Media Metal Gear Solid Discussion Thread (NO FIGURES /CUSTOMS JUST GAMES) SPOILERS

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For that one? Maybe 40 minutes of trial and error getting the lines how I like it.

I genuinely tried yesterday, but couldn't get what I liked.
 
Not entirely sure I want to finish this. Kinda a rush job.

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I apologize for the sword handguard and hands, I know it's sloppy :lol I was going to fix it.
 
He's a bit fat... I'd say start from scratch and slim the proportions down while it's not too late. :)
 
What color is the Cyborg Ninja supposed to be? I always thought it was blue, based off of PS1 graphics and toys, but I've had multiple people tell me that his suit is gray and lighting effects make it look blue. I took two photos from different games to photoshop and used the color picker tool, and one came out mostly blue and the other came out mostly gray. I know his Null suit was gray and that his name is Gray Fox, but his merchandise always seems to be blue. It's been buggin me for quite some time now and any insight would be appreciated. Thanks.
 
What color is the Cyborg Ninja supposed to be? I always thought it was blue, based off of PS1 graphics and toys, but I've had multiple people tell me that his suit is gray and lighting effects make it look blue. I took two photos from different games to photoshop and used the color picker tool, and one came out mostly blue and the other came out mostly gray. I know his Null suit was gray and that his name is Gray Fox, but his merchandise always seems to be blue. It's been buggin me for quite some time now and any insight would be appreciated. Thanks.

Depends on who you ask. To me, Kojima and Shinkawa loves to retcon the aesthetics of the characters that the differences can be drastic. Snake's eyes were green in MGS1 and 2, but for some reason were blue in MGS4, for example.
 
So both could be correct. Thanks. I thought I might be color blind or going insane when I was the only person in the room saying his suit was blue.
 
Watching this two years later, it's amazing how SuperBunnyHop's analysis was spot-on about Ground Zeroes :lol. The series was seriously wearing thin on Kojima at that point. In a sense, it was inevitable that he would've either had to call it quits (or get fired...)

 
Watching this two years later, it's amazing how SuperBunnyHop's analysis was spot-on about Ground Zeroes :lol. The series was seriously wearing thin on Kojima at that point. In a sense, it was inevitable that he would've either had to call it quits (or get fired...)



When did you start to wane with the series? I'd say immediately with MGS4, and then everything was a straight nose dive.

In retrospect, Ground Zeroes was actually an okay piece if it hadn't had the Metal Gear name attached to it. I've said it before, if Kojima wanted to do his Schindler's List , he should have done it with a new IP.
 
In retrospect, Ground Zeroes was actually an okay piece if it hadn't had the Metal Gear name attached to it. I've said it before, if Kojima wanted to do his Schindler's List , he should have done it with a new IP.

I think MGSV's biggest contributor to being a failure by MGS standards was going for open world... or at least a big sandbox. The game was too involved with it's gameplay and scenery over the actual experience.

When it comes to MGS, if the game's only defense is the gameplay... it's a bomb. You don't look forward to a new MGS for solely the gameplay, it's the compelling experience, directing and heavy dialogue.

Look how simple the gameplay system was for the first say three games. They're virtually all the same aside from some evolution in the established mechanic of MGS1. MGS4 broke away from the standard gameplay and gave us the first over the shoulder mechanic in the series and then the game became too easy. I'm not against it, but it broke the stealth world of the series since it no longer required it to complete the game. Using iron sights in both MGS2 and MGS3 was flawed since there was no optics to use, so at a distance you shouldn't immediately headshot someone.

MGSV's however is fine and it's an evolution of Peace Walker... but I feel you can't really enjoy it when you have nothing but a dead world to play in.

Sorry for the rambling.
 
I have that sinking feeling as well. I thought the mechanics in MGSV came in way too late and it seems it was trowing everything including the kitchen sink wheres in the classic MGS games, the gameplay evolved with each iteration but still maintained the overall "feel".

I think what I'm trying to say is, if you remove Snake and let someone who used to play the old games without knowing it's MGSV, they probably wouldn't recognize it to be a Metal Gear game. I'm not really complaining, but I remember being so disappointed when they removed the wall peeking in MGS4, with Kojima citing it's "unrealistic". What? :dunno
 
Came way too late is definitely the best way at describing it. He wanted it to be this Afghan war epic for whatever reason. Linear set pieces always worked for MGS. He always wanted open world, and that's fine. I just feel he couldn't do it. The game is pretty bug free so it is "complete" so to speak.

Even going back on what was discussed a billion times here, even if we got Chapter 3... look what prefaced it. If the first two chapters are "complete" with the story he wanted to tell and just didn't have the rightful ending... whether it's Kingdom of the Flies or Chapter 3... would it really be on the level to dig the game out the poo fest of what led to it by then?

I think it's a cop out to think that the missing ending is the missing piece to make the game perfect. But not acknowledge the low level fiction that we actually did get.
 
It's complete, no debating over it. Whoever says it isn't clearly has never played a game before the Xbox 360 era. Have you ever played an actual incomplete game? It's riddled with bugs and glitches, and MGSV barely has any. It takes months of playtesters to comb trough a game before it's submitted to be mastered.

If there's one thing Kojima truly is a God of, is that he's the God of Glitch-Free Games. And that happens after a game's finished, not before.
 
I don't recall any bugs in any of the series, ever.

Not a bug, but I HATED the mechanic of not being able to climb over a 2 inch elevated section on a cliff side or whatever in V... you gotta bypass it instead.
 
MGS V had some bugs like that time Huey's model disappeared in his first cutscene in MGS V for me :lol had me rolling. If not bugs, then some stuff wasn't well implemented like those animals you had to capture.

Either way, MGS V is a dud. One of the most disappointing and truly bad games I've played in a while. It's still riding the pathetic hype train, and no one will recognize it's bad because it's the final MGS game by Kojima, and Konami's stupidity. It'll be lost in time and no one will recognize what happened. On the other hand, the game will be forgotten overall. For a series like this to go out on a whimper is astounding.

And even the gameplay loses its luster with terrible sequences, repeating missions, bad structure and many more issues. The core mechanics are great, everything else around it...lol, no. Also the open world...should never have been done, it was never going to work.
 
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