Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Well Big Boss going from hero to villain was the plan long before Breaking Bad ever existed, I think he might be inspired how it happened, and the way the writers handled it, but I don't think he's ripping off anything. Otherwise Tarantino is nothing but a thief, and deserves no credit for most of his films.

As long as Kojima molds all these "inspirations" into something original, then he deserves nothing but credit. If he blatantly starts ripping off these shows though, then that would be another story.

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By all means, I hope you're right.
 
I find Kojima's tweets interesting:





It's a bit worrying that Kojima seems to be taking inspirations by mentioning the things he's interested in. While he never compared TWD to MGS, he did likened MGSV to Breaking Bad. While I've never watched both of these shows and please correct me if I'm wrong, but such statements of fascination doesn't seem to come from someone who comes off as great write but rather as if someone trying to rip off whatever that is a current hit with the public.

Well, MGS on the whole is arguably just an amalgamation of movie themes that Kojima thought would be "cool" to put into video games. But, whereas the other games in the series are comparable to blockbuster movies, he likened the pacing of MGS V to a TV show. So, it doesn't surprise me the least, that he has now taking inspiration from shows like Breaking Bad and TWD. Practically everything that we've witnessed in Ground Zeroes and seen in the TPP trailer have pretty much confirmed this.

It's funny how Kojima has always wanted to enter into the big-leagues of celebrated directors, and he probably views himself as the Steven Spielberg of cinematic-based video games. But, he has yet to actually produce something original of his own. Even the the themes of MGS 1 (with the genetically "superior" and "inferior" brothers) was a direct rip-off of Twins with Arnold and Devito.
 
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What I like about her character is she's tough, and really just as intimidating as any male character in gaming and it doesn't come off as forced. I hate how most developers are creating female leads today just to prove a point, and then have to discuss it in every interview.


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A bit late with this one, but I feel that this has to do with Kojima literally not mapping out the full extent of her character. Basically, Kojima has gone on record to say that a lot of her character wasn't really planned, and sort of just developed naturally as production in the game (MGS3) went on.

I will disagree with the early notions that Big Boss feels like a mishmash of Snake and Raiden. Snake always came across to me as the classic Hollywood anti-hero, complete with one-liners and the constant womanizing (MGS1 and MGS4 made this very obvious). He also tends to philosophize more than the other two and while he's no science geek, he's still well-acquainted with worldly matters. Raiden may have been a bit derpy, but he was savvy with general world knowledge and even in MGR this is pretty evident (which fit with Rose's character concept as a "normal" woman to complement Raiden). I always thought that Raiden's naivety came from the mindscrew that was Big Shell and the S3 plan. Big Boss on the other hand always felt like a super naive than the other two, and his expertise mostly lied in military-oriented topics such as guns or sociopolitical events relating to warfare and revolutions. The guy barely showed any decent worldly knowledge outside of military topics, tended to be more sympathetic towards his enemies (less talky or snarky too), and he's actually the least savvy in terms of normalized social interactions compared to Raiden and Snake.

Honestly the whole "Jack" thing is pure coincidence. Raiden and Rose were given their respective names as a romantic homage to Titanic's Rose and Jack. In Big Boss's case, John is his real name (so the whole John Doe thing is sort of meant to be ironic), and Kojima has gone on record to say that "Jack" was just his personal nickname that was used by The Boss. Considering that Big Boss' personality traits seems very Japanese-inspired in its execution and humor, this isn't much of a surprise as using personalized nicknames are fairly common in Japanese works, often as a significant way of showing how close the characters are (The Boss and Big Boss in this case). I think one of the main issues with Big Boss's personality is that by allocating this sort of anime-esque naive would-be hero personality (unlike Snake's more snarky/gung-ho action hero type or Raiden's worldly savviness and self-indulgence), it's a little harder to transition the character from hero to full-on bad guy.

Still, for all the complaints leveled towards PW here (seriously, the game presented some interesting stuff for BB and I felt it wasn't all just fun and games), I honestly thought it provided the best transitional phase Big Boss since it showed his militaristic side and how much of a realist he is compared to Snake's more liberal mentality. Just look at Snake's final speech in MGS2 a lot of it tends to contradict BB's more conflict-oriented mentality.
 
A bit late with this one, but I feel that this has to do with Kojima literally not mapping out the full extent of her character. Basically, Kojima has gone on record to say that a lot of her character wasn't really planned, and sort of just developed naturally as production in the game (MGS3) went on.

I will disagree with the early notions that Big Boss feels like a mishmash of Snake and Raiden. Snake always came across to me as the classic Hollywood anti-hero, complete with one-liners and the constant womanizing (MGS1 and MGS4 made this very obvious). He also tends to philosophize more than the other two and while he's no science geek, he's still well-acquainted with worldly matters. Raiden may have been a bit derpy, but he was savvy with general world knowledge and even in MGR this is pretty evident (which fit with Rose's character concept as a "normal" woman to complement Raiden). I always thought that Raiden's naivety came from the mindscrew that was Big Shell and the S3 plan. Big Boss on the other hand always felt like a super naive than the other two, and his expertise mostly lied in military-oriented topics such as guns or sociopolitical events relating to warfare and revolutions. The guy barely showed any decent worldly knowledge outside of military topics, tended to be more sympathetic towards his enemies (less talky or snarky too), and he's actually the least savvy in terms of normalized social interactions compared to Raiden and Snake.

