Hot Toys TDKR: 1/4th scale Batman [QS001] - Full Reveal & Specs

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I think I prefer the neutral faceplate on the Sonar head look. The other faceplates just seem too extreme and goofy (not that he didn't make those faces of course) and I don't like the eyes on this one. The profile and protruding/elongated mouth look like hell.



I'm thinking this figure displayed with this look would be ideal,




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Grapnel gun holstered to side like an old west gunslinger with long cape and sticky bomb gun in hand. I'm going to assume that the eyes are nice and bright and aren't crappy like the DX 02s.

I don't see the problem with the eyes; ****ty, overexposed lighting will do that sometimes, but, so far, it's looked great in the SDCC pics and even that "coming soon" pic. There isn't really much to do about the profile outside of heavily resculpting/reshaping areas and paint matching the cowl.
 
The mesh patterns may be a little undersized, perhaps, but I don't really see the point in looking at "issues" like that. Again, it's relatively minor in the long run, and, if you can't deal with it, good luck finishing a new, suitable material, sewing it into the correct pattern, removing each individual plate from the QS figure, and meticulously gluing them back to the new fabric suit, piece by piece.:lol

I hope thats just the proto body, and would be fixed on the mass production.

They got it right from the v1 TDK, DX02, and DX12. Hope they dont deliberately screw up so that they can revisit this in the future.
 
I don't see the problem with the eyes; ****ty, overexposed lighting will do that sometimes, but, so far, it's looked great in the SDCC pics and even that "coming soon" pic. There isn't really much to do about the profile outside of heavily resculpting/reshaping areas and paint matching the cowl.


You couldn't even see his eyes and if you could, you could just make them out) with the lighting at SDCC. They had the over head lights that cast the shadow down on his eye holes that made it look perfect.



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The coming soon teaser? I don't think that's a very good example unless you have hawkeyes or something.



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Depending on how bright and what hue the Sonar eyes are, I think that will be the better headsculpt.





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I hope thats just the proto body, and would be fixed on the mass production.

They got it right from the v1 TDK, DX02, and DX12. Hope they dont deliberately screw up so that they can revisit this in the future.

I don't know that that's the case; the v1 TDK and DX02 were totally rubber, so it's kind of apples and oranges there, and the DX 12, though having the fabric undersuit, was in 1/6th scale, so now we're comparing apples to smaller apples.:lol A larger scale figure means that the patterns would need to be scaled up, as well, and it may be difficult to find the same sort of mesh fabric found in the DX 12 at that scale. Worst case scenario, they used the DX 12 mesh and it wound up looking undersized, but I'm not sure that this would be intentional.
 
You couldn't even see his eyes and if you could, you could just make them out) with the lighting at SDCC. They had the over head lights that cast the shadow down on his eye holes that made it look perfect.



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The coming soon teaser? I don't think that's a very good example unless you have hawkeyes or something.



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Depending on how bright and what hue the Sonar eyes are, I think that will be the better headsculpt.





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Still, though, you can see them just fine in the second pic you posted. Point is, lighting can be the salvation or the ruination of a piece, but, regardless, it isn't necessarily representative of the piece. I think we'll need to wait for in-hand stuff to start popping up before we see whether he's Popeyed like his 1/6th counterpart.
 
I don't know that that's the case; the v1 TDK and DX02 were totally rubber, so it's kind of apples and oranges there, and the DX 12, though having the fabric undersuit, was in 1/6th scale, so now we're comparing apples to smaller apples.:lol A larger scale figure means that the patterns would need to be scaled up, as well, and it may be difficult to find the same sort of mesh fabric found in the DX 12 at that scale. Worst case scenario, they used the DX 12 mesh and it wound up looking undersized, but I'm not sure that this would be intentional.

By comparison of the previous releases, I mean they know whats the patterns supposed to look like. No reason to screw up on the 1/4 scale now. And I'm pretty sure HT are big enough to order customised pattern by now.
 
It already looks great. Just depends if you wanna make it that touch better. Painting eyes is easy, especially on 1/4. And cape is personal choice, just as any mod is. Those are the only 2 I'd do, other than the neck shortening (if it needs it). Only one that costs any more money is the cape.I wasn't bothered about doing the cape on the DX12, but I'm bloody glad I did! Makes it so much better. Doing the eyes and neck tomorrow.

