Anyone??
I prefer the helmet a bit lower. Lowered it about 2mm and adjusted/cut the slots on the rubber grommet sonthe helmet sits forward more too.
SSC does not double box. BBTS does.
Subtle and all that it is...raising the dome up a tad improves the overall look...
Stock and modified.
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But i still don't understand why they sculpted the tusks pointing downwards...it's like they were looking at the reference material upside down...and just went with it...again all baffling..
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Yeah that does look a lot better, and somehow makes the mask seem not quite as long too. Although it also feels to me like the dome doesn't sit forward as much as it should. And you can see it in your profile comparison as well.
Here's my modded dome. Shaved a little bit off of the rubber insert and moved it back some so the helmet sits lower and more forward. It can still be positioned to show a little more brow if i wanted.
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Clearly the HT designers followed the upper tubing to aim the tusk incorrectly because, in the movie, the tusks follow from the lower tubing...
I added redlines to matrix's comp for emphasis:
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That's a great solution. Next time I have the head off the figure, I'm going to do that. Even though the dome hovering a bit higher is okay for ESB, I do always want it to sit a bit lower than stock.
It's a bummer about what Matrix mentioned - that the tusk rails are part of the main sculpt, and not separate like on the ANH/RO sculpt. Big job to fix that "break" in the tusk rail. Even repositioning the tusks was trickier than I thought it'd be.
I'll repost this from me unpacking mine. I guess I got very lucky? Maybe the person responsible gluing the mask together is high as a kite every day
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