Media Metal Gear Solid Discussion Thread (NO FIGURES /CUSTOMS JUST GAMES) SPOILERS

Collector Freaks Forum

Help Support Collector Freaks Forum:

This site may earn a commission from merchant affiliate links, including eBay, Amazon, and others.
You got me there. He never was consistent. He just seemed like the mule of the series, that Kojima manipulated every game to pull the story in a very contrived way.
 
It would have soften the blow if the game came with a Substance version with more gameplay (remember all those speculations?). The pathetic amount of gameplay that takes a back seat to the absurd volume of cutscene is unfathomable, especially when 40% of the cutscenes were filler.

I don't know why you guys are saying Big Boss/Ocelot were the worst offenders. The Johnny/Meryl angle made me wanna commit suicide. :lol

Alas, we can only blame ourselves. We pestered a man who clearly didn't want to do another entry and what would you expect?
 
We can all agree on all the hateable things in it at least. Like PW, the gameplay was excellent, how little there was :lol

I hate how small the Outer Haven portion was.
 
We can all agree on all the hateable things in it at least. Like PW, the gameplay was excellent, how little there was :lol

I hate how small the Outer Haven portion was.

I remember vividly arriving at the last chapter thinking I'll spend so time there. "Oh boy! One last hurra... wha the F?"

What were your impressions at the time, guys?
 
Wow, didn't think of that. That was even smaller than Haven.

BTW, we never talked about it before... but where the **** is this on Arsenal?

06efEr1.jpg


I know it's called the rectu m... and the entire inner section of Arsenal is named after parts of the digestive tract. I always took that as a symbolism of Arsenal of digesting and destroying information, since Raiden is setup to be killed by the RAYs.
 
I can go through an entire list of why MGS4 let me down. But the most glaring thing I can think of, was Big Boss still being alive. All it did, was take attention away from Snake. It wasn't required at all, nothing he said really added anything to the story really, aside from the explanation of Liquid Ocelot.

One of the positives of Ocelot is Zinmers excellent VO. He melded Liquid and Ocelot perfectly! He really brought out liquids persona so well.

It would have soften the blow if the game came with a Substance version with more gameplay (remember all those speculations?). The pathetic amount of gameplay that takes a back seat to the absurd volume of cutscene is unfathomable, especially when 40% of the cutscenes were filler.

I don't understand why the cutscenes even needed to be that long and repetitive. Surely it only added alot more work for them. It was just extremely problematic and I'm a huge fan of long cutscenes in MGS

I was really hoping for a substance aswell. But now I'd want a complete remake/redo. If Kojima was still at Konami they could have made the game they initially intended with the PS4s power but alas

We can all agree on all the hateable things in it at least. Like PW, the gameplay was excellent, how little there was :lol

I hate how small the Outer Haven portion was.

I wouldn't even agree on the gameplay. The Dreben shop is a game breaking mechanic. It's great if you limit yourself by not using the shop and attempting no detections etc

Couldn't believe how short it was, considering how large Haven was. I was pretty let down over it.

It could have been a huge awesome area. But it whittles down to two corridors and a boss fight what a disappointment, everytime I play it
 
Wow, didn't think of that. That was even smaller than Haven.

BTW, we never talked about it before... but where the **** is this on Arsenal?

06efEr1.jpg


I know it's called the rectu m... and the entire inner section of Arsenal is named after parts of the digestive tract. I always took that as a symbolism of Arsenal of digesting and destroying information, since Raiden is setup to be killed by the RAYs.

This got me to thinking. Arsenal Gear sounds a lot like the allegory of the Biblical whale that swallowed Jonah :lol. But, instead of being destroyed though the digestive track, Jonah was vomited out. Kinnnd of like... when Raiden fought his way out....? Sheet.

giphy.gif
 
One of the positives of Ocelot is Zinmers excellent VO. He melded Liquid and Ocelot perfectly! He really brought out liquids persona so well.



