Mass Effect 3

Collector Freaks Forum

Help Support Collector Freaks Forum:

This site may earn a commission from merchant affiliate links, including eBay, Amazon, and others.
Wow. Having completed this game for the first time with the extended ending dlc, I can understand why fans were pissed off. I mean this improved version still has an ending that is absolutely rubbish.

It just felt so rushed; we are given a few concept art pictures and somehow we are expected to find closure with regards to the fate of characters that we have become so emotionally attached to after spending hours getting to know them?

It seems like they forgot that what makes mass effect great is the characters.
 
The PS3 trilogy collection gets an official release date: December 4th, which is a month after the other versions are released, but it comes with the most DLC and a newly ported version of ME1.

IGN's breakdown of what's included in each platform's version of this trilogy collection:

1su9p.png
 
Wow. Having completed this game for the first time with the extended ending dlc, I can understand why fans were pissed off. I mean this improved version still has an ending that is absolutely rubbish.

It just felt so rushed; we are given a few concept art pictures and somehow we are expected to find closure with regards to the fate of characters that we have become so emotionally attached to after spending hours getting to know them?

It seems like they forgot that what makes mass effect great is the characters.

ha ha at least you had the extended ending. Imagine first playing it without that :horror :rotfl

IMO The Leviathan DLC greatly improves the ending again as well including clearing up a lot of contradictions.

I can't believe they are launching the trilogy pack without the extending ending and Leviathan on included. Great way to anger all the new fans you're trying to appeal to here Bioware/EA......you created those DLCs for a reason remember?
 
Been playing the multiplayer a lot lately. The newly added environment elements on some levels makes it much more fun. And, like achievements, i find myself getting hooked on the challenges.
 
The Trilogy doesn't have Genesis?
I mean yeah it has the 1st game for PS3 now so it's kinda redundant but it's kinda cool.
 
Is there something different about it?

The PS3 has never had ME1 prior to this collection. It's a port using a different engine than that used in the original ME releases, so things will be different, I.e. certain graphical details, lighting, shadows, and general performance. In terms of content though, it should be the same.

Bioware said:
Ryan Warden: An Update on the Mass Effect Trilogy
Posted on November 1, 2012 by BioWare

An Update on the Mass Effect Trilogy

By Ryan Warden, External Producer, BioWare Edmonton

Hola!

I’m Ryan Warden, the External Producer for Mass Effect Trilogy. I’ve been with BioWare for almost 9 years now – first as a tools programmer, then working with external teams to coordinate the translation and foreign-language voice recording for the Mass Effect series. Lately I’ve been working to help bring you Mass Effect Trilogy for Xbox 360, PC, and PlayStation 3.

We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. The trilogy was complete, but there was a slight complication — there are people who had missed out on one (or more) titles in the series. From day one, we had announced that Mass Effect would be part of a trilogy. Jumping into the series at a midpoint could be intimidating. One thing you should know about our development team is that we’re all very passionate about the trilogy, the entire Mass Effect universe. So we started looking at ways to take away any intimidation or barriers players new to the franchise might feel, while also providing an amazing overall experience at a great price for the holidays. So the Mass Effect Trilogy was born.

Now I know that may sound like an easy thing to do, but it actually took a lot of talented people and a lot of effort to make this happen – for every version of Mass Effect Trilogy. Even for the platforms we’ve launched all three games on before, reissuing a game isn’t easy. There isn’t a switch in the game code that you can flip and suddenly it runs on newer, completely different hardware architecture or a new online client. There is no such thing as “just a port.” Luckily, we have great partners at Microsoft and EA who were instrumental in helping us make as seamless of an experience as possible for all three games.

Then there was building the original Mass Effect for the PlayStation 3.

Fortunately, we had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3. With that said, the original Mass Effect game was built completely differently than its successors, as we’ve learned a lot of lessons since then about how-to and how-not-to build a game. To be completely honest, I thought that it was unlikely that we could port Mass Effect in less than a year. It might take three years. Maybe even twenty-three! Fortunately, the team at Edge of Reality, an external team we’ve worked with in the past on many projects, thought otherwise. So we decided to try.

There were some complications. The audio technology that we originally used was no longer supported by its developer… and the engine didn’t support the PS3. “No problem,” said Edge of Reality, and they found a solution. The levels and art assets in Mass Effect were massive and streaming into memory would probably have to work differently on the PS3 – which is NOT a trivial issue. “Shouldn’t be a problem’” said Edge of Reality, and they found a solution.

