Well, I just finished MGS2 HD. I Haven't played it since I got the HD version, and it's the first time in years I listened to every codec convo and watched all the cutscenes.
MGS2 was WAY ahead of it's time when you look at the core plot of the control over digital information, and that information overflowing the net. After being older and digesting the story so many times and now seeing it again with fresh eyes basically, I can follow the codec call from GW so much better now. Being a teenager, it went over my head big time, aside from the main points made in it. Kojima really was spot on in sizing up society with it, and it's even truer now. Considering how "half truths" are spread all over the net on a daily basis. On top of that, there's PLENTY of trivial information to be obtained on the net, and it never deteriorates. This is exactly what GW was trying to filter out. No game, has ever broke the fourth wall like this game did, not even close. It was a good experience, but at the same time saddening. Reminds me of when I was younger, and dying to get a sequel... and we did, and it fell flat to me and so many others.
I thought it was the perfect sequel to MGS1, it upped the stakes and scope of the series, and to me made the MGS world much larger. In a way, it's still a tough pill to swallow with Raiden taking over the role as the main character in this game... at the same time, makes you appreciate Snake so much more than you could of ever had. It's fun picking his brain on stuff after it's revealed to be him. I think this was the perfect evolution of Snake as a character, becoming more of a philosopher, and him looking more inward on himself and what type of legacy he wanted to pass on. He basically defined for Raiden what type of life to lead.
And, makes me miss David Hayter immensely.