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You are very mistaken. Having scans doesn't do all the work for you, at best you get a mesh you have to retopologize, in most cases you can only use the mesh for reference. They probably couldn't scan most props anyways and could only go off reference photos, which is pretty standard. Besides that, setting up the materials these days to be physically based is going to be more work than before. Then there's stuff like the environments which are way more complex as well which require a lot of work and there's nothing even to scan for that.
Then there's stuff like animation systems which have come a long way with how things are blended together along with using physics systems integrated with pre-made animations to get things more realistic.

Many games certainly could be done with a smaller team if they weren't under some kind of big corporate control, but it's not a case that any game these days could be done with 20 people if there wasn't a problem like that. Things get more complex over time, it's as simple as that.
 
I didn't say it did all the work? Just that it is no more difficult that building them from the ground up. Graphics move on with hardware, it's natural. Most AAA games will have very polished visuals and still include plenty of content, it is no excuse. This game incudes barely anything when you really look at it.
 
That's a myth, any AAA game can be done by 20-30 competent people in 2 years max.
Unfortunately when big bucks are required there are always lots of needless complications created by knee-deep in fear producers.
Like everything else, it's a vicious cycle of stupid.


20 people would be good number 15 years ago but now? no way, today's teams shouldn't have 600 people and that will become a problem in this generation but the reality is that in the past few years individual roles started to become more specialized, 15 years ago it would be the same artist who created the texture, the lighting and the effects, just one guy. Today you would have two lighters, one for interiors, one for exteriors, and then one guy is in charge of the sun, so it's more and more expertise.
 
I didn't say it did all the work? Just that it is no more difficult that building them from the ground up. Graphics move on with hardware, it's natural. Most AAA games will have very polished visuals and still include plenty of content, it is no excuse. This game incudes barely anything when you really look at it.

And you're still wrong, even starting from scans the targeted quality will take much longer to make than the models they did for Battlefront 2. Even with scans and reference photos they will probably do more from scratch than the entire Battlefront 2 game had. As for how much time it takes, look at some recent AAA games like Battlefield 4, Halo Collection, Driveclub, etc. which took months after their release dates to get functional. This game has 2 1/2 years at best for development time, my guess is that they cut possible features so that they could be sure to get it out on time without having bugs for months after the release.

The pricing on games is not good though--for instance compare Grand Theft Auto V with something like Evolve. GTA V definitely had way more content and work put into it, yet they cost the same. Or games like Skyrim which offer hundreds of hours of gameplay, yet something like The Order: 1886 only has like 6 hours of gameplay. Games should be priced better. Perhaps Battlefront is only worth a $40 game comes out. But it's not a case that it's easier for them to make than Battlefront 2, it's definitely more, it's a matter that games take much more work to make these days.
 
Sullust?
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Maybe they will be in the dlc for TFA.

I saw this up for PO on Amazon, but am definitely waiting for some video and reviews before buying.
Nope I asked about exact thing to a Developer after I saw the gameplay at Celebration and he said the first order aren't in the game at all that includes the Jakku DLC. it's only Rebels and regular Stormtroopers.
 
Well, considering that in the trailer it has the old Star Destroyer and X-Wing crashed on the planet, then it makes sense it would have the old Stormtroopers as well.

It's possible though that Jakku might not be a desert planet though---that the battle that happens there causes devastation that makes it a desert.
 
NO IRONSIGHTS, SQUADS, OR CLASSES IN STAR WARS: BATTLEFRONT

In a galaxy far far away, no one had corrective lenses.

BY: SETH TIPPS
MAY 8, 2015
Fans who were expecting Star Wars: Battlefront to reboot the popular shooter series with all the trappings of its modern cousins might be in for a surprise, as DICE Executive Producer Patrick Bach has revealed the game won't include some familiar features like aiming down sights, squads, and classes.



"There are no ironsights in Star Wars, on the ordinary blasters," Bach said in an interview with Official Xbox Magazine. "You have scopes on some rifles, but there are no ironsights." This means players will be firing from the hip like real Stormtroopers unless they have a scoped weapon. It's easy enough to remember games before ironsight aiming, but these days it's hard to imagine an online shooter without squads.


Star-Wars-Battlefront-2_medium.jpg





In place of squads, Battlefront is getting its own unique "Partners" system that gives both players vision of the other on the UI, lets them spawn at the other's location, and even gives them access to items the other has unlocked. Without classes, players are free to create their own loadouts using whatever items they've purchased with XP or unlocked by leveling up.

"We’re not taking into account what we've done before, because I think that would be disrespectful to the fans, and to what we’re trying to achieve here," Bach explained. "A lot of the things you saw in the game have nothing to do with anything we've done before. Some features of course resemble [our other shooters], because we want to make the best possible shooter, but in general we've tried to do something completely unique."

Star Wars: Battlefront will arrive for PlayStation 4, PC, and Xbox One on November 17, 2015.
 
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