Xbox One System Discussion

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Just want to say that on one hand, it's awesome that Microsoft listens to community and fan feedback, and adjusted their console plan to fid with what the customer wants. It's HUGE of them to go back and admit they made a mistake.

I really do think that in the long run, we will see a shift away from physical media when it comes to games. Pc and mobile games are already almost entirely there as it is. Digital only distribution via cloud gaming, with games linked to your gamertag would also allow for complete backwards compatibility as well.

Meaning, once you bought a game with your tag, it could work on all future versions of the machine as well.

While I think this is where the future of the industry lies, I also think that we, the gaming community is not ready for that yet.
Possibly next gen, ( ps5, neXbox) we might be ready for it.

Bt not yet. Nt entirely, anyways. While there are futurists, such as myself willing to embrace this new technology with open arms, the world as a whole is not ready to give up on physical media just yet.
Not to mention, the world itself is not yet fully Internet connected ,as it would need to be to support such a massive paradigm shift.

To the fanboys of each console who scream that this machine is more powerful/has better graphics/ better gameplay/whatever?

That's all meaningless. Gameplay is identical on both systems, unless you're talking about exclusives, and in most cases, there is a parallel title on both systems with similar gameplay. This is mostly dictated by what game engine the game developer used. Additionally, that's just opinion anyways.

"Better graphics" are meaningless. Yes, you heard me. Better graphics don't mean anything more than who has the higher poly count, and frame rate. I could make a version of pong that had ten billion polygons on the ball and paddles each, and it still wouldn't be any more impressive than it was on the Atari.

What matters is aesthetics. By that I mean how those graphics are used. The design and look of the game has little to do with the graphics, and more to do with the color pallets and overall style of the game decided upon by the game developers and artists.

Yes, a higher poly count (graphics) will allow you to make a more realistic looking game, but tell me which game has more memorable parts.

Call of duty black ops 2, or final fantasy 7?

Yes, the graphics ( poly count) matter, but the aesthetics matter more.

Wait a second...

Game engine.. Aesthetics... These are things that are decided by the people making the games... Not the people making the machines the games play on....

Perhaps the pissing contest over which machine is better..... Doesn't matter at all?

I've got an awesome pc, and I'll be getting both consoles, as both machines have some pretty cool looking exclusives. Both machines have pushed the poly count to an amazing point, so were seeing some incredibly detailed models in these games. I can't wait to see what happened once the debs really figure out how to make these consoles sing.
 
Just want to say that on one hand, it's awesome that Microsoft listens to community and fan feedback, and adjusted their console plan to fid with what the customer wants. It's HUGE of them to go back and admit they made a mistake.

I really do think that in the long run, we will see a shift away from physical media when it comes to games. Pc and mobile games are already almost entirely there as it is. Digital only distribution via cloud gaming, with games linked to your gamertag would also allow for complete backwards compatibility as well.

Meaning, once you bought a game with your tag, it could work on all future versions of the machine as well.

While I think this is where the future of the industry lies, I also think that we, the gaming community is not ready for that yet.
Possibly next gen, ( ps5, neXbox) we might be ready for it.

Bt not yet. Nt entirely, anyways. While there are futurists, such as myself willing to embrace this new technology with open arms, the world as a whole is not ready to give up on physical media just yet.
Not to mention, the world itself is not yet fully Internet connected ,as it would need to be to support such a massive paradigm shift.

To the fanboys of each console who scream that this machine is more powerful/has better graphics/ better gameplay/whatever?

That's all meaningless. Gameplay is identical on both systems, unless you're talking about exclusives, and in most cases, there is a parallel title on both systems with similar gameplay. This is mostly dictated by what game engine the game developer used. Additionally, that's just opinion anyways.

"Better graphics" are meaningless. Yes, you heard me. Better graphics don't mean anything more than who has the higher poly count, and frame rate. I could make a version of pong that had ten billion polygons on the ball and paddles each, and it still wouldn't be any more impressive than it was on the Atari.

What matters is aesthetics. By that I mean how those graphics are used. The design and look of the game has little to do with the graphics, and more to do with the color pallets and overall style of the game decided upon by the game developers and artists.

Yes, a higher poly count (graphics) will allow you to make a more realistic looking game, but tell me which game has more memorable parts.

Call of duty black ops 2, or final fantasy 7?

Yes, the graphics ( poly count) matter, but the aesthetics matter more.

Wait a second...

Game engine.. Aesthetics... These are things that are decided by the people making the games... Not the people making the machines the games play on....

