Resident Evil 6

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yea im pretty sure this Cod game will be as scripted and as linear than this game and it will still get a high score. Cod is the twilight of gaming. Pure overhyped nonsense.

Problem is, COD does the same stuff but abit better each time. MW2 was better than MW, MW3 was abit more fine tuned than MW2.

I personally, dont play them. But the reason COD gets such praise is because it does what it does extremely well. It gives a very long fleshed out multiplayer with different levels of skill and seriousness for casual to hardcore, and it has a single player campaign that although is quite short, is still over the top in many places and it does have some cool stuff in it.

RE6 has none of that. It has continually gone backwards since RE4's evolution whilst lying to the original fanbase that they are going back to what actually brought the franchise to the first place but instead lies about it and makes the game a huge chore to play.

COD does a short and sweet single player with different set pieces and you can finish it in what, 4 hours? RE6, 4 hours goes by and thats 2-3 chapters one one campaign and my god does it get really stagnant and repetative to play, and you have to put yourself through 4 of those things.

RE6's problem is that the campaigns arent long through story, its long through some of the most depressingly slow set pieces, gunfights, bossfights and the fact that you have retarded AI hogging cover, youve got little ammo because it takes stupid amounts of bullets to kill one thing yet 3 melee attacks kill, and your just ready lubed and bummed in those situations which makes the game drag like absolute hell.
 
Im a pure original REmake/Zero/2/3/Outbreak fan of RE. I didnt like RE4, I didnt like RE5

...it became an action adventure game with a very poor story trying to use previous games' draws to keep the sales up. All it is now, is using a name which old fans adore, and filling it with big set pieces and explosions and lots of gunfighting. And that is all RE6 is, its a poorly done, very drawn out and chore-filled experience with very poor AI.

...Dead space to me, is how RE shouldve gone. It had fantastic story, great atmosphere, great narrative and story telling, it filled me with intrigue and it had a good amount of action. DS2 was also superb; it upped the action in line with the experiences of the main protagonist, but it still kept alot of the survival horror elements, it still had creepy atmosphere and like the old style RE; the environments TOLD a story of normal peoples desperate attempts to survive or barricade themself in, or giving themself to the marker.

Not gonna quote all that. :lol
First of all, RE has never been about great story. Its always have been predictable, Even from the very first game. It had cheesy funny dialogues. And its always have been an action adventure horror. The creepy atmospheric horror elements have always been for Silent Hill.
One thing though that RE has done since day one that has been always consistent is one thing, fun fun fun.

Its not super scary, but it has great atmosphere with lots of action to keep the game fun.
I finished Leon's campaign last weekend and I freaking love it. Its a great addition to the series. What's cool is that even with finishing his campaign, I still have Chris, Jake's, and Ada's to finish. That's is insanely great length for Resident Evil.

I've only played the first Dead Space. And while the first couple of level's were great, it became a chore halfway through. I felt like the character became a chore boy towards the end.
Isaac, you need to find this to open that...Isaac, get to this place cause this wont open...Isaac, you'll need to get this...As much as I like the game, at the end, I felt like I was making myself finish the game instead of enjoying it. Overall, It was still a good game but it lacks what Resident Evil does, keep a lot of things different and to keep the game feeling fresh through out.
I even like the quick time events cause it keeps you on your toes. Many times, I let my guard down thinking its gonna be a cinematic scene next then, bam...

Is RE 6 the all time great? No, but its fun as hell and that's all that matters.
 
Not gonna quote all that. :lol
First of all, RE has never been about great story. Its always have been predictable, Even from the very first game. It had cheesy funny dialogues. And its always have been an action adventure horror. The creepy atmospheric horror elements have always been for Silent Hill.
One thing though that RE has done since day one that has been always consistent is one thing, fun fun fun.

Its not super scary, but it has great atmosphere with lots of action to keep the game fun.
I finished Leon's campaign last weekend and I freaking love it. Its a great addition to the series. What's cool is that even with finishing his campaign, I still have Chris, Jake's, and Ada's to finish. That's is insanely great length for Resident Evil.

I've only played the first Dead Space. And while the first couple of level's were great, it became a chore halfway through. I felt like the character became a chore boy towards the end.
Isaac, you need to find this to open that...Isaac, get to this place cause this wont open...Isaac, you'll need to get this...As much as I like the game, at the end, I felt like I was making myself finish the game instead of enjoying it. Overall, It was still a good game but it lacks what Resident Evil does, keep a lot of things different and to keep the game feeling fresh through out.
I even like the quick time events cause it keeps you on your toes. Many times, I let my guard down thinking its gonna be a cinematic scene next then, bam...

Is RE 6 the all time great? No, but its fun as hell and that's all that matters.

