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- Feb 10, 2008
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Just saw the survive trailer. Would not have guessed it was Metal Gear had I not read the title.
Abysmal.
Abysmal.
Even everything in this video makes more sense than that .
Finally watched it, myself. What is this game supposed to be.... The Last of Gear? Are those enemies, clickers?
That Sailor Moon stuff was hilarious I know some animes today still do that such as Love LiveI've watched that so many times
Zuzu kawaii desu ne.
My favorite's Yuuko's "God is ded"
So erm, how much of the writing Kojima actually did?
(Copy link and remove the spaces after the capital F)
https://metalgear.wikia.com/wiki/Tomokazu_F ukushima
I think it's safe to say at the very least, he was just as responsible for all the classic lines and immersive plot lines as Kojima was. I'll admit I didn't really know much about the crew aside from Kojima, Shinkawa and Mori. But I appreciate you bringing it to my attention, since it makes it crystal clear as to why there was such a huge drop off after MGS3.
I remembered him when I was younger, after reading "In the Darkness of Shadow Moses", which is brilliant. If you dissect the writing of most MGS games, you can tell which parts are written by him. His writing usually is very layered with payoff, and he has his own flair, like Snake's conversation with Mei Ling or Paramedic, or the comedic bits between Snake and Otacon in the MGS2 CODEC (Aliens, the Three Musketeers candy bar).
When divorced of such nuances, you get the writing such as Mei Ling's stilted proverbs in MGS4, or the big speeches in V. You can tell right away who wrote what.
There's really no engaging dialogue that I can recall from MGS4 onward. Even in MGS3, you're glued to codec calls and every cutscene.
Where as in MGS4 the cutscenes are way too long, filled with fluffy fan fiction level dialogue. The codec is completely useless in it, and after hearing all them once through my first playthrough, I never bothered to listen to any again. The Codec is completely gone in PW and it's relegated to ingame, and V is the same way.
I remember the CODEC from MGS4 where Otacon talked about the power of the PS3 and blu ray, that was so awkward. Yes, technology progresses, we get it.
The whole Big Boss "norms" speech is just a hodgepodge of nonsense with over expressive dialogue that didn't have to be that way.
I can follow the Arsenal AI codec call at the end of MGS2, where as with that it's so jumbled up that I don't even care to try to take any of it in.
Big Boss trying to create depth with the AIs was completely uninteresting since they're not even characters really.
Heck, I never finished some of the tapes in MGSV. Jesus Christ, CodeTalker, can you be more flat??
I don't know what was worse. The repetitive 60 hours of missions, or the hours of, or the most uninteresting dialogue I've heard in MGS, or in gaming in general. Both were torture.
The Zero tapes are so incredibly dull, and really have no value at all. Zero stayed in some NYC apartment? Yeah, okay. All the 21st century tech they had in the 70s and 80s and that's his hideout?
**** I never thought of that!
Zero stayed in some NYC apartment? Yeah, okay. All the 21st century tech they had in the 70s and 80s and that's his hideout?
**** I never thought of that!
it's a guy in a Hell's Kitchen apartment drinking tea...
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