Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Re: Metal Gear Solid V: The Phantom Pain

^Did you intentionally make that double post, or is it a forum glitch?

Glitch haha

To summarize the interview:

- Cut-scenes will be executed without a single cut, like how plays are filmed.

- AI is be vastly improved, and was "dumb as hell" during the TGS demos.

- Weapons will be based off of weapons found in the 1980's.

- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.

- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.

- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.

- Jumping is a context sensitive action.

- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)

- iDroid wills serve as the main menu and player cannot mvoe will using it.

- Books will not make a return, but the game will still be full of jokes and stupid missions.

- The "!" will return.

- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.

- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.

- the story will be more like an TV show and not like a movie.

- DLC is an idea, but it is not Kojima's priority.

- The next gen versions will have better graphics, and extra features, and 60 fps.

- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.

Hope this info is useful!
 
Re: Metal Gear Solid V: The Phantom Pain

Everyone complaining about the Ai and the slow-motion tagging should be happy. Kojima is smart in giving all these options.
 
Re: Metal Gear Solid V: The Phantom Pain

how will ocelot be like that? he was such a d,i,c,k before and after. i like that gz will be on 2 bases, it makes me think well get some solid snake style gameplay. i was skeptical of a typo of tpp being 300 times gz but after reading that its only 2 bases i see that being feasible. we won the turn it off debate, were all set now.
 
Re: Metal Gear Solid V: The Phantom Pain

All of that sounds like great news to me, there's a lot of things I like there.

Yup, pretty much put a lot of peoples fears to rest that Metal Gear is going the casual easy gimmicky route. My main concern is the story being more like a tv show instead of a movie.
 
Re: Metal Gear Solid V: The Phantom Pain

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Re: Metal Gear Solid V: The Phantom Pain

I haven't anything much, but it sounds good to me. I'm looking forward to seeing some sign of Solid or Liquid in The Phantom Pain and hopefully a foreshadowing of what's to come. The gap between games has been too long and despite my reservations I'm jonesing for some new MGS game play.
 
Re: Metal Gear Solid V: The Phantom Pain

Survival viewer is back? Well that's got me interested at least. If they do remakes of MG1-2 it needs to be implemented for Snake too.
 
Re: Metal Gear Solid V: The Phantom Pain

Are we sure the seamless, non-cutting camera during cutscenes will work? It's cool when that technique is done in live action movies but I don't see much point in it being done in a videogame. If anything, it does seem like it's more to highlight the FOX engine than anything else. :lol

Can't wait to see how well these bizarre cutscenes will be implemented.
 
Re: Metal Gear Solid V: The Phantom Pain

Glitch haha

To summarize the interview:

- Cut-scenes will be executed without a single cut, like how plays are filmed.

- AI is be vastly improved, and was "dumb as hell" during the TGS demos.

- Weapons will be based off of weapons found in the 1980's.

- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.

- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.

- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.

- Jumping is a context sensitive action.

- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)

- iDroid wills serve as the main menu and player cannot mvoe will using it.

- Books will not make a return, but the game will still be full of jokes and stupid missions.

- The "!" will return.

- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.

- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.

- the story will be more like an TV show and not like a movie.

- DLC is an idea, but it is not Kojima's priority.

- The next gen versions will have better graphics, and extra features, and 60 fps.

- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.

Hope this info is useful!

Sounding good to me.
 
Re: Metal Gear Solid V: The Phantom Pain

I would have much preferred the "threat ring" from MGS 4 to a full on tagging system. At least the threat ring would give the impression that Big Boss/Snake is using his senses to detect enemies that are close to his vicinity.
 
Re: Metal Gear Solid V: The Phantom Pain

Glitch haha

To summarize the interview:

- Cut-scenes will be executed without a single cut, like how plays are filmed.

- AI is be vastly improved, and was "dumb as hell" during the TGS demos.

- Weapons will be based off of weapons found in the 1980's.

- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.

- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.

- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.

- Jumping is a context sensitive action.

- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)

- iDroid wills serve as the main menu and player cannot mvoe will using it.

- Books will not make a return, but the game will still be full of jokes and stupid missions.

- The "!" will return.

- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.

- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.

- the story will be more like an TV show and not like a movie.

- DLC is an idea, but it is not Kojima's priority.

- The next gen versions will have better graphics, and extra features, and 60 fps.

- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.

Hope this info is useful!

All these sound fantastic :goodpost:
 
Re: Metal Gear Solid V: The Phantom Pain

I would have much preferred the "threat ring" from MGS 4 to a full on tagging system. At least the threat ring would give the impression that Big Boss/Snake is using his senses to detect enemies that are close to his vicinity.

That ring was the perfect way to demonstrate Snake's senses.
 
Re: Metal Gear Solid V: The Phantom Pain

Glitch haha

To summarize the interview:

- Cut-scenes will be executed without a single cut, like how plays are filmed.

- AI is be vastly improved, and was "dumb as hell" during the TGS demos.

- Weapons will be based off of weapons found in the 1980's.

- One helicopter can be used and no fulton will be available during GZ; prisoners must be extracted by foot. During TPP, there will be money system and multiple helicopter can be called in and even upgraded. Fulton recovery will also return in TPP.

- TPP will feature a Day/Night cycle whereas GZ will not. It is also 300 times bigger than GZ.

- Tagging and bullet time were included to balance the game. However these features CAN BE TURNED OFF through the options menu. (yay) Difficulty modes will also be included.

- Jumping is a context sensitive action.

- Animals, hunting, and MGS3's survival viewers will return in TPP (YESSS)

- iDroid wills serve as the main menu and player cannot mvoe will using it.

- Books will not make a return, but the game will still be full of jokes and stupid missions.

- The "!" will return.

- Camp Omega and MSF are the only places in GZ. TPP will include Afghanistan, Various Places in Africa, and other places all over the world. These areas will be filled with secrets and side missions; many of which will be extremely difficult.

- Side missions will have a direct effect on your base and story progression and can be done in any order in regards to main missions.

- the story will be more like an TV show and not like a movie.

- DLC is an idea, but it is not Kojima's priority.

- The next gen versions will have better graphics, and extra features, and 60 fps.

- Ocelot will be one of few characters in TPP that will not be driven by pain and revenge.

Hope this info is useful!


:goodpost:

looks like its gonna be great :drool
 
Re: Metal Gear Solid V: The Phantom Pain

Kojima's a pretty tall guy in that picture - contrary to a lot of sources on the net that have him listed as 5 ft 4 in :lol. Kiefer's about 5 ft 10 in, so Kojima is probably about 5 ft 8 or 9. Interesting.
 
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