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I wouldn't do that, but if people choose to "role play", that's their thing.
They are called Role playing games for a reason.
Even Warcraft had the extra nerd servers where you were expected to pick true fantasy names and was for those who truly wanted to role play.

Not for me, but for some it is.

I can expect that in a fantasy type setting, but in a shooter game it's very weird and creepy.
 
CNET

Hardware

The Xbox One and PlayStation 4 house very similar silicon inside their respective bodies, with a few key differences.

According to an exhaustive analysis by Digital Foundry, the biggest difference between the two systems' hardware is the type of RAM each uses. The PlayStation 4 uses 8GB GDDR5 RAM, while all signs point to the Xbox One using 8GB of DDR3 RAM. The GDDR5 RAM used in the PlayStation 4 is the same type of RAM used by most PC video cards and is optimized for graphical throughput.

The PlayStation 4's Killzone: Shadow Fall is one impressive-looking game.

Richard Leadbetter at Digital Foundry speculates that the PS4's GPU could have as much as 50 percent more raw graphical computational power than the one in the Xbox One. That, coupled with its faster graphics memory, may translate into prettier games on the PS4.
Judging from the demos shown at both Microsoft's and Sony's press conferences, it's difficult to say which system displayed more impressive real-time graphics. Both Final Fantasy XV (or is it Final Fantasy Versus XIII?) and The Order displayed incredibly impressive real-time cut-scenes on the PS4.

Possibly better than anything I saw on the Xbox One during Microsoft's press conference, but it's hard to say for sure having not actually played any of the games and having so far only seen them from hundreds of feet away on giant, but not nearly giant enough, screens.

Once I've had some hands-on time with plenty of games this week, I'll do another update on this post.
 
Not at all. But if you're openly saying on a mic and other people can hear "Move out guys, please proceed to bravo delta charlie. Let's roll out" You need to be beaten with a bat. :lol

I totally agree, i mean i agree so much that.......Friend request sent!


:hi5:
 
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Sony Sacrificed the PlayStation 4 Camera to Beat Microsoft on Price
How the camera was cut last minute and left with an uncertain future.
June 26, 2013
by Scott Lowe

When Sony announced that PlayStation 4 would be priced at $399 to an uproar of applause from the audience at its E3 press conference, it secured a critical edge over the Xbox One. But the advantage came at a cost: the PlayStation 4 camera (formerly known as the PlayStation 4 Eye). According to multiple sources, in the months leading up to E3, Sony nixed plans to include the camera add-on with every system and shave $100 off its originally planned price of $499. Most importantly, it did so quietly, informing its retail partners only of the removal of the camera, not specifying the lower price so as not to tip its hand to Microsoft.
But in its efforts to undercut the Xbox One, Sony has damned the accessory to a future of fragmented consumer adoption and inconsistent software support. The decision has also rendered a major design element of the DualShock 4 controller — the built-in LED Move tracker — largely useless.
Microsoft's decision to bundle a Kinect with each Xbox One and require it for use may be unpopular, but it guarantees that every user will have the option to try Kinect-enabled games and experiences. For developers, it means that Kinect integration is no longer a costly gamble on a small subsection of Xbox owners — motion-detecting and voice-sensing elements can be anything from a small optional game enhancement or the primary control method.
By relegating the camera to a $59.99 add-on, Sony has ensured the opposite — a climate of codependency wherein PlayStation 4 camera adoption will hinge upon compelling software, but compelling software will only arrive after PlayStation 4 camera adoption.
What's worse, the DualShock 4's integrated LEDs are now good for little more than visual flair. Per Sony, the light-up panels will help indicate the player associated with each controller and, when supported, react to in-game cues, such as blinking red when a player is low on health. Ultimately, the limited functionality of the LEDs without the aid of the Eye won't impact the player experience or even drastically diminish the overall battery life of the controller, but it's a lingering reminder of Sony's failure to support the tech.

It's possible that Sony has long-term aspirations for the PlayStation 4 camera and the DualShock 4's integrated Move technology — the PS4 is likely to be a 10 year console, after all — but launch window support is likely to be non-existent. The device was little more than a footnote at the console's debut in February and of the more than 40 demos Sony showcased at E3, Drive Club and a tech demo Playroom were the only PlayStation 4 titles were camera-enabled.
At present, Sony's abandonment of the Eye in favor of a lower priced PlayStation 4 seems to be paying off — the company claims to be boosting internal sales estimates and online retailers are reporting record breaking pre-sales — but will it be able to incentivize consumers and developers to adopt the device in the future? The odds are seemingly stacked against it, but perhaps Sony has a killer app waiting in the wings.
 
I can certainly live without the Eye toy thingy. I also could care less about the motion functionality sacrifice of the controller as a result. Good call, Sony.
 
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