Perhaps the pissing contest over which machine is better..... Doesn't matter at all?

I've got an awesome pc, and I'll be getting both consoles, as both machines have some pretty cool looking exclusives. Both machines have pushed the poly count to an amazing point, so were seeing some incredibly detailed models in these games. I can't wait to see what happened once the debs really figure out how to make these consoles sing.

I just don't see that happening. There are some games on the PC that can not be ran on newer versions. It will be just like that on the consoles. Granted somebody usually finds a fix for the games to allow them to be played, but on a console your not going to get to mess with files and what not.
 
I just don't see that happening. There are some games on the PC that can not be ran on newer versions. It will be just like that on the consoles. Granted somebody usually finds a fix for the games to allow them to be played, but on a console your not going to get to mess with files and what not.

that's PURELY a limitation of the operating system, and is something that could be fixed, if the console designers planned for it.

As an example, those "fixes" that people develop are generaly small changes to the game's archtecture, or emulators that run the game ( irtual pc, which, for example was a built-in feature of windows 7 i do believe)

Good Old Games, https://www.gog.com , for example, sell old classic pc games with updates to run on the most recent computer systems.

Sony has Psone games on the playstaion network that play both on the psp, th vita, and the ps3, as an example.

it CAN be done, it just needs to be planned for, and is the future.

this is also the reason why disc based backwords compatability is going away. sony and microsft want you to buy those games again as digital downloads from ther respective online stores.
sony is ALREADY doing this with the PS3.

Additionaly, it's the ONLY way people are going to embrace cloud-based digital-only gaming.

This way, when you buy a game, it's yours forever. it won't simply dissappear once the life of that console is over. Steam functions much the same way.
 
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I don't believe that physical media will ever be gotten rid of entirely. As long as there are people who like to collect things and hold items in their hands, there will always be a market for physical items like Blu Rays, cases, and slip-covers.

I'm very perplexed by the people who are clamoring that the Xbox One would have been revolutionary with its all-digital, DRM laden features. I believe that one of the more problematic things that would have resulted from it, are higher prices for the consumers - since the sales of those games would have been kept primarily in a closed Microsoft ecosystem, as opposed to being widely distributed to retailers - where they can compete and offer the lowest prices. Now, before anyone mentions Steam, take into consideration that the consoles don't have a problem with piracy like PC games. That's one of the main reasons for why publishers choose to discount their games to extremely low prices on Steam, that the consoles would never see in the light of day.

It was also pretty horrible that the games that someone would have purchased on the (previous) Xbox One wouldn't have been entirely their's, since the publishers would have the right to dictate how those games would be resold and shared.

In the end, I don't believe that Microsoft did a "180" because they had the best interest of gamers in mind. Their previous policy for the Xbox One showed quite the opposite - that they were primarily out to grab as much money as they could from unsuspecting consumers. That the reason, I think, for why they practically brushed aside the specific details of DRM during E3. But, people were much too smart for that, as evidenced by all of the polls taken around the net. Microsoft then realized that their trickery was not going to work - and we're forced to readjust their entire concept for this console.
 
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they were primarily out to grab as much money as they could from unsuspecting consumers.

This is true.

It's also true of Sony.

And nintendo.

and Every other buisness under the sun.

It's why sony didn't do any DRM on their console. they believed that more people would buy a machine, and thus the games for the machine, if they did this.

It's also the reason why microsoft did their 180. Doing this means more sales.

It dosn't mean they did not listen to their potential customers. Quite the opposite. their REASONS for listening for their customers ( who vote with their wallets) are a subject of minor conjecture.

the reason i'm proud of microsoft for listening to their customers, is becuase there is a rampant degree of arragance in the game industry of " we know what's best for you" that has become very widespread of late.

The MASSIVE mistepps present in Star wars The old republic are an excellent example of this.

I prefeced these statements with " on the one hand"

This post is the other hand.

My point is, NEITHER company is some great swooping savior that people are making them out to be. they're both primairly concerned with the bottom line, and are doing what they think will lead to the biggest financial rewards.
 
As for Digital only driving up the prices, you might find you're mistaken.

Itunes sure drove up prices in the music, televison, and home video/dvd industry, didn't it?

YES< I agree, that for a while, we will see some presence of physical media.

No, I don't think it will be completely gone ( as much as I wish it would be) by next console generation. Physical media probobly has 2 more generations left.