Honestly the whole "Jack" thing is pure coincidence. Raiden and Rose were given their respective names as a romantic homage to Titanic's Rose and Jack. In Big Boss's case, John is his real name (so the whole John Doe thing is sort of meant to be ironic), and Kojima has gone on record to say that "Jack" was just his personal nickname that was used by The Boss. Considering that Big Boss' personality traits seems very Japanese-inspired in its execution and humor, this isn't much of a surprise as using personalized nicknames are fairly common in Japanese works, often as a significant way of showing how close the characters are (The Boss and Big Boss in this case). I think one of the main issues with Big Boss's personality is that by allocating this sort of anime-esque naive would-be hero personality (unlike Snake's more snarky/gung-ho action hero type or Raiden's worldly savviness and self-indulgence), it's a little harder to transition the character from hero to full-on bad guy.

Still, for all the complaints leveled towards PW here (seriously, the game presented some interesting stuff for BB and I felt it wasn't all just fun and games), I honestly thought it provided the best transitional phase Big Boss since it showed his militaristic side and how much of a realist he is compared to Snake's more liberal mentality. Just look at Snake's final speech in MGS2 a lot of it tends to contradict BB's more conflict-oriented mentality.

Originally The Boss was supposed to be an older a Male character in MGS2 right? Most of what Kojima had in store for him carried over to MGS3, maybe that's why she came off very masculine.

I agree, while PW is my least favorite of the series, it really gave Big Boss a distinct personality, especially listening to the tapes, you really get to learn a lot about him. I hope TPP really expands on that. Now with Kiefer voicing him he's definitely going to feel like his own character.


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Originally The Boss was supposed to be an older a Male character in MGS2 right? Most of what Kojima had in store for him carried over to MGS3, maybe that's why she came off very masculine.

I agree, while PW is my least favorite of the series, it really gave Big Boss a distinct personality, especially listening to the tapes, you really get to learn a lot about him. I hope TPP really expands on that. Now with Kiefer voicing him he's definitely going to feel like his own character.


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Yeah, originally the role of "Big Boss's mentor" was meant to be a male antagonist called "Old Boy" in MGS2. The character got scrapped, and while Old Boy's general concept as an elderly man would later spawn The End in MGS3, the role of Big Boss's mentor was given to The Boss, the idea being that she'd have a maternal aspect to her role. The fact that The Boss was developed with the mindset of possessing an idealized version of Solid Snake's beliefs might have also helped in really shaping her into such a great female character.
 
I didn't know Kiefer Sutherlandhad has a twin sister! Let's just hope it doesn't make it's way into TPP. Brr..
 
I would be happy if Kojima took inspiration from Breaking Bad. There's not much story-wise that he can rip off, other than learning to do a great job in gradually changing a sympathetic character to evil. Ryan, I would highly recommend watching "Break Bad!"

I said before that I really liked how Peace Walker gave him a further distinct personality. I have to listen to the tapes again, because I liked them when I first heard them. I think Peace Walker came out around Exam time, so I was studying while listening to them. I never watched "Titantic," and didn't know about that MGS2 Boss history, so I appreciate the info!
 
I would be happy if Kojima took inspiration from Breaking Bad. There's not much story-wise that he can rip off, other than learning to do a great job in gradually changing a sympathetic character to evil. Ryan, I would highly recommend watching "Break Bad!"

I said before that I really liked how Peace Walker gave him a further distinct personality. I have to listen to the tapes again, because I loved them when I first heard them. I think Peace Walker came out around Exam time, so I was studying while listening to them. I never watched "Titantic," and didn't know about that MGS2 Boss history, so I appreciate the info!

I keep hearing good things about it so I will, thanks for the recommendation!
 
Well Big Boss going from hero to villain was the plan long before Breaking Bad ever existed, I think he might be inspired how it happened, and the way the writers handled it, but I don't think he's ripping off anything. Otherwise Tarantino is nothing but a thief, and deserves no credit for most of his films.

As long as Kojima molds all these "inspirations" into something original, then he deserves nothing but credit. If he blatantly starts ripping off these shows though, then that would be another story.


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People say that games like The Last of Us are 100% original, and for me its hard to find something really original in that game :lol

its just my opinion :monkey3


He is one of the few that gives a **** about story so I respect the guy, I'm hoping to see better developed games in the future, less CoD more Metal Gear/The Last of Us/Far Cry or anything high quality
 
People say that games like The Last of Us are 100% original, and for me its hard to find something really original in that game :lol

its just my opinion :monkey3


He is one of the few that gives a **** about story so I respect the guy, I'm hoping to see better developed games in the future, less CoD more Metal Gear/The Last of Us/Far Cry or anything high quality

Yea, I’m with you on that, the story is straightforward, the game is really about Joel and Ellie though, but I think that game had a ton of flaws some people are okaying with ignoring.
 
Yeah, you know... I think The Last of Us should be a standard quality for modern video games, there are too many ****** video games out there... its terrible, now I buy 3 maybe 4 games

A YEAR

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:lol maybe its just me I don't have as much time to play as I used to
 
Ryan, that's because Henry's more of a woman than me and Solidus calls me Rachel for God's sake :cuckoo:

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among other things :lol
 
You're not alone. The only games I had interest in is Ground Zeroes and Arkham Knight this year. I didn't buy any games last year, but I rented some. Hopefully we'll see some awesome stuff announced at E3!
 
The main games I wanted this year was GZ, watch dogs and infamous. Watch dogs doesn't look as Interesting, infamous I hear is only Ok.

The only games lookig to not disappoint are the indies. Can't wait to get my hands on hyper light drifter and transistor!
 
The main games I wanted this year was GZ, watch dogs and infamous. Watch dogs doesn't look as Interesting, infamous I hear is only Ok.

The only games lookig to not disappoint are the indies. Can't wait to get my hands on hyper light drifter and transistor!


inFamous was great! Many complained it was too short, I thought the length was fine. If you played previous titles, its just another great inFamous game. The Order 1886 looks very promising.
 
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