BadMoon
Demi G0D Overseer
Going to fire it up now and give it a try!
Anyone start playing this yet?
I've started playing and at first it's really slow, the first hour or two are just like the PS3 demo.
I can't give a full opinion about it since I haven't completed it (won't be for a while) but from what I've played (3 hours or so) it's got a very confusing plot that's not well explained, characters change their minds a lot and there's some really bad dialogue. I'm playing it on Xbox 360 and far as graphics go, it's not as bad as it seemed from the screenshots, but you can tell the difference, mainly from the hair which looks pixilated.
What's really puzzling is that there's pre-recorded ingame cinematics that look like they were recorded from the PS3 that are used from time to time, but are really unnecessary as far as making things run better, they could have easily done them as a regular realtime cinematic and saved some disc space (or improved the quality of the realistic cinematics which are heavily compressed as it is)
for PS3 owners, are there cinematics that are prerecorded in game?
What is considered prerecorded? It does cut to a cinematic cutscene using the in game engine every now and then. I'm guessing if there wasn't anything prerecorded (aside from CG) then it would just be all considered seamless?
Prerecorded, like they had the cinematics already made in the game but they recorded them to a video file and played that in the game rather than having the game engine do the cinematic in real time. Usually they do that when the cinematic wouldn't be able to load fast enough (like if it's switching between scenes quickly) so they play a video of the cinematic instead of the actual cinematic.
In the Xbox 360 version it does it a lot when it really doesn't need to.
I'm enjoying it so far. I just beat Shiva.
The story is told in a fashion that I don't really like. Like they expect you to know what is going on already. I really dig the new battle and level up system. I get mad when I don't get 5 stars...
Prerecorded, like they had the cinematics already made in the game but they recorded them to a video file and played that in the game rather than having the game engine do the cinematic in real time. Usually they do that when the cinematic wouldn't be able to load fast enough (like if it's switching between scenes quickly) so they play a video of the cinematic instead of the actual cinematic.
In the Xbox 360 version it does it a lot when it really doesn't need to.
I've read somewhere (I think on 1up.com) that some cutscenes that are rendered real-time on the PS3 version are just compressed video files on the 360, so yeah, you're perceiving things correctly.
I'm about 3 hours in. I like it so far, generally, though the first 'dungeon' you're put into is incredibly dull and sparse, with rather boring level design and some dead-end pathways.
I like that the story is introduced in media res (in the middle of things).
It's easy to tell on the 360 if it's a recorded video rather than real time since the hair ends up looking nicer, but there's also compression artifacts that are noticeable in the picture that give it away.
But still it's puzzling that they did it that way, really there are lots of times where they could have just done it in real time like normal without the issue of not having enough resources.
Yep. It's all pretty clear for me now.Yeah, you should read the datalog to fill in any gaps but I found the more I progressed the more I understood what was going on.
There are flashbacks as well which will give you an understanding as to what is going on. The Purge happens on Day 13 so the flashbacks go through the days before.
Advancing + Datalog + Flashback.
The story is told in a fashion that I don't really like. Like they expect you to know what is going on already. I really dig the new battle and level up system. I get mad when I don't get 5 stars...
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