LIMTOYS - Outlaws From The West - The Cowboy 1/6 scale collectible figure

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...and of course this one:
RDR-map-02B.jpg
 
This is moot now, since R_R_X said it will be fixed, but I was looking at a bit of RDR2 yesterday. There was a scene with John on someone's porch where it showed the full length of his trousers :

jm.jpg


LIM's start tight, widen, then narrow at the ankle, creating the bulbous appearance because there's too much material with nowhere to go.

416937-5.jpg


LIM will solve it. If they don't the trousers could always be tucked into the boots (or cut off then then tucked in if there's too much volume).

I was presuming the boots are tall as Arthur's, which neatly leads to this:

Will there be a choice of articulated and non articulated boots like AM?

That would be a nice bonus, though I wouldn't expect it.

Two sculpts, two hats, and two pairs of boots would be the makings of another figure, especially since he has two belts, two holsters and two sidearms.
 
John only wears his pants going over the boots. So I doubt getting two types of boots would make much sense it would just restrict articulation.
 
John only wears his pants going over the boots. So I doubt getting two types of boots would make much sense it would just restrict articulation.

With the particular outfit reproduced by LiM?

This is John isn't it?

rdr2.jpg


That was after he got attacked by a bear. A bit later the player (MKFireAndIce) switched clothes while riding to the denim vest version.

I've seen posts with possible answers about how to change between tucked and untucked trousers for Arthur, so it sounds like there's more limited choices for John.

With the variety of options that appear to be available in the game, carded sets of 1/6 clothes would be good. Though I've read from different manufacturers that accessory sets aren't usually popular enough to warrant production, because most customers don't want to get involved with having to put things together themselves (which, frankly, is the most fun you can have with 1/6!)
 
Absolutely love this! Instant PO!

Here are my thoughts:

Big fan of both headsculpts. I would consider calling the second one "1911" instead of "1907" as the original game takes place in 1911. 1907 is when the epilogue takes place, which the 1899 head resembles more. The promo shots do look like something is a bit off in the RDR1 sculpt (which is bound to happen when you change the style of a character, and the original Red Dead is definitely stylized due to its age) but the in-hand shots of it look SPECTACULAR. Definitely keep both headsculpts.

I do have a critique about John's 1899 appearance. Below is an image of the model I believe the promo shots are based off of:
View attachment 608572

Issues with accuracy of the 1899 model in promo shots:
*John wears a black shirt when he has the vest and jacket, to my knowledge he never wears a white shirt with the jacket and vest
*In 1899, I don't think John ever wears his red bandana or gloves (aside from a ragtag pair of gloves in Colter)
*John has a different holster in 1899
*John's pants in 1899 are a slightly different pattern


Will be pre-ordering this for sure. Love the look of it and how much you guys care. Will be one of my most prizes figures. I just wanted to put my thoughts in.
That was my bad, I mixed up the dates but for it is based off his 1911 appearance.

We are aware the outfit is not 100% accurate, we wanted to keep this all in 1 package so we decided on just giving him the necessary pieces, keep in mind a lot of collectors don't have the patience to be switching out shirts, pants, belts, and whatnot and a double pack or seperate figure looks would not be a good move, honestly if I could go back now the figurew ould just be based off his epilogue look instead of trying to give it peices to recreate 3 looks which will never be 100% accurate.

So yeah eeping this condensed all in one package feels like the way to go since from the intial numbers we're getting it doesn't seem very popular, doubt an NPC or 2010 version would fair any better on their own.
 
Will there be a choice of articulated and non articulated boots like AM?
No.
This is moot now, since R_R_X said it will be fixed, but I was looking at a bit of RDR2 yesterday. There was a scene with John on someone's porch where it showed the full length of his trousers :

View attachment 608722

LIM's start tight, widen, then narrow at the ankle, creating the bulbous appearance because there's too much material with nowhere to go.

416937-5.jpg


LIM will solve it. If they don't the trousers could always be tucked into the boots (or cut off then then tucked in if there's too much volume).

I was presuming the boots are tall as Arthur's, which neatly leads to this:



That would be a nice bonus, though I wouldn't expect it.

