Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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I do recall a scene where the hero sits in a jeep for an extended period of time while a guy with Leprosy pontificates about world affairs and remains silent the entire time, and then a musical piece kicks in.

And this is the guy leading the charge of game designers :lol
 
It's funny that you said recently that Kojima is like the only auteur within the industry. You got other big names out there that had a few highly successful releases while never achieving the fame of the man that brought you inappropriate crotch grabbing, dreams of turd robots and the ruination of the quintessential female heroine of the last decade by turning them into an AI.
 
Parasite Suit fully upgraded with the Armour Mist fully upgraded makes the extreme mission easy

What the hell does that thing even do. It tells you you need parasites so it works. How do you get parasites and what does the suit do. I'm literally on the last mission, shouldn't I know what this thing does already?
 
Never bothered to upgrade the Parasite suit because you would need to do the skull bosses over and over again just enough to gather what you need. Just used the stealth camo which is enough really.
Never tried the Mist option, i guess it depends how long it's active. Stealth Camo was longer active than the stealth option on the Parasite suit. So i thought the Mist was the same thing, not worth it when
you don't have Quiet to assist you with the best Sniper Rifle if you need to do the bosses more than once.
 
Metal Gear Solid V: The Phantom Pain & Ground Zeroes

What the hell does that thing even do. It tells you you need parasites so it works. How do you get parasites and what does the suit do. I'm literally on the last mission, shouldn't I know what this thing does already?

It gives you the abilities of the skulls

You have a mist capsule, an armour capsule and a stealth capsule.

The mist one creates mist and makes it harder for the enemies to see you for a duration of time. The armour gives you that rock like armour they have and the stealth gives you stealth (can only get A rank with the stealth capsule)

To get the capsules you have to extract the skulls when you fight them. Can't remember in what order but I think the first encounter is mist, second is armour and the last encounter is stealth
 
Parasite Suit fully upgraded with the Armour Mist fully upgraded makes the extreme mission easy

Oh. I haven't really bothered to collect those parasite capsules. I have some of those, but haven't used those. I just used Infinity bandana and that best rank combat suit or whatever that heavy armour is.

That is rather lame episode, but now it's done and done for good.
 
kojima didnt fail us KONAMI did

So, from those comments, fans are still placing the blame solely on Konami? Here's what doesn't make sense to me- Konami gave Kojima a significant budget, over 5 years of development time and luxury (traveling, public appearances, heck- a ******* hour-long TV show in his honor) and they're the villain now? Over half a decade of game development and our dear fluffy lord isn't responsible for the final product? Please.

History has thought us that there are plenty of movies with absolutely torturous, grueling development- under-budgets, tensions between crew, disagreement with studios, etc and they made it work one way or another. Look up movies such as Donner's Superman, The Terminator, The Thing, Robocop, Predator, Batman: Mask of the Phantasm etc are just some of the movies where they had no right to be as good as they were based on how bad the behind the scenes were. And somehow Kojima, with his lavish lifestyle and penchant for having things his way, is completely oblivious that the game ended up this bad. Bullspit.
 
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This list is too kind, but check out the comments.



This Skyler guy knows what he's talking about.

"If it would've taken Kojima another 2 or 3 years to 'complete' this game, there's something wrong with the way he was working on it. You don't start working on a game as early as 2010 (Kojima was tweeting about doing the jeep mo-cap for the game that long ago) and only have it 50% of the way done by 2015. That's ridiculous. A lot of the blame should fall on him, too. He seemed more interested in making Silent Hills and tweeting about his breakfast every day while he was traveling all over the world doing nothing for the past several years than he was with actually finishing MGSV."
 
So, from those comments, fans are still placing the blame solely on Konami? Here's what doesn't make sense to me- Konami gave Kojima a significant budget, over 5 years of development time and luxury (traveling, public appearances, heck- a ******* hour-long TV show in his honor) and they're the villain now? Over half a decade of game development and our dear fluffy lord isn't responsible for the final product? Please.

History has thought us that there are plenty of movies with absolutely torturous, grueling development- under-budgets, tensions between crew, disagreement with studios, etc and they made it work one way or another. Look up movies such as Donner's Superman, The Terminator, The Thing, Robocop, Predator, Batman: Mask of the Phantasm etc are just some of the movies where they had no right to be as good as they were based on how bad the behind the scenes were. And somehow Kojima, with his lavish lifestyle and penchant for having things his way, has no idea the game will be this bad. Right.

:lecture

The company gives you a time table and a budget... if you don't fall under the constraints of that, then it's all on you. MGS4's budget was 60 million and it doesn't feel incomplete, not even in the slightest. You see the money from the very beginning, all the way through. Not to mention, the world felt way more alive, and visually stimulating. It's amazing that game is almost 10 years old and looks 10x better. If they didn't adopt the dumb ****ing sandboxes, maybe the same would of been "complete."

