Hot Toys - MMS DX 01- The Dark Knight - The Joker spec and pics

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you can tell it's a great figure when in some shots of it in people's collections it looks like they've photoshopped Heath onto their shelves from the film lol
 
Here is a pic of my Joker DX, the only criticism is that there is not enough red on the left side of his face.
 
I really hate when people put this before posting pics. Mainly because their "poor" or "crappy" pics end up looking 10x better than my BEST pics. :(

:lol:lol:lol

Nice pics so far everyone.

:lol

Sorry man, but I hate using anything but natural light mostly for my stuff. That was why I put it.
 
Here is a pic of my Joker DX, the only criticism is that there is not enough red on the left side of his face.

Looking good! You may want to try and get the cop joker hat to sit lower, but then again, you may be happy as is.

Agree on the red paint issue.

What hs for interrogation and nurse?

BR with a repaint and no sculpted neck for nurse and not sure yet on interrogation.
 
BR with a repaint and no sculpted neck for nurse and not sure yet on interrogation.

There you go, br smiling joker for the interrogation, it has that exact same smirk,

Dark-Knight-movie-01.jpg


See, i was right :D
 
I was not denying it has the same smirk, just I prefer that sculpt for the BR mask as it is meant to be. :D Would be nice to have a smiling Joker though.


FYI, anyone who wants to make the cop Joker a little more pale, just add some talcum powder to his face. Works a treat.
 
Those MJ-style dance poses are funny!

Playing around with the PERS eyes last night made me realize it's one true limitation: It (or they) cannot look directly straight ahead. The closest it can get is an upward-forward gaze, which is fine for a character like the Joker, but would be a bit limiting for future figures that will implement PERS.
 
Something seems crappy and screwy about that, I don't understand why they wouldn't be able to look straight forward.
 
The control stick only allows for a fairly strict circular 360-degree rotation. I originally thought that it would move like an arcade joystick without the spring, but it's not like that. There's a tiny, tiny bit of wiggle room outside the circle, but it cannot hit dead center. I'm going to heed the warnings in the instruction booklet and not try to force anything.
 
Playing around with the PERS eyes last night made me realize it's one true limitation: It (or they) cannot look directly straight ahead. The closest it can get is an upward-forward gaze, which is fine for a character like the Joker, but would be a bit limiting for future figures that will implement PERS.

The control stick only allows for a fairly strict circular 360-degree rotation. I originally thought that it would move like an arcade joystick without the spring, but it's not like that. There's a tiny, tiny bit of wiggle room outside the circle, but it cannot hit dead center. I'm going to heed the warnings in the instruction booklet and not try to force anything.

:confused: These are screen grabs I took from the PERS demonstration video that show the eyes CAN look straight ahead plasmid. The second pic is to show how low the iris on each eye is. I don't think that's a "upward-forward gaze".

persdemonstration.png
 
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