We will possibly see SOME sort of physical media for some releases forever... but rest assured, rising prices of plastics, and manufacturing will eventually kill PHysical disc-based media.

it might be 15,20, 30, 40, or even 50 years from now, but it Will happen.
 
I really do think that in the long run, we will see a shift away from physical media when it comes to games. Pc and mobile games are already almost entirely there as it is. Digital only distribution via cloud gaming, with games linked to your gamertag would also allow for complete backwards compatibility as well.

Meaning, once you bought a game with your tag, it could work on all future versions of the machine as well.

I think we're very far away from the future of competent cloud gaming (not even by PS5/Xboxwhatever), so for the foreseeable future, traditional backwards compatibility is where it's at, which is to say that It's not dependent on whether the media is physical or digital, it's all based on hardware rendering (CPU/GPU) compatibility.

The new consoles are not backwards compatible because they shifted to very different kinds of hardware than their predecessors. I.E. Cell to x86.

If platform holders choose to once again change hardware architecture for the gen after this next one, we'd be in the same situation.

With games growing in complexity and size, I don't think cloud distribution (like Onlive or Ouya) is practical unless our country's Internet infrastructure all of a sudden starts adopting Fios.[/quote]

To the fanboys of each console who scream that this machine is more powerful/has better graphics/ better gameplay/whatever?

That's all meaningless. Gameplay is identical on both systems, unless you're talking about exclusives, and in most cases, there is a parallel title on both systems with similar gameplay. This is mostly dictated by what game engine the game developer used. Additionally, that's just opinion anyways.

It matters to me.

Say that I had both systems, but not a good PC.

A multiplatform game is released. The version on platform X runs at a better frame rate, has sharper textures, and better anti-aliasing and faster load times than the version on platform Y.

All other things being equal doesnt negate practical and notable differences (like those listed above).

"Better graphics" are meaningless. Yes, you heard me. Better graphics don't mean anything more than who has the higher poly count, and frame rate. I could make a version of pong that had ten billion polygons on the ball and paddles each, and it still wouldn't be any more impressive than it was on the Atari.

What matters is aesthetics. By that I mean how those graphics are used. The design and look of the game has little to do with the graphics, and more to do with the color pallets and overall style of the game decided upon by the game developers and artists.

Yes, a higher poly count (graphics) will allow you to make a more realistic looking game, but tell me which game has more memorable parts.

Call of duty black ops 2, or final fantasy 7?

Yes, the graphics ( poly count) matter, but the aesthetics matter more.

Wait a second...

Game engine.. Aesthetics... These are things that are decided by the people making the games... Not the people making the machines the games play on....

Perhaps the pissing contest over which machine is better..... Doesn't matter at all?

I've got an awesome pc, and I'll be getting both consoles, as both machines have some pretty cool looking exclusives. Both machines have pushed the poly count to an amazing point, so were seeing some incredibly detailed models in these games. I can't wait to see what happened once the debs really figure out how to make these consoles sing.

You understand that "graphics" and "aesthetics" are not mutually exclusive concepts, right? I remember you made a thread about aesthetics, but like it or not, people will continue to use the term "graphics" as a catch-all for how a game looks. Is it unfair or incorrect? Perhaps, but good graphics are themselves just as much an worthy achievement as good aesthetics, at least, to someone out there. A person who appreciates verisimilitude or photo-realism.

Your comparison is unfair. FF7 vs. a CoD game? Whatever suits your argument, I suppose.
 
As for Digital only driving up the prices, you might find you're mistaken.

Itunes sure drove up prices in the music, televison, and home video/dvd industry, didn't it?

YES< I agree, that for a while, we will see some presence of physical media.

No, I don't think it will be completely gone ( as much as I wish it would be) by next console generation. Physical media probobly has 2 more generations left.

We will possibly see SOME sort of physical media for some releases forever... but rest assured, rising prices of plastics, and manufacturing will eventually kill PHysical disc-based media.

it might be 15,20, 30, 40, or even 50 years from now, but it Will happen.

I'm not sure of the impact of iTunes that you speak of...

But, if you're referring to the increased prices in crude oil, that will subsequently increase the cost of plastics (of which some are oil-based byproducts), then you're right - about the higher cost of plastics. But, then everything else becomes more expensive, too. Including food, clothes, household items, etc. However, if the day ever comes, that it becomes too expensive to manufacture a damn plastic disk, then moden society as we know it, is done for. That goes for gaming, too. Since people will be too busy pinching their dollars and trying to survive, as opposed to having time for recreation on a gaming console.
 
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