Rainman Artwork 2013 Pulp Fiction Project 2- Jules the Shepard

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Tweaks are definitely an improvement! Final proof will be in the paint up can't wait to see it :)
 
the headsculpt did improve...so i may actually just get the headsculpt...if the hair is a second piece...maybe just maybe i can wig it...:)
 
It is an improvement, but that fullset is still in stock. If it was seen as a drastic improvement I think it would have been gobbled up immediately.

I've got a feeling when the figure is shown in its full glory and beside Vince there will be a mad scramble for it.
 
IMO it's a subtle improvement, it could have went further but I'm glad Rainman even attempted it. There's some definite SLJ in there and I hope he pays attention when painting the eyebrows to not have them point upward at the end s and be so straight. that was really giving the original sculpt the Asian vibe.

I do think the eyes could be opened more but it's an intricate and impressive sculpt no matter which way you look at it!

Painted will reveal all, definite potential here though!
 
People can say what they want about likeness, but anyone saying that isn't an amazing sculpt in regards to being a small human face can go piss up a rope. This man has amazing skills. The subtle skin texture and softness of the flesh. Brilliant!
Others may capture a likeness but very few can achieve this level of life to a sculpt.

I will never understand this mentality. I collect figures of movie and tv characters that I like, not realistic looking 1/6th scale humans. If the likeness is off it's a fail and an easy pass for my collection regardless of who sculpted/produced it or how detailed the sculpt/paint are. Detailing and texture is a different skill set than creating an accurate likeness. Texturing a sculpt is like a magic trick, Once you understand how it is done you can still appreciate the execution but it loses some of the magic. Anybody with a little patience and practice can recreate the textures most sculptors use on 1/6th scale heads. It's done with texture stamps like sanding sponges or tooth brushes, With practice you can create a fairly realistic skin texture with a can of aresol primer. Not knocking the artist as it does require practice and trial and error. The real talent and skill in sculpting portraits is in capturing the likeness of the subject. One only has to look at the multitude of heads that fail to do this to realize it is an ability that not everyone has. Even the best portrait sculptors don't hit every subject on the money. The majority of collectors voicing their opinions on this board are tending to lean more toward the realism being a more important component to a sculpt than the likeness. I find that sad as sculptors are starting to lean on texture to mask their inability to fully capture a likeness. I realize I'm in the minority but to each his own. No pissing up ropes necessary.
 
I don't know why it's a hard concept for you to understand. You've been in the game long enough so you know the deal; high end 1/6 (& 1/4) is all based on fine detail.

Realism is part of the evolution of 1/6. I akways agree with you that likeness is a more important aspect than texture, but I feel the best sculpt's have both; and you right actually because texture CAN carry a sculpt a bit that falls short of a great likeness (IMO). Adam's vs. HT Jack Joker is a perfect example. I do agree that Adam achieved the better likeness but my choice is HT's sculpt. Lack of texture is passable for female characters but it just takes away from realism on male characters and looks toyish. I don't want my toys to look like toys when I'm paying this kind of money for them :lol. If I'm paying HT-RM $$ on figures I want them to have all the features of contemparary high end 1/6 figs.

The hobby has evolved. HT left that texture-less look behind 6 years ago. If I want toys that look like toys I'll stick to 7" $15 specials.
 
I will never understand this mentality. I collect figures of movie and tv characters that I like, not realistic looking 1/6th scale humans. If the likeness is off it's a fail and an easy pass for my collection regardless of who sculpted/produced it or how detailed the sculpt/paint are. Detailing and texture is a different skill set than creating an accurate likeness. Texturing a sculpt is like a magic trick, Once you understand how it is done you can still appreciate the execution but it loses some of the magic. Anybody with a little patience and practice can recreate the textures most sculptors use on 1/6th scale heads. It's done with texture stamps like sanding sponges or tooth brushes, With practice you can create a fairly realistic skin texture with a can of aresol primer. Not knocking the artist as it does require practice and trial and error. The real talent and skill in sculpting portraits is in capturing the likeness of the subject. One only has to look at the multitude of heads that fail to do this to realize it is an ability that not everyone has. Even the best portrait sculptors don't hit every subject on the money. The majority of collectors voicing their opinions on this board are tending to lean more toward the realism being a more important component to a sculpt than the likeness. I find that sad as sculptors are starting to lean on texture to mask their inability to fully capture a likeness. I realize I'm in the minority but to each his own. No pissing up ropes necessary.

