Big Boss vs. Solid Snake

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Big Boss vs. Solid Snake


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I'm lucky to work at a print shop that does large format plans for architects and engineers, so we have some awesome color printers and I've made quite the poster collection of MGS images.

I've been collecting the official posters. But, that's cool. Wish I had access to a printer like that :monkey2. Do you take any custom requests?
 
On another note, Kojima absolutely MUST put in this song for the MG 1/2 remake!

[ame]https://youtu.be/yonu1WlimUM[/ame]
 
I've been collecting the official posters. But, that's cool. Wish I had access to a printer like that :monkey2. Do you take any custom requests?

Definitely my friend, as long as you can get me a high quality image that I can enlarge I can print it.
 
Totally agree. That picture alone is a perfect example of why I can't understand how people can like the in-game renders over his look in the artwork. To each his own though!

Shinikawa's Snake is amazing, but I don't know..there's just something about that in-game model that really got to me :) I remember seeing his new MGS2 face back in 2000 and it was such a shock. It wasn't just about the technical upgrade of the model, it was the way his features looked. There was just something about that face that I thought made him look really great and distinct.

Video game character faces, its not a subject we think a lot on :), at least I know I didn't. But Snake's mug in mgs2 and mgs3 was something that really impressed me, I thought that the modeler at Konami resposible for it, really hit a jackpot with that one. It was a face that I could consider Snake's "canon features". Up until that point Snake was just generally described as a gritty, rough, Martin-Riggs-mullet-wearing amalagamation of 80's cult american movie heroes, like Snake Plissken, Rambo ect, who didn't had that "one" definitive look and whose features were slightly different in many artwork and promotional materials. But now he had like a face of his own :) I don't know, there's just something about his in-game mug that looked great to me. The model had that general rough, shaggy, war-veteran look about him, but there was also a lot of subtlety to his eyes and mouth, which is very rare, when You consider that its a model from 2000, when video game characters looked like ****.

I don't think I would be able to decide which look is the best. In game model or Shinkawas artwork. They are both fantastic. I just know I have a special sentiment for MGS2 and MGS3 (and Twin Snakes too, to some extent) Snake in-game model and I really, really wish for some collectible company to finally nail that look in figure or statue form. I would throw money for that.
 
I prefer Shinkawa's artwork over the in game renders.

They look better in every sense. There's a lot more detail and expresion of the characters even from the still pictures i feel. Even Raiden looks badass

I have a 'games room' and i have A3 framed artwork from the art books i've collected. There really nice, mostly all the black and white sketches but a few colour versions in there too.

One of my favourites

mgs2illust5.jpg
 
I prefer Shinkawa's artwork over the in game renders.

They look better in every sense. There's a lot more detail and expresion of the characters even from the still pictures i feel. Even Raiden looks badass

I have a 'games room' and i have A3 framed artwork from the art books i've collected. There really nice, mostly all the black and white sketches but a few colour versions in there too.

One of my favourites

mgs2illust5.jpg

I always thought that was one of the best artworks Shinkawa ever did.
 
Me too man, He was on point for MGS2. The artwork he did for Raiden was really good too
 
Me too man, He was on point for MGS2. The artwork he did for Raiden was really good too

MGS2 was still when he was doing more abstract looking type art that wasn't too clean and refined like MG3 onward.

All the character establishment shots were when he really started using watercolor a lot.
 
MGS2 was still when he was doing more abstract looking type art that wasn't too clean and refined like MG3 onward.

All the character establishment shots were when he really started using watercolor a lot.

The picture he did of Snake and Liquid from MGS1 is also in my top 13 (that's how many i've got framed) pieces

This one

thejadednetworkcomstock.jpg
 
Love those pics you guys posted. There is one with three segments, Snake on the left, all in red, Raiden in the middle, and Campbell on the right.

The look that Snake has there, particularly the eyes, is so damn hard looking. As Frank said, the expression he can get across in the artwork is quite incredible.
 
Love those pics you guys posted. There is one with three segments, Snake on the left, all in red, Raiden in the middle, and Campbell on the right.

The look that Snake has there, particularly the eyes, is so damn hard looking. As Frank said, the expression he can get across in the artwork is quite incredible.

You mean this?



I always liked Snake on the cover of the Art of Metal Gear Solid 2.

 
That's the one. I love that artbook, mine's been thumbed through so many time it split in half at the spine LOL. Perfect schematics for building figures.

Another thing I love is the use of the KAC suppressor system for the Beretta....such a good choice of weapon for someone in a Denied-Area Op with an emphasis on zero-contact. Plus, with the chunky suppressor, it just has a very badass look to it.
 
That's the one. I love that artbook, mine's been thumbed through so many time it split in half at the spine LOL. Perfect schematics for building figures.

Another thing I love is the use of the KAC suppressor system for the Beretta....such a perfect choice of weapon for someone in a Denied-Area Op. Plus, with the chunky suppressor, it just has a very badass look to it.

That's why I love the giant suppressor for the Mark 23, Shinkawa always exaggerated it's size in his artwork.
 
That's why I love the giant suppressor for the Mark 23, Shinkawa always exaggerated it's size in his artwork.

I had the chance to put some rounds through a Mk23 at a training course years ago, it's more of a carbine than a pistol LOL.
 
I had the chance to put some rounds through a Mk23 at a training course years ago, it's more of a carbine than a pistol LOL.

Soldiers always referred to them as "Aircraft Carriers" since the frame and slide are huge which is why they slimmed it down for the USP.
 
Soldiers always referred to them as "Aircraft Carriers" since the frame and slide are huge which is why they slimmed it down for the USP.

LOL I believe it. The USP is a great platform, but the new(er) HK45s are the best of both worlds. Probably the finest pistol I've carried personally or professionally.
 
HK is a brilliant company. Germany is all about efficiency.

Sure is. Speaking of firearms and MGS, I just watched the "fun facts" conversation with SIGINT where Snake goes on about the mods done to his 1911 - they really went above and beyond with the technical details.
 
Sure is. Speaking of firearms and MGS, I just watched the "fun facts" conversation with SIGINT where Snake goes on about the mods done to his 1911 - they really went above and beyond with the technical details.

I'm sure Mori spilled a lot of his brain into that.

Funny thing is, the first time I played MGS3 with the 1911 scene his kinda lost me with the descriptions of the mods but now I can actually follow it :lol
 
I'm sure Mori spilled a lot of his brain into that.

Funny thing is, the first time I played MGS3 with the 1911 scene his kinda lost me with the descriptions of the mods but now I can actually follow it :lol

For sure. The descriptions about grinding down the bottom of the trigger guard to get a high grip is something that a trained individual would do, not really something your average tech advisor would consider.

The way the 1911 is setup is pretty much how a high-level pistol competition shooter would do it. Very impressive for a video game, and one of the things that really sets MGS apart from similar games.
 
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