Two sculpts, two hats, and two pairs of boots would be the makings of another figure, especially since he has two belts, two holsters and two sidearms.
It's his porch, he builds his ranch with the help of other characters.

And no, there won't be any additional boots since they're not required for the looks we're going for.
With the particular outfit reproduced by LiM?

This is John isn't it?

View attachment 608732

That was after he got attacked by a bear. A bit later the player (MKFireAndIce) switched clothes while riding to the denim vest version.

I've seen posts with possible answers about how to change between tucked and untucked trousers for Arthur, so it sounds like there's more limited choices for John.

With the variety of options that appear to be available in the game, carded sets of 1/6 clothes would be good. Though I've read from different manufacturers that accessory sets aren't usually popular enough to warrant production, because most customers don't want to get involved with having to put things together themselves (which, frankly, is the most fun you can have with 1/6!)
You can recreate countless outfit combinations in the game with all kinds of hats, boots, trousers, vests, coats and so on, as well as hair and facial hair options, we are going for the main epilogue look as seen in promotional material with additional pieces to recreate other looks.
1668867062708.png
 
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This is incredible!! I think you, and Lim made all of the right decisions in terms of giving the best of both worlds. Very impressed! The people complaining about the lack of a black shirt, or the pants not matching both outfits, gunbelts, etc. need to understand this is a $200 figure, not $400. I really never expected you all to include 2 of everything. I’m happy.

I also want to say, I remember playing part 1 and laughing cause his pants were very much bell bottoms, they are a little exaggerated right now, but really only a little.
 
This is moot now, since R_R_X said it will be fixed, but I was looking at a bit of RDR2 yesterday. There was a scene with John on someone's porch where it showed the full length of his trousers :

View attachment 608722

LIM's start tight, widen, then narrow at the ankle, creating the bulbous appearance because there's too much material with nowhere to go.

416937-5.jpg


LIM will solve it. If they don't the trousers could always be tucked into the boots (or cut off then then tucked in if there's too much volume).

I was presuming the boots are tall as Arthur's, which neatly leads to this:



That would be a nice bonus, though I wouldn't expect it.

Two sculpts, two hats, and two pairs of boots would be the makings of another figure, especially since he has two belts, two holsters and two sidearms.
The pants look the same 😂. Its just resting off the boot different.
 
My lord! Step away from the forum for a couple of days and all sorts trouble gets gotten up to.

This figure is awesome! So cool to see the full reveal of Marston! I’m in the give me 2 camp so I can get both of those looks.

I didn’t read everything so I don’t know if more has been said on this, but I really hope that the criticism/critique of the figure doesn’t put them off of making Dutch. That would be a shame.

The pants don’t bother me at all. The Ranch pants always flared out, and all it will take to make it less extreme for the people that don’t like the look is some minor futzing.

I’m all in. Gonna be picking up anything Limtoys produces from this game. Got my 2 Marston’s and my sickly headsculpt put in at kit.

And man, that’s one finely dressed squirrel.
 
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The pants look the same 😂. Its just resting off the boot different.

Hold on, are the figure's trousers meant to be RDR1 or RDR2?

I was taking screen grabs from the final parts of RDR2.

In that game the ends of the legs hang down over the boots at the sides, and there are cut outs at the back to accommodate the spurs that someone already mentioned. R_R_X commented that those cut outs aren't in the first game, which implies they're different trousers.

In RDR2 they look so low at the sides and back that they're almost dragging on the ground. Only the front part is bunching on the boot.

rdr jm 3.gif
rdr jm4.jpg


With the figure the ends of the legs stop at the ankles, then bag over the boots. And therein probably lies the problem - they can't go any lower because they're held up by the spurs.

db510b67a5a0458e1500a0b857035ebb.jpg
 
I think, in an effort to make the best John Marston they could, Limtoys split the difference between the pants from the first game and the pants from the second (which is for sure the right call) and never imagined this degree of scrutiny would be put on them.

I actually feel bad.

I don’t think anything is that off about them. Certainly nothing that a little futzing and adjusting in hand couldn’t fix.
 
