It is an improvement, but that fullset is still in stock. If it was seen as a drastic improvement I think it would have been gobbled up immediately.
People can say what they want about likeness, but anyone saying that isn't an amazing sculpt in regards to being a small human face can go piss up a rope. This man has amazing skills. The subtle skin texture and softness of the flesh. Brilliant!
Others may capture a likeness but very few can achieve this level of life to a sculpt.
I will never understand this mentality. I collect figures of movie and tv characters that I like, not realistic looking 1/6th scale humans. If the likeness is off it's a fail and an easy pass for my collection regardless of who sculpted/produced it or how detailed the sculpt/paint are. Detailing and texture is a different skill set than creating an accurate likeness. Texturing a sculpt is like a magic trick, Once you understand how it is done you can still appreciate the execution but it loses some of the magic. Anybody with a little patience and practice can recreate the textures most sculptors use on 1/6th scale heads. It's done with texture stamps like sanding sponges or tooth brushes, With practice you can create a fairly realistic skin texture with a can of aresol primer. Not knocking the artist as it does require practice and trial and error. The real talent and skill in sculpting portraits is in capturing the likeness of the subject. One only has to look at the multitude of heads that fail to do this to realize it is an ability that not everyone has. Even the best portrait sculptors don't hit every subject on the money. The majority of collectors voicing their opinions on this board are tending to lean more toward the realism being a more important component to a sculpt than the likeness. I find that sad as sculptors are starting to lean on texture to mask their inability to fully capture a likeness. I realize I'm in the minority but to each his own. No pissing up ropes necessary.
I need you on my side the next time Hot Toys gives us light-up translucent plastic Pop. We must revolt against the Hasbro-ification of high end collectables!If I want toys that look like toys I'll stick to 7" $15 specials.
I will never understand this mentality. I collect figures of movie and tv characters that I like, not realistic looking 1/6th scale humans. If the likeness is off it's a fail and an easy pass for my collection regardless of who sculpted/produced it or how detailed the sculpt/paint are.
I need you on my side the next time Hot Toys gives us light-up translucent plastic Pop. We must revolt against the Hasbro-ification of high end collectables!
I need you on my side the next time Hot Toys gives us light-up translucent plastic Pop. We must revolt against the Hasbro-ification of high end collectables!
I don't know why it's a hard concept for you to understand. You've been in the game long enough so you know the deal; high end 1/6 (& 1/4) is all based on fine detail.
Realism is part of the evolution of 1/6. I akways agree with you that likeness is a more important aspect than texture, but I feel the best sculpt's have both; and you right actually because texture CAN carry a sculpt a bit that falls short of a great likeness (IMO). Adam's vs. HT Jack Joker is a perfect example. I do agree that Adam achieved the better likeness but my choice is HT's sculpt. Lack of texture is passable for female characters but it just takes away from realism on male characters and looks toyish. I don't want my toys to look like toys when I'm paying this kind of money for them . If I'm paying HT-RM $$ on figures I want them to have all the features of contemparary high end 1/6 figs.
The hobby has evolved. HT left that texture-less look behind 6 years ago. If I want toys that look like toys I'll stick to 7" $15 specials.
I would rather have a sculpt that is really close to a likeness and is well executed, meaning it looks natural and has a great deal of verisimilitude, then one that has a great likeness that is clunky. Some of the other sculpting references people brought up in these PF threads are good examples of my point.
Likeness is subjective. Look at the countless postings in this thread and on this board, to see how many people have different opinions. I think the likeness on this is really good. Does that make me wrong? No. I just have a different opinion.
So extending this logic, you take issue with how Snyder-Man sculpts are just shown off and made available without any in-progress work so they could get input and rework them?I would just like to see sculptors push more for better likeness before commiting to the texturing. There seems to be a reluctance to rework a sculpt once the texture phase has happened.
Telling people who don't agree with you to piss up a rope suggest that other opinions don't matter? I agree that everyone has an opinon and there is only right and wrong for each individual.
I do agree with you yruh8n, likeness is the key ingredient that all others should revolve around but you can't totally ignor things like a more intricate paint app and texture. Even if these things aren't on your own personal hierarchy of what makes a sculpt good, I'm sure you should understand why they are important aspects to other folks. It's all part of where the hobby/art form is today.
Don't take him the wrong way brother. He's only jumping to RM's defense as you always do with for the Snyder's. Robbie empathizes with him because he understands how difficult sculpting a great likness on a tini-tiny little head is. There hasnt been the best response to Jules and I guess Robbie is getting fed up for & along with Rainman.