Media Metal Gear Solid Discussion Thread (NO FIGURES /CUSTOMS JUST GAMES) SPOILERS

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I seriously wonder who Venom was in Peace Walker. I'm just going to pretend it was the guy during the CQC tutorial at the beginning.
 
Well, I'm a bit happy that it wasn't just a straight forward story like Peace Walker's. In a sense, the ending showed a necessary transformation of Big Boss' persona. He's no longer the hero he was in MGS 3 and Peace Walker. Instead, he has turned into a truly evil man, who had no qualms about sacrificing an entire hospital of innocent people just to save his sorry ass. And not only that, but he robbed another man (the Medic) of his freedom, and turned him into a doppelganger.

But, what's truly disappointing about the ending, is that I wasn't actually playing as Big Boss. This game was supposed to show us his slow (keyword: slow) transformation into a "demon". His horn was supposed to grow as we progressed through the story, but there wasn't anything like that. I don't give a damn about Medic Snake and his ordeals. I mean, Big Boss probably tranqued this guy next to a porto-potty and fultoned him back to Mother Base in PW. Who cares about this dude, and why would you want to center a game around him? All in all, I felt like Kojima wasted my time with MGS V.

Where to start with this nonsense.

Yes, Big Boss became the bad guy, but it was done in such a terrible matter. Why did we have to play as this nobody character? Plastic surgery? Body double? C'mon, this is Soap Opera level writing. It would be one thing if Venom was an actual character like Raiden, but he's merely a Player's avatar... Raiden was too, but then claimed his own identity eventually and became his own character with a interesting backstory.

Liquid and Mantis being in this, adds absolutely no value to the game... whatsoever.

Volgin? :lol C'mon, and Kojibros defend this crap.

Inbred REX does nothing for the plot as well... it's a Metal Gear in the game just for the sake of it.

Ocelot, might be the biggest wasted character in the game... he's just this neutral, no personality good cop to Miller's bad cop. He's so disconnected from the other Ocelots is comical. Troy Baker was pretty awful, he only did his Joel voice.

Miller was irritating, but at least felt like a real person since he actually showed emotion.

Quiet, the only likable character in the entire game.



As for Kojima, he wasted our time alright. This game adds nothing to the franchise at all. You can remove it entirely, and it's still business as usual... I hate PW's story, but at least he finally got over the Boss.
 
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Going through chapter 2... At 51%.

I couldn't listen to Code Talker's tape anymore ... There's "parasite" in almost every sentence.
And Miller's dialogue with Code Talker about hamburger? Seriously ?
 
It really makes no sense to me why the vocal cord parasites spread host to host killing them.

Arent Parasites by nature encouraged to keep the host alive so they in turn can live to? Some parasites are actually good for you to have.

Why the parasites kill their own hosts is a big fail to me story wise. Make it a virus, something else. Not a parasite.
 
Parasites will kill people. They might keep you around for a long time to increase their longevity, but the host will be increasingly miserable. They can make you feel good at first so you don't get rid of them though.
 
Beat it a few days ago.

I love the gameplay. My biggest gripe is the story is non existent especially considering the character isn't Big Boss. That was extremely lame. They just plucked this guy out of a hat or what?
I'm stuck wondering if I missed something about this medic from ground zeros. What made him a suitable filler for Big Boss?

It's that ol iron man 3 mandarin feeling all over again
 
Can we talk about that weird car date Venom had with Skull Face?


:lol the music is kind of out of place but I really liked the silence and the similarity in the animations.

The idea is that Skullface and Big Boss are parallels, phantoms born out of the war with Cipher out for revenge. The parallels became ALOT stronger once you finish the game, and it all makes a bit more sense.
 
I thought he was just thinking something like, "Keep talking, fool. I'm going to mess you up as soon as we're away from your men." I have to re-listen to the tapes because I think I missed important story elements to understand Skullface's character better. That scene was really awkward to me, so I hope it was just my fault for not paying attention.

EDIT: Nevermind, I saw pturtle's explanation.
 
Skullface was not the villain I was hoping he would be.
Love the character design though. He sure looked a lot tougher and menacing. Another waste.
 
I didn’t mind that there wasn’t a boss fight with him since he was more of a cerebral villain, but it would have been awesome if there was a part with us getting captured and having to survive through his torture. Every Metal Gear has had a torture sequence except for this one.
 