I don't understand why the cutscenes even needed to be that long and repetitive. Surely it only added alot more work for them. It was just extremely problematic and I'm a huge fan of long cutscenes in MGS

I was really hoping for a substance aswell. But now I'd want a complete remake/redo. If Kojima was still at Konami they could have made the game they initially intended with the PS4s power but alas



I wouldn't even agree on the gameplay. The Dreben shop is a game breaking mechanic. It's great if you limit yourself by not using the shop and attempting no detections etc



It could have been a huge awesome area. But it whittles down to two corridors and a boss fight what a disappointment, everytime I play it

I agree they Drebin broke the game. There was no need to scavenge anything.

This got me to thinking. Arsenal Gear sounds a lot like the allegory of the Biblical whale that swallowed Jonah :lol. But, instead of being destroyed though the digestive track, Jonah was vomited out. Kinnnd of like... when Raiden fought his way out....? Sheet.

giphy.gif

I think it's said that it was inspired by Pinocchio as well when he gets swallowed by the whale.

Never thought of that. I just wish there was some logic to where the hell that area was... but a lot of MGS2 isn't designed to make sense.
 
MGS 4 not having a Substance version was odd to me, since MGS1 got an 'Integral' Edition, and it would have been great. I also despise how MGS 4 had so many long cutscenes, especially since some of them weren't necessary. I wonder if our views on MGS 4 will ever change like with MGS2, but I really don't think so at this point...it sorta seems like every time we mention it, something about the game actually becomes worse.
Wow, didn't think of that. That was even smaller than Haven.

BTW, we never talked about it before... but where the **** is this on Arsenal?

06efEr1.jpg


I know it's called the rectu m... and the entire inner section of Arsenal is named after parts of the digestive tract. I always took that as a symbolism of Arsenal of digesting and destroying information, since Raiden is setup to be killed by the RAYs.
I can see that honestly, especially with the 'Raiden is the player' metaphor and how some first time players like myself would see this and be all "aww crap, I might be dead"

I never got why that roof was so small...it's weird.
 
I wouldn't be surprised if MGS 4 had the least amount of gameplay, compared to the rest of the games in the series. Acts I and II were the only sections with large in-game maps, that offered some degree of open-world freedom. I'm guessing that's where KojiPro spent their budget, since the other sections were really short. Maybe it's just me, but the Shadow Moses base seemed especially smaller in scale than I remembered it from MGS 1; especially REX's hanger.
 
You'd figure the Shadow Moses base (which got me excited) would be bigger with the new camera perspective and new engine...it really wasn't. I did like Act I and II though, but after that it got a little worse. Act III was the worst I think, god.

The points about Drebin are true as well, it's a novel idea but it kills some challenge.
 
Regarding that Arsenal Gear section, yes if I remember it was supposed to resemble Pinocchio, but most of all it was a callback to MGS VR Missions, where the stage would gradually open up depending on your progress and you'll be able to take pictures of Mei Ling and Naomi.

I remember decades ago discussing with my friends about that particular mission, there seems to be an underlying sombre tone tho those photo shoot missions. From the sound effects to the music, my friends and I were never comfortable with that mission as not only are you are constantly blocked to get close to them, but the virtual models will never notice you and even after 100% game completion, you are still Snake, all alone and just watching things from afar.

What does that have to do with that platform on Arsenal Gear? Well, to my horror at the time, it was the same area! :horror
 
Regarding that Arsenal Gear section, yes if I remember it was supposed to resemble Pinocchio, but most of all it was a callback to MGS VR Missions, where the stage would gradually open up depending on your progress and you'll be able to take pictures of Mei Ling and Naomi.

I remember decades ago discussing with my friends about that particular mission, there seems to be an underlying sombre tone tho those photo shoot missions. From the sound effects to the music, my friends and I were never comfortable with that mission as not only are you are constantly blocked to get close to them, but the virtual models will never notice you and even after 100% game completion, you are still Snake, all alone and just watching things from afar.

What does that have to do with that platform on Arsenal Gear? Well, to my horror at the time, it was the same area! :horror

I remember it was the same VR platform, but still it doesn't make any logical sense to exist outside Arsenal. Wouldn't it make more sense to just fight all the RAYs on top of Arsenal's back?
 
Just ran across this, have't seen it for some time. It's interesting to see how many of the camera angles changed from the prototype to the final game.

 
Back
Top