pturtle
Super Freak
- Joined
- Jun 21, 2013
- Messages
- 10,289
- Reaction score
- 36
Ishmael is BB subconscious.
Yup, one of many “those that don’t exist” that we’ll be seeing in TPP.
Ishmael is BB subconscious.
I would prefer the wall knock return, but everything else literally isn’t necessary, they won’t enhance the gameplay in anyway.
Yeah that too, but also the other 2, those features were fun, and this game is already super fun, more fun couldn't possibly hurt.
In fact, I don't remember actively using the box in any of the previous games, maybe in ghost babel where they force you to use 3 different boxes for a while but nonetheless it's a fun feature to have.
Rations have been replaced in purpose, with a magic spray, which for all intends is more realistic than food healing you instantly but rations could still be there as a mean to regain health but slower.
No I meant the spray is ok, but it doesn't need to replace the rations altogether, there's still room for them.
If Kojima was aiming for realism, I think a better choice would have been to make you find cover or a safe spot and make an animation where BB somehow patches himself up, and maybe that will affect your movement somehow, that would have been real cool for harder difficulties.
Ishmael is BB subconscious.
No I meant the spray is ok, but it doesn't need to replace the rations altogether, there's still room for them.
If Kojima was aiming for realism, I think a better choice would have been to make you find cover or a safe spot and make an animation where BB somehow patches himself up, and maybe that will affect your movement somehow, that would have been real cool for harder difficulties.
Yeah that too, but also the other 2, those features were fun, and this game is already super fun, more fun couldn't possibly hurt.
In fact, I don't remember actively using the box in any of the previous games, maybe in ghost babel where they force you to use 3 different boxes for a while but nonetheless it's a fun feature to have.
Rations have been replaced in purpose, with a magic spray, which for all intends is more realistic than food healing you instantly but rations could still be there as a mean to regain health but slower.
My point being I guess, the whole game doesn't need to be ALL dark and ultra realistic, sure it will reach rough moments, but there needs to be some levity along the way.
Shame, I liked the scene of him near crying on the helicopter, so if it was cut out, that was a bad move.
I for one actually miss the insanely long cutscenes from MGS3/MGS4, this especially should have had them considering the games length.
I really dont see how motherbase's destruction was not done as a mission, how and why would you not make it playable?
And yeah, the fact Ishmael gets blown back from the firey Vulgin seems to show that he isn't real. So really, Big Boss has been traumatised by the things he'd seen in Ground Zeroes and has developed a Tyler Durden-esque alter ego to pick him up from where he's gotten to, I think it will be Ishmael that leads him into his dark self and makes the person he is in MG/MG2
Was just watching the first 5 minute trailer we got for TPP, and found it weird how many scenes didn’t make it in to GZ.
This scene here, with Big Boss looking out the chopper got me thinking that he won’t go into the coma due to the Helicopter crash.
Shame, I liked the scene of him near crying on the helicopter, so if it was cut out, that was a bad move.
I for one actually miss the insanely long cutscenes from MGS3/MGS4, this especially should have had them considering the games length.
I really dont see how motherbase's destruction was not done as a mission, how and why would you not make it playable?
Shame, I liked the scene of him near crying on the helicopter, so if it was cut out, that was a bad move.
I for one actually miss the insanely long cutscenes from MGS3/MGS4, this especially should have had them considering the games length.
I really dont see how motherbase's destruction was not done as a mission, how and why would you not make it playable?
I've been thinking about that too, there are a few things in the middle that we haven't seen
I am surprised that so many people wanted to play that. It was obvious that the mission was over for me, and the cinemetic style is part of metal gear so I expected that to be a custscene and nothing more.
I’m sure we'll get bigger and much better action scenes in TPP
Well said. I think MGS has always grounded itself as a light-hearted military series with comic book style storylines and villains. I'm not sure if it's a good analogy, but compared to the previous games, GZ feels a bit more like "The Punisher", since it's going for an ultra dark, ultra violent, and realistic take on the plot. Moreover, Chico's tapes were very disturbing, to say the least. That said, it would have been nice if we could at least have fun with the guards and do some goofy things in the games. Back in MGS 4, I loved using cardboard boxes to sneak up behind enemies and making them pee their pants with the corpse camo . But, Ground Zeroes seems to be stripped of all comedic relief and figuratively speaking, it left a weird taste in my mouth.
I realize that I've argued that Kojima should tone it down with the strange Japanese humor from MGS 4 and PW. But, I really didn't want him to extremes like this. I really do hope that he back-peddles a bit and does things a little differently in TPP.
I believe that this game relied too heavily on pre-mission tapes to fill in the gaps between the events of PW and Ground Zeroes. Those would have made for some great cutscenes.
Such missed opportunities.
He used camp and tragedy at the same time, he did things that others though can't me done just because no one tried (losers..) so I think this will work out just fine