Where to start with this nonsense.

Yes, Big Boss became the bad guy, but it was done in such a terrible matter. Why did we have to play as this nobody character? Plastic surgery? Body double? C'mon, this is Soap Opera level writing. It would be one thing if Venom was an actual character like Raiden, but he's merely a Player's avatar... Raiden was too, but then claimed his own identity eventually and became his own character with a interesting backstory.

Liquid and Mantis being in this, adds absolutely no value to the game... whatsoever.

Volgin? :lol C'mon, and Kojibros defend this crap.

Inbred REX does nothing for the plot as well... it's a Metal Gear in the game just for the sake of it.

Ocelot, might be the biggest wasted character in the game... he's just this neutral, no personality good cop to Miller's bad cop. He's so disconnected from the other Ocelots is comical. Troy Baker was pretty awful, he only did his Joel voice.

Miller was irritating, but at least felt like a real person since he actually showed emotion.

Quiet, the only likable character in the entire game.



As for Kojima, he wasted our time alright. This game adds nothing to the franchise at all. You can remove it entirely, and it's still business as usual... I hate PW's story, but at least he finally got over the Boss.

The good thing about MGS 2, is that Raiden actually had an interesting backstory that made us care about him. The Medic, on the other hand, was just some random MSF soldier who became Big Boss' body-double at the drop of a dime. For the twist, I was expecting Big Boss to be in a dream state, or that he hallucinated an important chunk of the story. I wasn't expecting the "Big Boss" in the game to be a fake.

And yeah, the other characters were mishandled. I thought that Paz' ordeal in Ground Zeroes, was far too over-the-top. But, her supposed death, and the way she died in Ground Zeroes served a purpose for the whole "revenge" thing. Was it really necessary to bring her back from the dead after such a dramatic end? Also, Ocelot does nothing, but raise a dog, and give Big Boss advice over the radio (I refuse to call that thing a codec).

I will have to disagree on Quiet, because I don't think there was a logical motivation - AT ALL, for why she followed Medic Snake. A few weeks before Medic Snake captured her, she tried to kill him in the hospital, as a loyal soldier of XOF. But, for no reason at all, she ended up trusting, and loving Medic Snake? :lol I mean, where did that come from? I don't buy the fact, that their relationship took over a year to develop, because when you weren't using her for missions she was locked away in her cell. And couldn't she have just spoken English to Big Boss at any time in the beginning and ended it?

I keep wondering why, Quiet couldn't have just gotten a pen and a notepad to warn Miller and Big Boss about the infection on Mother Base. Also, the pilot on Pequod should have known Morse Code from his training, so, Quiet could've just beeped in her position on the radio. In fact, she didn't have to talk at any time, when there were other ways to communicate.

As for Liquid, I really liked his cameo appearance. But, since we weren't actually playing as Big Boss, I felt like I was robbed of experiencing the true relationship dynamics between Liquid and Big Boss. The Third Child (Mantis) could've gotten his own backstory as well, even if it wasn't fleshed out. He appears and disappears at random, and then he's just gone completely :lol. Wtf.

For the main characters, Miller's the only one I liked in this entire game. You could actually feel his anger and deliberation in every word he spoke. Whoever wrote his lines, did it very well.
 
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I didn’t mind that there wasn’t a boss fight with him since he was more of a cerebral villain, but it would have been awesome if there was a part with us getting captured and having to survive through his torture. Every Metal Gear has had a torture sequence except for this one.

That's something else that bothered me. In MGS 3, Volgin was just as evil as Skull Face. But, we were granted this epic fight scene at the end, where you fight Volgin hand-to-hand, and have to face him in the Shagohod. It really felt worthwhile that you were battling this evil man to the death, and bringing him to justice.

But, for Skull Face, there wasn't even a prompt to pull the trigger - just a cutscene :lol.
 
@Solidus The medic was Big Boss' best soldier and threw himself in front of Big Boss to save him, so he wasn't that random. Did you mean that the medic didn't have the duality of both a proxy for the player and a fleshed out character like Raiden?

I'm not trying to be an apologist for the game. I know it's got a lot of problems and I understand if you, or anyone, are not fond of the game. I'm still on "new game hype" for my favorite series, so I'm probably wrong about things.
 
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