I said it was next to impossible for mortals who can't plat MGR, so it doesn't apply to you.
I got the plat twice on 2 separate accounts, that makes me mighty. Or pathetic.![]()

I'm not nearly as good as I was during that plat run.
I said it was next to impossible for mortals who can't plat MGR, so it doesn't apply to you.
I got the plat twice on 2 separate accounts, that makes me mighty. Or pathetic.![]()
mortals. MGR plat is doable, but you need TONS of experience and you need to learn enemy attack patterns to a T. I'm pretty sure I broke one, of my many controllers over VR19.
I'm not nearly as good as I was during that plat run.
I tried, I really did but S-ranking Revengeance mode and that god damn VR19 kills me no matter how much I tried. I give up and maybe will try it if I feel like it. On the contrary, the worst thing to happen in MGS2 was Variety Level 4, pass that and the rest of the game is doable.
I have come crazy tips for EXTREME mode that will have your jaw drop, lemme know if you're going for that.
Well, I just finished MGS2 HD. I Haven't played it since I got the HD version, and it's the first time in years I listened to every codec convo and watched all the cutscenes.
MGS2 was WAY ahead of it's time when you look at the core plot of the control over digital information, and that information overflowing the net. After being older and digesting the story so many times and now seeing it again with fresh eyes basically, I can follow the codec call from GW so much better now. Being a teenager, it went over my head big time, aside from the main points made in it. Kojima really was spot on in sizing up society with it, and it's even truer now. Considering how "half truths" are spread all over the net on a daily basis. On top of that, there's PLENTY of trivial information to be obtained on the net, and it never deteriorates. This is exactly what GW was trying to filter out. No game, has ever broke the fourth wall like this game did, not even close. It was a good experience, but at the same time saddening. Reminds me of when I was younger, and dying to get a sequel... and we did, and it fell flat to me and so many others.
I thought it was the perfect sequel to MGS1, it upped the stakes and scope of the series, and to me made the MGS world much larger. In a way, it's still a tough pill to swallow with Raiden taking over the role as the main character in this game... at the same time, makes you appreciate Snake so much more than you could of ever had. It's fun picking his brain on stuff after it's revealed to be him. I think this was the perfect evolution of Snake as a character, becoming more of a philosopher, and him looking more inward on himself and what type of legacy he wanted to pass on. He basically defined for Raiden what type of life to lead.
And, makes me miss David Hayter immensely.
I just started a full playthrough of MGS4. I haven't listening to all the codec convos and watched all the cutscenes since I first played it in 2008. I just got to where I meet Drebin. The writing is pretty clumsy, and it seems it's quite on purpose to make it hard to follow with the war economy and PMCs. And I noticed in the briefing file of Act 1, you got Campbell trying to explain everything... but it focuses more on Sunny and Otacon... there's no emphasis on ****ing Snake, not until the end. I was just telling Solidus, I really think this should of been stretched two games. It feels very forced were supposed to accept this new world, and it's such a departure from the going ons in MGS2. Arsenal's crash landing on Manhattan never gets explained, really bugged me when I first played it.
I think MGS2 if anything, is more relevant than it ever was way back in 2001. Like I said before, I think it's the T2 of videogames- both could been "just" a sequel but they both aspired to transcend their respective medium.
Oh boy, where do I begin- after getting the plat on MGS4, I swear I wouldn't watch the story again. Not only is the plot that bad, but the pacing is pure torture. So many scenes could have been trimmed down and they serve no purpose whatsoever to the overall plot. I'm glad Kojima said that he thinks long cutscenes are dated and he's right. Look at Naughty Dog's Uncharted/TLOU or Rocksteady's Batman games, now that's how you make cutscenes!
The pacing is bad because of gameplay too honestly, there were times where I got bored or just didn't want to continue, and even went back to an older game in the series (MGS2 in this case) in my first playthrough.
Absolutely, it's only going to become more relevant when more liberties are taken away. It's a shame we went from an ambiguously made story, to one where everything is explained and nothing is left up to the player...
Speaking of which, I just made it to Rat **** Patrol 01 in MGS4... The dialogue is so ham handed, like talking about Campbell being her father... Kojima must of been like "oh I'll make them talk about events in MGS1, oh jolly gee!"
Like I don't mind them doing that, but the way it was portrayed seemed very poorly done.
Interesting watch, if you can ignore the loud music.
MGS 2 was definitely the most intelligent game of the series. It's amazing how it's entire discourse about "Big Brother" is more applicable today than it was in 2001. I think it's the one game in the entire series that will always remain relevant.
It's pretty angering how MGS2 hasn't grown on people over the years. Sure, I was one of the haters on it when it came out, mainly for Raiden. But it's been out for almost 15 years now and I've done a 180 on it. Most gamers only took Raiden at face value, but never tried to understand his purpose at all. It makes me resent MGS3 immensely, since it was a drop off in terms of scope and ambition. With MGS3, if it wasn't set in a jungle, wouldn't be as big as it was.
I almost wish MGS1 was as intricate and deep as MGS2.
Here's a question to you guys. Of the four Snakes: Naked, Solid, Liquid and Solidus... in their prime... who would come out on top?