You shouldn't have to paint the eyes to make it flawless, technically painting the eyes won't make it flawless anyway if they look to big to begin with then painting around them won't make much of a difference, since the pupils will still be too large. This is also the reason why sculpting the eye lids around the cowl doesn't work because with big eyes come big pupils, so although it looks better it looks a little weird to. :thud:


I don't understand buying a figure like these, whether 1/4 or 1/6 and not spending a little time (and maybe cash) to make it flawless.

I think its ok to do some minor mods here and there if you are a perfectionist but anything that requires re-sculpting the cowl to make the eyes smaller or painting them smaller in an attempt to make it normal and not bug eyed is going too far and the figure is not worth it IMO.:(

There isn't any need for mods, really. Except if you couldn't live with the minor things like the cowls (which would be a lot of work to fix a minor issue), so you should be good to go.

What minor things are we talking about with the cowls?
 
Proportional things, mostly. The fact that the back of the cowl needs to be fuller to account for a human head being inside, as well as the shape of the back and the way the cowl goes under the faceplate.
 
Besides the cape everything looks great to me man, even with the light on him I still think he looks great, and these pics are going to make us that much happier when we see he looks even better in hand.

But that cape :slap

Yes, the cape bothers me as well. You could futz it to look better. But it would still be too thick and the texture should be smoother kinda like silk.

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I've never been too familiar with HT's capes, but are they really that bad? I've owned the DX 02, which I used with the backpack (I think the cape was still sealed in the bag when I sold it):lol, and the TF Begins Batman (which was in the harness for the manority of his stay).:lol
 
The Toy Fair Begins is pretty damn bad, as were the original costumes (mostly due to the construction of the tabs).

I don't think the DX 02 or DX 12 are as bad as people claim though. I think they're pretty serviceable and well done, especially if you're just interested in it hanging over the figure's back.
 
Proportional things, mostly. The fact that the back of the cowl needs to be fuller to account for a human head being inside, as well as the shape of the back and the way the cowl goes under the faceplate.

Ok those are minor things and TBH I couldn't be bothered fixing them as they don't bother me really. Nevertheless, I think it is fine to fix those sort of things but IMO irreversible mods are a :nono

I've never been too familiar with HT's capes, but are they really that bad? I've owned the DX 02, which I used with the backpack (I think the cape was still sealed in the bag when I sold it):lol, and the TF Begins Batman (which was in the harness for the manority of his stay).:lol

Yeah I wouldn't know either as both of mine are still all sealed in the bags to. :lol
 
Ok those are minor things and TBH I couldn't be bothered fixing them as they don't bother me really. Nevertheless, I think it is fine to fix those sort of things but IMO irreversible mods are a :nono



Yeah I wouldn't know either as both of mine are still all sealed in the bags to. :lol
As for your first part, I agree; for the most part, I'm only going to be looking at the front of his head, and, even still, the cowl has a nice enough shape that I can overlook the minor details. As far as mods go, I'm all for making a figure more accurate, but the only way I'd ever attempt something (or, rather, have someone more experienced attempt something) would be if I had spare stock pieces.
 
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The only possible mod I could see this needing is a custom cape. Everything else looks great to me from what I have seen in the pics. Some of you guys are cray if you're already thinking of doing cowl mods on a 500 dollar figure.
 
The biggest mod I've ever done is put another figures hands on a different one. I am such a modder!
 
As for your first part, I agree; for the most part, I'm only going to be looking at the front of his head, and, even still, the cowl has a nice enough shape that I can overlook the minor details. As far as mods go, in all for making a figure more accurate, but the only way I'd ever attempt something (or, rather, have someone more experienced attempt something) would be if I had spare stock pieces.

Yeah I know but the very thought of just modding a 500 + figure by sculpting new eye lids or even just painting them, really just puts me off. If this thing turns out to have eyes like the DX12, I will be passing on it. :(
 
The only possible mod I could see this needing is a custom cape. Everything else looks great to me from what I have seen in the pics. Some of you guys are cray if you're already thinking of doing cowl mods on a 500 dollar figure.

:exactly:

The biggest mod I've ever done is put another figures hands on a different one. I am such a modder!

The biggest mod I have ever done is putting the Medicom mod sculpt on my DX12.
 
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