It was a story driven videogame from RE2. RE2, RE3, RE Survivor, REmake and RE0 were all story driven about surviving the horror and learning all about the research at the spencer mansion, the corruption in Raccoon City and the research in the underground labs etc. RE has always been about story. The dialogue was cheesy like nearly all the games back in 1996, but it got more serious after RE3 in 1999. I thought they all had great stories mostly because I loved reading the documents, the experiences of the scientists/researchers/RPD/survivors/UBCS members etc and the fact that environments told a story themself.

Resi hasnt been action adventure horror until RE4. Theres hardly any action in RE1, REmake, RE2 and RECV. There was abit more action in RE3 which is natural because your in the former living city which has now become the living dead city. RE0 had more action to cater for the two character element but still didnt have much.

It became and Action Adventure game with RE4, because there was no horror or atmosphere in RE4 from my opinion. People go on about the iron maidens but 3 punisher bullets and youve killed it; plagas are always in the same 2 or 3 locations in the body. bam bam bam, final shot for good measure, job done.

Dead Space you play as Isaac Clarke; the Engineer. Thats why he is the Chore boy; Kendra is the computer analyst/hacker, Hammond is the soldier and Isaac is the Engineer; he is the one who can use the codes Kendra sends him to open doors and hack them, to operate machinery, fix machiner, construct the bomb for the medical deck. Him and Hammond attempt at clearing the ship too. So really, thats the point of Isaac; he was there to repair the ship, but everyones dead so he has to go and do it alone while Kendra tries to trawl the records to find out what happened and Hammond figures a plan out to escape and aids in trying to clear the ship. Cant really criticise the game for having a logical play structure.
 
What's stupid about jakes campagine is that "nemesis leatherface thing " can take bullet shots from a chopper, but is weak when getting hit from a fist...really?

Another annoying thing, in all 3 campagines, is the final bosses keeps returning 3-4 times. This did happen in previous re games, but not to this extent...and as a annoying QTE.
 
What's stupid about jakes campagine is that "nemesis leatherface thing " can take bullet shots from a chopper, but is weak when getting hit from a fist...really?

Another annoying thing, in all 3 campagines, is the final bosses keeps returning 3-4 times. This did happen in previous re games, but not to this extent...and as a annoying QTE.

I loved that they kept comin back. That's what I want in a final foe. I want them to feel indestructable. Gives me greater satisfaction upon their defeat.
 
Ustanak is awesome. I really want a HT of him

They won't make him he won't sell like the predator.

But a 1/6 HT figure of him would sure look cool on our shelves.

Seriously though I highly doubt HT will make him plus he'd need to be as big as The Avengers Hulk figure and come with more accessories so I could only imagine the price he'd be if HT did make him. Still holding out hope for NECA though.
 
They won't make him he won't sell like the predator.
Theres a very low chance. However, tweek the Avengers Hulk body...

I really think a nice "extra" to a HT figure for the re 6 line would be a chrysalid cocoon of a guy reaching out. Or one crawling on the floor as a diorama base
 
Im giving the researches material to send back to head office after they have been browsing the toy and discussion forum to see what people want!
 
Fans have been wanting Nemesis, and classic character looks. So.... I just want them to release RE4 Ada already.
 
It's funny, but Hot Toys isn't in this game "for the fans", though at one point, I think we liked to think that. Anything classic or what not I'm convinced we have to fend for ourselves. I mean.. this is company who got the MGS license and their first release isn't Solid Snake.
 
It's funny, but Hot Toys isn't in this game "for the fans", though at one point, I think we liked to think that. Anything classic or what not I'm convinced we have to fend for ourselves. I mean.. this is company who got the MGS license and their first release isn't Solid Snake.

:exactly::lecture:goodpost:
 
It's funny, but Hot Toys isn't in this game "for the fans", though at one point, I think we liked to think that.
To be fair. They did make STARS Chris and Wesker and RPD Leon. All though they were alt costumes in the game they were not the only alt costumes they could of went with. They didnt need to make them at all. But it would be a bit stupid of them to cater to classic RE fans giving there is no coinciding game to go with the figures they are trying to shift. So the only "old school" stuff we will see is an alt costume from a newer game. But, that being said this game has alt costumes in the 32 bit style and accuracy of the original games... so id love that if it were to ever come to light.
 
I'm not picky so I don't care which character or enemy they make. I need a Leon, Sherry, Jake, and I don't mind another Chris. As for Piers and Helena, Hot Toys made Sheva so why not them.
 
What's stupid about jakes campagine is that "nemesis leatherface thing " can take bullet shots from a chopper, but is weak when getting hit from a fist...really?

Another annoying thing, in all 3 campagines, is the final bosses keeps returning 3-4 times. This did happen in previous re games, but not to this extent...and as a annoying QTE.

It wasn't just any hit, besides that he was already weak at that point, the only annoying thing for me was that my stupid controller died a few times, if that happens the game doesn't pause...
 
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