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Super Freak
I liked being able to run freely up and down the stairs in the remake
I liked being able to run freely up and down the stairs in the remake
The awkward camera angles are what made RE challenging and engaging.
Like the angle when you enter the hallway right before you fight the first Licker in RE2. The camera is aimed at Leon/Claire but it's in perspective from outside the window like it's looking at you.
Takes me back when RE use to be fun.
And when weapons and ammo were cherished. In REmake, you REALLY had to delegate your bullets strictly on priorities especially if it's on hard.
Not only do you start back at the checkpoint, you start back with full lifeNow it's just "meh if I die, I'll just start at the entrance of this room and be right as rain..doo dee doo"
Not only do you start back at the checkpoint, you start back with full life
its a total jip
it encourages you to die on purpose so you never need to use a green herb
This game is just awful and a disgrace to the name "Resident Evil". It lacks story, the heroes are so confused the don't know what they are doing and why they are where they are, zombies are a comedy and not something to fear and the great villain is just as laughable as he is tragic in the worst way at the same time. I didn't know whether to laugh or to cry because of my frustration playing this totally bad game as far as it concerns the brand "RE".
I was hoping to end it as fast as possible because I couldn't stand it.
Capcom would better consider stop producing and developing RE seriously.
Well that 's about all lol
Well supposedly RE7 is currently being developed for Nex gen systems...Time will tell...
When was this confirmed?
Yeah, RE6 was the first and hopefully the last one to do this. It's just another example of how games these days hold the players hand.
Back in my day if I was stuck and couldn't progress, I either kept at it until i could advance and got a sense of accomplishment, or I reloaded a previous save and "suffered" through a part I already did...and that was punishing the players, giving them incentive to try harder. Youngins these days...it's all checkpoint this and CHECKPOINT that! poppycock! (please read previous paragraph in old man voice)
I remember my first playthrough of Code Veronica, by the time I got to the final fight with Alexia, I was so low on ammo it was impossible to finish the game and the only other save point I had was right before the fight with the Tyrant on the plane so i had to redo like half the game.
When was this confirmed?
supposedly....
I remember my first playthrough of Code Veronica, by the time I got to the final fight with Alexia, I was so low on ammo it was impossible to finish the game and the only other save point I had was right before the fight with the Tyrant on the plane so i had to redo like half the game.
That's what made the originals so great! You have to handgun it most of the game and only use shotgun shells and above only on priority enemies.
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