Re: Metal Gear Solid V: The Phantom Pain
^Did you intentionally make that double post, or is it a forum glitch?
^Did you intentionally make that double post, or is it a forum glitch?
^Did you intentionally make that double post, or is it a forum glitch?
All of that sounds like great news to me, there's a lot of things I like there.
koji could re-release MGS3 and id still buy it, haha
Glitch haha
To summarize the interview:
- Cut-scenes will be executed without a single cut, like how plays are filmed.
- AI is be vastly improved, and was "dumb as hell" during the TGS demos.
- Weapons will be based off of weapons found in the 1980's.
- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.
- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.
- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.
- Jumping is a context sensitive action.
- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)
- iDroid wills serve as the main menu and player cannot mvoe will using it.
- Books will not make a return, but the game will still be full of jokes and stupid missions.
- The "!" will return.
- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.
- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.
- the story will be more like an TV show and not like a movie.
- DLC is an idea, but it is not Kojima's priority.
- The next gen versions will have better graphics, and extra features, and 60 fps.
- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.
Hope this info is useful!
Glitch haha
To summarize the interview:
- Cut-scenes will be executed without a single cut, like how plays are filmed.
- AI is be vastly improved, and was "dumb as hell" during the TGS demos.
- Weapons will be based off of weapons found in the 1980's.
- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.
- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.
- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.
- Jumping is a context sensitive action.
- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)
- iDroid wills serve as the main menu and player cannot mvoe will using it.
- Books will not make a return, but the game will still be full of jokes and stupid missions.
- The "!" will return.
- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.
- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.
- the story will be more like an TV show and not like a movie.
- DLC is an idea, but it is not Kojima's priority.
- The next gen versions will have better graphics, and extra features, and 60 fps.
- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.
Hope this info is useful!
I would have much preferred the "threat ring" from MGS 4 to a full on tagging system. At least the threat ring would give the impression that Big Boss/Snake is using his senses to detect enemies that are close to his vicinity.
Glitch haha
To summarize the interview:
- Cut-scenes will be executed without a single cut, like how plays are filmed.
- AI is be vastly improved, and was "dumb as hell" during the TGS demos.
- Weapons will be based off of weapons found in the 1980's.
- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.
- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.
- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.
- Jumping is a context sensitive action.
- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)
- iDroid wills serve as the main menu and player cannot mvoe will using it.
- Books will not make a return, but the game will still be full of jokes and stupid missions.
- The "!" will return.
- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.
- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.
- the story will be more like an TV show and not like a movie.
- DLC is an idea, but it is not Kojima's priority.
- The next gen versions will have better graphics, and extra features, and 60 fps.
- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.
Hope this info is useful!