I would rather have a sculpt that is really close to a likeness and is well executed, meaning it looks natural and has a great deal of verisimilitude, then one that has a great likeness that is clunky. Some of the other sculpting references people brought up in these PF threads are good examples of my point.

Likeness is subjective. Look at the countless postings in this thread and on this board, to see how many people have different opinions. I think the likeness on this is really good. Does that make me wrong? No. I just have a different opinion.
 
I will never understand this mentality. I collect figures of movie and tv characters that I like, not realistic looking 1/6th scale humans. If the likeness is off it's a fail and an easy pass for my collection regardless of who sculpted/produced it or how detailed the sculpt/paint are.

I think many people collect figures (aka resemblances) of movie and TV characters they like and not realistic 1/6 humans as you mentioned. So in a sense, we should remind ourselves that a 1/6 figure is not a 1/6 human, so likeliness will always be off in some angles or what not.

Not addressed to the quoted poster but I think the likeliness of this figure will be OK when put in context - the hair, the suit, standing next to Vince, standing on a PF stand, holding some PF 1/6 accessories, standing next to other 1/6 figures from other movies. Anyone who's seen PF will recognize the character. The likeliness is fine, its not perfect, but it is Jules. More importantly, its not the actually Jules, its Rainman's take on Jules. So we need to factor in the Rainman style and elements into the figure and like it for what it is. Or of course, you have the option to dislike it and accept that its not the Jules you wanted.
 
I need you on my side the next time Hot Toys gives us light-up translucent plastic Pop. We must revolt against the Hasbro-ification of high end collectables!

Don't forget the new 'sound features' there starting to add :slap no need for it. If I wanted gimmicks like that I'd buy neca figs
 
I need you on my side the next time Hot Toys gives us light-up translucent plastic Pop. We must revolt against the Hasbro-ification of high end collectables!



I'm always (usually :D :wink1: ) on your side my brother.

No Hasbro crap in our $200+ sets!

(I actually don't have a problem with appropriate light up features like Ironman and whatnot. I do have a problem with talking Robocops though :lol)
 
I don't know why it's a hard concept for you to understand. You've been in the game long enough so you know the deal; high end 1/6 (& 1/4) is all based on fine detail.

Realism is part of the evolution of 1/6. I akways agree with you that likeness is a more important aspect than texture, but I feel the best sculpt's have both; and you right actually because texture CAN carry a sculpt a bit that falls short of a great likeness (IMO). Adam's vs. HT Jack Joker is a perfect example. I do agree that Adam achieved the better likeness but my choice is HT's sculpt. Lack of texture is passable for female characters but it just takes away from realism on male characters and looks toyish. I don't want my toys to look like toys when I'm paying this kind of money for them :lol. If I'm paying HT-RM $$ on figures I want them to have all the features of contemparary high end 1/6 figs.

The hobby has evolved. HT left that texture-less look behind 6 years ago. If I want toys that look like toys I'll stick to 7" $15 specials.

To me the more realistic artist try to make these heads the easier it is to see the flaws in capturing the likeness. The recent Rock sculpt from Hot Toys is a good example. Plus there needs to be a balance. Ultra realistic skin texture loses some of it's punch when you get to sculpted hair, no matter how well it is executed. There is enough options out there for everyone to get what they like. As someone who has collected figures off and on since the sixtys accurate likeness is all I have ever looked for or wanted. Texture is great if that is what you like. I would just like to see sculptors push more for better likeness before commiting to the texturing. There seems to be a reluctance to rework a sculpt once the texture phase has happened.
 
I would rather have a sculpt that is really close to a likeness and is well executed, meaning it looks natural and has a great deal of verisimilitude, then one that has a great likeness that is clunky. Some of the other sculpting references people brought up in these PF threads are good examples of my point.

