VALVOLINER
Super Freak
Devs dont bother to design for PS3, they design for 360 then port it over where the software doesnt match-up to the consoles specs and thus they screw PS3 buyers over.
If they design for PS3 it'll be amazing but they can't then port that over cos the 360 won't handle it.
Not exactly, the texture problem on PS3 is pretty simple and unexpected:
The streaming speed of the standard PS3 HDD disc:
If you do'nt install the game on both systems, then, the texture problem on 360 and PS3 will be barely the same, (slightly better on 360 cause the RAM) however with the game installed the PS3 texture loading problem is still worse and much more noticiable than 360 cause The 360 HDD streaming speed is much faster
Here you go, the PS3 version with a SSD HDD instead the original HDD:
[ame]https://www.youtube.com/watch?v=n6fhc65C4AM[/ame]
And the info about a SSD HDD disc,( Sorry It's in spanish)
https://www.hobbynews.es/reportajes/un-disco-ssd-en-tu-playstation-3-6787
Rage on PS3 is'nt a port from the 360 version neither, the problem is that the ID tech 5 engine was specifically designed for a multicore system as PC (and 360) and needed a faster GPU aswell (the GPU on PS3 is slower than 360 for example).
I read long time ago, that Carmack had to work really hard to exceed 20 or 30 fps on PS3 (cause the slower GPU and different CPU architecture) and had to redo the code for PS3, almost from the beginning, and ensuring that the development on PS3 has been three times as long and hard than PC or 360 (and much more money of course)
Therefore the PS3 version is'nt a port or a cheap version, but the opposite. and the 3 versions runs at 60fps with no drops
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