Luisenigma1
Super Freak
- Joined
- Aug 22, 2011
- Messages
- 7,498
- Reaction score
- 4,804
I think the main issue is apparent on their end. They bit off more then they can chew, they over promised on the speed of their products but should have just stated they'll deliver it within a year and 6 months or however fast they can get figures out. They also shouldn't take high quantities unless otherwise able to complete them in the deadline they set. Since they are able to make good figures but need to get a foot on their quality not just on their prototype but final products, it's a learning experience they should have eased into rather than go full speed into it and crashing and burning. Same goes for their advertising, the whole "influencer batch" has upset the majority of people because that means most of collector won't get the product until months later or even a year.It has pushed them. But I think that push is about to come to a very quick and abrupt end.
InArt absolutely, cannot compete with distribution or amount of product and we've seen what the response is from the community over that.
They absolutely suck right now at getting product out. I know, takes time. Blah, blah, blah.
Guess what? I'm the consumer. I'm the guy putting the money up for the product. Not my problem.
And they have failed, spectacularly.
They are no longer 9n my radar over this amongst a host of other issues I've seen. I don't hate them for bumps in the road. All companies deal with it.
But I'll not be one of the poor souls that put up with it and receive some of the absolute garbage they've sent out to customers.
So I'm not a InArt apologist but I also understand the troubles they're having getting into the industry.