RobertoBagg10
Super Freak
cool. Well it def highlights the endo mate. You just need the 1/4 mate
I know! You guys certainly arent making it easy for my wallet!! I can almost feel a sudden weakness rushing all over me!
cool. Well it def highlights the endo mate. You just need the 1/4 mate
I know! You guys certainly arent making it easy for my wallet!! I can almost feel a sudden weakness rushing all over me!
LOOK WHO IS TALKING!!!!!
"Resistance is Futile"
cool. Well it def highlights the endo mate. You just need the 1/4 mate
Does anyone know if the thumb rotates at the base? I know the thumb on the 1/6 endo didn't, but I'd really like to pose him with a proper fist.
Anyone help?
Just an FYI, I've seen some posts recently about people having trouble moving the head, and they can only move it at the neck joint. Whilst the head is actually on a ball joint, for some reason it is glued, hence why you can't move it. If you move it hard enough, you'll break the bond from the glue and can move the head freely.
The thumb is fixed at the base.
Let me know how yours is...mine cant hold its gun straight. Hes got a pretty loose shoulder/arm joint
Are you sure about that? I've seen this type of tight ball joint before, it seems the plastic somehow 'binds' and makes it difficult to move. It looks to me like the head was designed to move on the ball.
Not sure man, but mine would only move at the neck joint so I assumed it was supposed to be like that, but eventually while playing around with it, it 'broke free', but didn't seem like anything was broken. Sideshow asked me to destroy the figure to get a refund due to a defect with it, and it wasn't until I did that, that I noticed a bit of a white-ish haze on the ball joint, so I assumed that was residue from glue. It does seem rather silly to glue it but I can only make assumptions based on what I saw, and several people here mentioned they couldn't move the head on the ball joint, so that also made me think it was glued.
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