Marvel vs Capcom 2

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Trailer:

<embed src="https://blip.tv/play/g4Q9_bQAjflk" type="application/x-shockwave-flash" width="640" height="500" allowscriptaccess="always" allowfullscreen="true"></embed>

I guess I can finally put my Dreamcast copy to rest. I've owned it for 7-8 years.
 
More info about the exclusive PSN demo:

https://blog.us.playstation.com/2009/04/27/marvel-vs-capcom-2-revealed-demo-exclusive-to-psn/

3481456306_761079afb3.jpg
 
alternative music video trailer

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cant wait to download the demo, gonna have to get this game for ps3 to put that fightstick to work. Never was able to get the SP2 version and dont have a dreamcast, so this is the only chance to get this game.
 
In what will inevitably go down as the worst kept industry secret in recent years, I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.

The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.

So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.

1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).

6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.

And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise. :)
 
sweet, ps3 gets some love!

damn, the graphics look beautiful. cant wait to add this game to the library.
 
Will the Spiderman 2099 suit be in it? I could have sworn I remember him being a playable character.
 
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I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer...

...we’ll work very hard to make it happen.

...we do still have a few surprises up our sleeves.

...

Holy crap, Karma, you work for Capcom?!?
 
I'm starting to think the 2099 SM was from the Marvel vs. Capcom: Clash of Superheros....Anyone???
 
Trailer:

<embed src="https://blip.tv/play/g4Q9_bQAjflk" type="application/x-shockwave-flash" width="640" height="500" allowscriptaccess="always" allowfullscreen="true"></embed>

I guess I can finally put my Dreamcast copy to rest. I've owned it for 7-8 years.

Heh,premature.

You're putting it away over one video which basically showed nothing. Better hope it's just like the DC version, and not the PS2 or XBOX.

IMO, it's a fun game, but it's time to move on to something new like... BlazBlue. Unless Capcom has been working on MvC3?
 
Heh,premature.

You're putting it away over one video which basically showed nothing. Better hope it's just like the DC version, and not the PS2 or XBOX.

IMO, it's a fun game, but it's time to move on to something new like... BlazBlue. Unless Capcom has been working on MvC3?

What's wrong with the PS2 and Xbox version? And didn't you read Karma's post (a very informative one, thanks Karma) on the previous page? It's based on the Dreamcast code.

I've only ever played the Dreamcast version, and I'm tired of having to pull out the system whenever I want to play MvC2 against my friends.

It's not just the trailer that gets me excited, it's the fact that you can play it on a current gen system at a very good price ($15), and with official online play! Is that not enough for me to put my DC copy of MvC2 into storage? It's not like I'm selling it (no way am I selling it).
 
What's wrong with the PS2 and Xbox version? And didn't you read Karma's post (a very informative one, thanks Karma) on the previous page? It's based on the Dreamcast code.

I've only ever played the Dreamcast version, and I'm tired of having to pull out the system whenever I want to play MvC2 against my friends.

It's not just the trailer that gets me excited, it's the fact that you can play it on a current gen system at a very good price ($15), and with official online play! Is that not enough for me to put my DC copy of MvC2 into storage? It's not like I'm selling it (no way am I selling it).

It's DC code, yes. but no one knows for sure what problems may be encountered. We won't know til we get to release day. Thats why I made that DreamCast copy referance.
 
netcode is based on sf hd remix so online play will be lag free
lag free?... see previous post.


Plasmid: I am hoping for the best. But I am also being realistic. Thanks
 
What a blessed day this will be....

Every day for a very long time I fought the urge to pay crazy money for this game!

Now $15.00 and a demo out in 3 days plus a demo of Raven Software's Wolverine movie game on Friday May 1st, plus my CIM being an awesome statue.....what an awesome week it has been and continues to be!

Yay Marvel....Yay Capcom....Yay SS.........Yay ME!
 
Though it's not an overhaul like SFIIT HD Remix was, the graphics in MvC2 for XBL and PSN have been improved and smoothed out:



kotaku said:
You'll be given the option of playing the game in three graphics modes: Classic, Smooth & Crisp. Classic is as you'd expect, the original Dreamcast pixels. Smooth throws in 2x bilinear filtering, while crisp goes one better and goes for 3x bilinear filtering.

You can see a quick comparison up above, or for some full-size screens, hit the gallery below.
 
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