Not pointing to any post specifically, but some of the scrutiny here is almost to the levels of the InArt figure threads. I'm worried that people taking advantage of a company's willingness to fix any small perceived issues is what drove Asmus to dropping GtW virtually out of the blue with no POs (And to a lesser extent, InArt's radio silence since their event in Bangkok).
I personally much prefer miniscule compromises of screen/model-accuracy, especially when the outfits between both game have so many minor variances, than the alternative route which would be having to choose between two different JMs from either game.
But then again, I am really not so picky about 1/6 tailoring whether it's an official figure or not.

Also, I am not trying to accuse anyone of obsessively looking for trivial errors or hounding over inaccuracies; people notice those things naturally. But it is still a little wild to me that the company who has such uniquely no-nonsense, consumer-inclusive methods is still receiving this type of badgering.
 
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With the particular outfit reproduced by LiM?

This is John isn't it?

View attachment 608732

That was after he got attacked by a bear. A bit later the player (MKFireAndIce) switched clothes while riding to the denim vest version.

I've seen posts with possible answers about how to change between tucked and untucked trousers for Arthur, so it sounds like there's more limited choices for John.

With the variety of options that appear to be available in the game, carded sets of 1/6 clothes would be good. Though I've read from different manufacturers that accessory sets aren't usually popular enough to warrant production, because most customers don't want to get involved with having to put things together themselves (which, frankly, is the most fun you can have with 1/6!)
Ah ok I forgot about the cowhand outfit. But that would be separate outfit they would have to make maybe as an accessory kit. That's just sad knowing people hate putting stuff on their figures, imagine how frustrated and lost some would be if they collected military figures and they had to work with M.O.L.E gear. Lmao to me I find it fun also and I don't mind switching outfits from time to time. Plus I futz most of my stuff anyways.
 
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eh people will cry and moan about anything, some will never be satisfied no matter what you do. i say be proud of your work and release it to the fans who absolutely love this figure. more people are loving this fig, there’s just a loud minority.
I reckon so, those that shall never be happy may have cost us Dutch,that my friends is unforgiveable, Arthur and John shall not be happy with you, yes you.
 
I think, in an effort to make the best John Marston they could, Limtoys split the difference between the pants from the first game and the pants from the second (which is for sure the right call) and never imagined this degree of scrutiny would be put on them.

I actually feel bad.

Where people have raised issues it's probably because this figure is more of a compromise than Arthur?

Personally, I'm not concerned about game accuracy so problems of shirt colour, gun belts, sculpt likenesses etc don't mean anything to me. Without going into the game footage I wouldn't be able to tell the differences from one to the other.

I stopped following the old thread a while back and only dropped in every so often, because what I saw of John didn't interest me as much as Arthur, so I didn't think I'd be pre-ordering.

Not pointing to any post specifically, but some of the scrutiny here is almost to the levels of the InArt figure threads. I'm worried that people taking advantage of a company's willingness to fix any small perceived issues is what drove Asmus to dropping GtW virtually out of the blue with no POs (And to a lesser extent, InArt's radio silence since their event in Bangkok).
I personally much prefer miniscule compromises of screen/model-accuracy, especially when the outfit differences between both game have so many minor variances, than the alternative route which would be having to choose between two different JMs from either game.
But then again, I am really not so picky about 1/6 tailoring whether it's an official figure or not.

Also, I am not trying to accuse anyone of obsessively looking for trivial errors or hounding over inaccuracies; people notice those things naturally. But it is still a little wild to me that the company who has such uniquely no-nonsense, consumer-inclusive methods is still receiving this type of badgering.

I haven't sensed a lot of badgering, though I haven't paid a lot of attention to everything because some of the discussion or points are so game specific. I'm only now really finding out why certain things are the way they are.

Still haven't even noticed what's different between the two sculpts. :lol

Most things can be fixed one way or another, which is why I ended up pre-ordering the figure. I only had one concern, and R_R_X said it's going to be fixed.


With Arthur they virtually redesigned the entire figure, because it was a project they were passionate about, so they're no strangers to self-scrutiny. It's rare to find companies that do care that much about the subject of their work. To most it will be just another job to get out the door.
 
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