HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs & Pics

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Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Indeed, it was the faceplates for me. One of those things you couldn't quite figure out so seeing it as a whole, you start to see more of the flaws.
But the faceplate changes everything for me.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

481514_451974351529832_1604263731_n.jpg

Awesome! :rock


Most people love it as is. But the mods put it over the edge.

Yep. Great figure either way. Just better with mods.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

A little late but finally here's mine. Nothing really new here, still here are some pictures anyway. I changed the cape to a custom one that I made myself, did the glove mod, the neck mod (which is basically a simpler version of my old neck mod for the DX02) and I am using the medicom head, repainted, widened and with magnet installed. After much debate, I do prefer the medicom head over the DX02 and DX12. Great thing is to have all three and exchange them whenever.;)
Here are some iPhone pics:

59EC43AD-F144-49BC-BA54-CDF09E1152EA-2257-000001704B68F7E5.jpg

7C22AA56-E4D0-4638-BD2A-FFFCDDBA686C-2257-0000017058ACC348.jpg

E85E4AA0-44C4-42E9-A3C4-CD3D029B2A29-2257-000001705321BA43.jpg
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Amazing! Looks so good. So much better than the DX12 head.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

This thread's too big. What's the glove mod again?
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Amazing how much variety there is between modified Medi heads.


A little late but finally here's mine. Nothing really new here, still here are some pictures anyway. I changed the cape to a custom one that I made myself, did the glove mod, the neck mod (which is basically a simpler version of my old neck mod for the DX02)

Yep. Yours is better since the ball-joint is still being held in place bt the rubber grommet. I just don't like the fact that the simplified neck mod leaves the neck with so much play in it.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

I'm getting a second one soon. Before I do any mods to it I plan to do a 'getting the most out of your stock DX12' video.:)

:yess: Can't wait.

I'll most likely leave mine stock for the first few weeks after opening it up.
Then whatever bugs me gets modded.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Can't wait for the video Maglor. :lecture

Commtech, that is the best 1/6 Batman I've ever seen. :thud:
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

A little late but finally here's mine. Nothing really new here, still here are some pictures anyway. I changed the cape to a custom one that I made myself, did the glove mod, the neck mod (which is basically a simpler version of my old neck mod for the DX02) and I am using the medicom head, repainted, widened and with magnet installed. After much debate, I do prefer the medicom head over the DX02 and DX12. Great thing is to have all three and exchange them whenever.;)
Here are some iPhone pics:

59EC43AD-F144-49BC-BA54-CDF09E1152EA-2257-000001704B68F7E5.jpg

7C22AA56-E4D0-4638-BD2A-FFFCDDBA686C-2257-0000017058ACC348.jpg

E85E4AA0-44C4-42E9-A3C4-CD3D029B2A29-2257-000001705321BA43.jpg

Looking good :clap
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Hoping to get a 3rd DX12 soon.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &

Is anybody selling a recast of the Medicom head? Without doubt, it is the most accurate if properly painted.
 
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