’t spoil anything for players. “The story is written in such a way that ideally it’ll give you further insight into the characters of the game, the factions, the city, but it won’t step on any of the game’s big reveals or any of the secrets,” Fielder explained. “Hopefully once the reader has finished the game, some of the darker implications of the story will resonate a little more fully.”
“Over the course of making a game and coming up with all the cast, you try to figure out all their backstories and what their motivations are, what are the key moments in their lives, and you end up with a lot of stories that you want to tell that are separate from the main game’s story,” Fielder added. “We’re lucky to have these opportunities to tell these stories in other mediums. This was a really fun project to work on, something that we did because we thought it would be fun, which is the best way to do these sort of projects. Personally, I would love to come back to some of these characters and this time period, and we’ve definitely discussed the potential for doing that in other formats. So hopefully stay tuned. You might hear some more.”
BioShock Infinite will hit Xbox 360, PlayStation 3 and PC on March 26, 2013. For more, read our hands-on impressions of the first few hours, plus our interview with Ken Levine and how BioShock Infinite has changed since 2010.
 
Spotted the BoS and Elizabeth at TRU yesterday. Both look really good, but the paint apps on Elizabeth look just straight-up gorgeous. They had two copies and both looked way better than average for NECA.

I wasn't thinking of getting into this line, but seeing those two makes me want to go back.
 
These are cool.

[ame]https://youtu.be/9tMjyGJdzwk[/ame]

[ame]https://youtu.be/Zin6aKnJM5Q[/ame]
 
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