MGS has always been a well constructed piece of military gaming, designed around linear gameplay and heavy narratives... then we go to open world, which has nothing in it whatsoever... aside from a checkpoint or outpost every mile or so. The game would of been much shorter if you didn't have to submit to hours and hours of travel time (with absolutely no random events in between mind you) Not to mention AI that's PS1 bad. From a gameplay perspective, the only real step forward was bullet drop.
 
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:lecture

The company gives you a time table and a budget... if you don't fall under the constraints of that, then it's all on you. MGS4's budget was 60 million and it doesn't feel incomplete, not even in the slightest. Not to mention, the world felt way more alive, and visually stimulating. It's amazing that game is almost 10 years old and looks 10x better. If they didn't adopt the dumb ****ing sandboxes, maybe the same would of been "complete."


As much as I don't like MGS4, it's clearly the superior game in every regard and like you said, it even looks better. Whatever crap that went on between those two, it's not Kojima who will bear the loss, it's Konami. It's their money going into those Kojima Nation where people sing his name on air, they paid for his lavish trips, research and so on and picked up the tab. Now I'm not taking sides with Konami, but saying it's their fault we got such a repetitious, uninspired game is certainly unwarranted and shallow. Even Chapter 51 could not have saved the game, it's still a spectacular mess.
 
This Skyler guy knows what he's talking about.

"If it would've taken Kojima another 2 or 3 years to 'complete' this game, there's something wrong with the way he was working on it. You don't start working on a game as early as 2010 (Kojima was tweeting about doing the jeep mo-cap for the game that long ago) and only have it 50% of the way done by 2015. That's ridiculous. A lot of the blame should fall on him, too. He seemed more interested in making Silent Hills and tweeting about his breakfast every day while he was traveling all over the world doing nothing for the past several years than he was with actually finishing MGSV."

That should be on the boxart. :rotfl
 
As much as I don't like MGS4, it's clearly the superior game in every regard and like you said, it even looks better. Whatever crap that went on between those two, it's not Kojima who will bear the loss, it's Konami. It's their money going into those Kojima Nation where people sing his name on air, they paid for his lavish trips, research and so on and picked up the tab. Now I'm not taking sides with Konami, but saying it's their fault we got such a repetitious, uninspired game is certainly unwarranted and shallow. Even Chapter 51 could not have saved the game, it's still a spectacular mess.

Chapter 51... ugh. Again, the man can't stop reusing old assets or old characters. Liquid and Mantis has no purpose in this and were purely fan service for older fans having identifiable characters, as well as reusing REX's likeness yet again for the fourth time (RAXA, Gekkos and Granin's design)

From MGS3 onward, is there any character that ever lived up to the Boss or had bosses that were as interesting as the Cobra Unit? MGS4, MPO, PW and V have absolutely nadda. There's no substantial characters that really stuck out whatsoever. You got Cunningham, GENE, Hot Coldman (ugh what a ****** name) Paz, Huey, and Skullface and these characters feel incredibly inconsequential. Miller is the only one I believe that didn't just feel like filler for a game's cast. Miller is your support who feels very much like he's a larger cog in the MGSverse. As for mechs, I would say the Shagohod, but anything after RAXA is just an uninspired mess. It had REX's head, but at least it was derived from tech from the era and it had an interesting delivery system much like the Shagohod's.

MPO didn't have earth shattering characters, but at least it felt like a natural progression of the story and still felt like it was in the same "world" from Snake Eater. Something got lost in the shuffle post MGS3. There's this invisible Aether that was no longer there in the games.

MGS3 felt very much like MGS2, albeit a different setting and characters of course, but it still had that same director formula. MGS4 had a little bit of that, but I can tell there was a drop off in quality. Kojima tried to make it a huge epic, and failed miserably with it's disjointed story and lazy crutch plot devices. Though still after V, it could of been much worse.
 
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RAXA felt really organic to the story, it's something clunky yet any good game designer should be able to make it a credible threat in both story and gameplay. It certainly looks like the natural predecessor to the TX-55 and Metal Gear D.

I guess the D stands for D.I.C.K as Dr Madnar gave Big Boss the worst tech imaginable, based on the logic of the prequels now. It just doesn't add up.

Heck, I'd love some MPO figures now. :lol
 
I still can't believe people are trying that hard to act like MGS V was a real master piece and had nothing wrong, it's very easy to tell something is up with the game and everything listed here is why the game is a true train wreck. 5 years and we get this? I swear Kojima was just doing it as a last troll to everyone - the fans, Konami, the critics, such a lacking game.

The fact that the game is incomplete, has no story, is empty (this makes me wonder if the fanbase has touched anything outside of MGS, namely other sandbox/open world games because you can't find it that great) and as Pliss mentioned, re-use of older game assets. More importantly is the game lived up to nothing at all. I want to point that out that every other game in 2015 that fans love but had problems, no one went this berserk over. Pathetic.
 
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