Likeness is subjective. Look at the countless postings in this thread and on this board, to see how many people have different opinions. I think the likeness on this is really good. Does that make me wrong? No. I just have a different opinion.

Telling people who don't agree with you to piss up a rope suggest that other opinions don't matter? I agree that everyone has an opinon and there is only right and wrong for each individual.
 
I would just like to see sculptors push more for better likeness before commiting to the texturing. There seems to be a reluctance to rework a sculpt once the texture phase has happened.
So extending this logic, you take issue with how Snyder-Man sculpts are just shown off and made available without any in-progress work so they could get input and rework them?
 
I was making a general statement based on an observation. Newer sculptors trying to make a splash here tend to put more effort into texturing than they do capturing the likeness. The treads that garner the most oohs and awws tend to be digital sculpts or traditional sculpts that are heavily textured. Both Rainman and iminime have shown reluctance in reworking a sculpt once it's reached the point of being textured. What is popular isn't always what is best over the long haul. If you are familiar with comics at one point Rob Leifeld was one of the most popular artist drawing comics. Other artist began emulating his style of ignoring the principles of human anatomy and proportion. Writing and interesting stories took a back seat to flashy art and the industry suffered for it eventually. I don't recall singling any artist out. Everyone has a different way of working. Some sculptors ask for and appreciate input, others like Rocco specifically request no critique. If sculptors like Snyder-man and Spenser want to throw out whatever they are working on without previews or input I suppose that is how they are comfortable working. This thread hasn't gotten far enough off topic and this discussion is probably better suited for your custom ettiquite thread.
 
I do agree with you yruh8n, likeness is the key ingredient that all others should revolve around but you can't totally ignor things like a more intricate paint app and texture. Even if these things aren't on your own personal hierarchy of what makes a sculpt good, I'm sure you should understand why they are important aspects to other folks. It's all part of where the hobby/art form is today.


Telling people who don't agree with you to piss up a rope suggest that other opinions don't matter? I agree that everyone has an opinon and there is only right and wrong for each individual.

Don't take him the wrong way brother. He's only jumping to RM's defense as you always do with for the Snyder's. Robbie empathizes with him because he understands how difficult sculpting a great likness on a tini-tiny little head is. There hasnt been the best response to Jules and I guess Robbie is getting fed up for & along with Rainman.
 
I do agree with you yruh8n, likeness is the key ingredient that all others should revolve around but you can't totally ignor things like a more intricate paint app and texture. Even if these things aren't on your own personal hierarchy of what makes a sculpt good, I'm sure you should understand why they are important aspects to other folks. It's all part of where the hobby/art form is today.




Don't take him the wrong way brother. He's only jumping to RM's defense as you always do with for the Snyder's. Robbie empathizes with him because he understands how difficult sculpting a great likness on a tini-tiny little head is. There hasnt been the best response to Jules and I guess Robbie is getting fed up for & along with Rainman.

I get where people are coming from with it. It just comes off as a little ridiculous when people try and defend a mediocre likeness by focusing on how detailed it is. My opinion also comes from being older and not having great vision anymore. Once I get 3 or 4 feet from a 1/6th scale head sculpt all the minute details go away and all that is left is the likeness. I guess that is selfish and self serving, but that is not an uncommon attitude in these parts? I get where Robbie was coming from I just thought it was a little extreme to go that route.
 
My opinion on this might have shifted a tad over the last couple of years, but nowadays I do really prefer likeness and scale first over any other benefits of having a high quality sculpt. But with Rainman (and I know I'm in the minority--not trying to debate, just stating my opinion) I'm in it for the fact that it's a nice work of art and looks great on the shelf as an interpretation of a character I like. If the likeness is slightly off, I chalk that up to artistic interpretation, and based on that, make my judgment. Worked well with Ra's IMO. Less well with Lector.
 
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Ehh, I'm not to sure about this one...tweeks look light. I don't see much done with the eyes either.
Guess I'll wait to see this in person before I decide what to do with it. :monkey2
 
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