Then there was performance. At the outset, we didn’t know what we’d find with Mass Effect, and wouldn’t know until we were hip deep in development. We needed to see the game in motion to make fixes, and fixing performance issues isn’t easy. It’s a little like realizing you’ve lost your car keys and then trying to answer, “When are you going to find your keys?”

We found a solution, but the solution took a lot of time and effort. It wasn’t easy, but early this summer, we had the game running and feature complete – something that made eyes bug out of heads around the office. We were near the end of the project, and had tucked in for the big push. There were definitely more than a few late nights. During (Canadian) Thanksgiving weekend, I ended up working 65 hours! But these types of deadlines and pushes are always made easier when you are working with awesome people. We all banded together. Our internal team cranked into high gear and Edge of Reality really turned on Beast Mode and started crushing bugs. We worked around the clock to ensure the game performed at, or better-than, the performance metrics that we had from the Xbox 360. And they did it. Mass Effect on the PS3 runs pretty damn well.

We have since passed the game on to manufacturing. I’m happy to announce that on December 4, 2012 PlayStation 3 owners will be able to play the original Mass Effect for the first time, either by getting the Mass Effect Trilogy in stores or downloading Mass Effect as a standalone title through the PlayStation Network. It’s a really special moment for me and everyone involved and we can’t wait for you to play the game. I hope you enjoy it, and I hope that you get the same chill down your spine that I still do when the credits begin to roll.


Before I go, I wanted to address another question we have been seeing a lot of — about DLC and how that’s weaved into each edition of the Mass Effect Trilogy.

The PlayStation 3 version of Mass Effect Trilogy will have the original Mass Effect with Bring Down the Sky integrated into the game, both on-disc and on the PSN download. Mass Effect 2 will still have the same DLC on-disc that it was originally shipped with: Cerberus Network; Kasumi; Overlord; and Lair of the Shadow Broker. Finally, Mass Effect 3 will also be exactly as it originally shipped.

The Xbox 360 version will include all DLC that came with the original games – Cerberus Network with Mass Effect 2 and Mass Effect 3 remains unchanged as well. The PC is the same as Xbox 360, except both Bring Down the Sky and Pinnacle Station are available for free – just as they are for all PC players who purchases each standalone product today.

Mass Effect Trilogy was a great opportunity to provide value for people who had always wanted to get into the Mass Effect series, but didn’t know where to begin. The late nights in the office, the countless emails and cups of coffee were all worth it because now you or one of your friends can experience all three Mass Effect titles for the price of a single game – on Xbox 360 and PC on November 6th (November 9th in Europe), and on PS3 on December 4th (December 7th in Europe).

I’m incredibly proud to have worked on each game in this series, and to be able to bring the whole trilogy to you. I hope you enjoy it!
 
They should add Arrival and From Ashes. It's adds quite a lot to the main story.
 
First look at the new female Turian character in Mass Effect 3: Omega, the very first time one will be featured in the games.

tumblr_md1avyCNwQ1qh4skg.png
tumblr_md1aviorPP1qh4skg.png
 
That female Turian looks very cool, hopefully we will get some more female characters for the multiplayer too.
 
Today is N7 Day, Bioware's celebration of the series, even though they've been vague about what they'll be doing for it. Maybe a trailer for Omega? I dunno. We shall see.

They did put out this wallpaper in celebration though on their N7 Day hub page (bigger in link):

n7day_vignette-pnpq1o.jpg



In other ME news, the Mass Effect Trilogy collection was released this Tuesday for Xbox 360 and PC.

But the big bit of info is again related to the new Turian character, named Nyreen, who is now confirmed to be a squadmate, courtesy of a leaked screen shot from Bioware Montreal:

(Also note Aria's icon at the bottom!)
05.jpg
 
oh shes a squadmate?!

Didn't expect that at all .....not sure I have enough motivation to do a 3rd full playthrough of ME3 (and the series in general) but I'll get this.
 
I just got the new Geth Soldier for multiplayer and he is pretty cool, he comes with Fortification, Flamer and Hunter Mode. I only used him once so far, but it was in a Platinum match and he was only at level 13 at the time and he was not bad at all.
 
astro, nice lobo avatar! i used to collect lobo comics when i was a wee laddy. i was recently looking at a statue of him here in boston i wanted to buy. IT WAS FRACKIN EXPENSIVE!!!
 
Back
Top