Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Re: Metal Gear Solid V: The Phantom Pain

In terms of difficulty, on Extreme mode mind you...

MGS1
MGS2
MGS3
MGS4

In that order.

Mmmh I'd say it's from bottom to top, hardest to easiest.

That is if you haven't memorized the patterns and paths.

MGS4 is the only one I still find challenging after several several playthroughs, I even don't mind uninstalling the game data and then installing it again later since I know I'll finish it, again.
 
Re: Metal Gear Solid V: The Phantom Pain

The MK is nothing compared to the soliton radar :lol

Like I said, there was virtually no advantages of choosing one weapon or another other than more or less recoil.

And in previous games they just give you the weapons and ammo right there in the middle of the Boss Battles, so there's really no difference there.

Well I don't mind ammo on during a boss battle. But you can literally walk around with 1,000s of rounds of bullets and 100s of explosive equipment in MGS4 :lol
 
Re: Metal Gear Solid V: The Phantom Pain

Hold on, what makes MGS1's Extreme mode harder than MGS2's?
 
Re: Metal Gear Solid V: The Phantom Pain

You start with such a small health bar, and radar isn't optional on the harder difficulties like how it is in MGS2. I don't remember in MGS2, but on Extreme in MGS1 you get one ration.
 
Re: Metal Gear Solid V: The Phantom Pain

:exactly: And the fact that they didn't question the storyline:slap

Seriously. I don't think MGS4 is the worst game in the series nor a terrible game on its own, but I am disappointed. I have some issues with each game in the series honestly, that I'm pretty sure everyone else here could guess, but 4 I just don't know.

I personally feel for the time it came out the game was a 40/40. It was my favorite game of this gen, with games like Uncharted 2 right behind it.

The story wasn’t the best, but it was pretty damn epic. I feel like it was the Avengers of the Metal Gear games. Kojima wrote himself into a corner with MGS2 and he wanted to be finished with the series and finally close Solids story, with all that in mind I thought he did a wonderful job tying everything together even though there were problems.
 
Re: Metal Gear Solid V: The Phantom Pain

You start with such a small health bar, and radar isn't optional on the harder difficulties like how it is in MGS2. I don't remember in MGS2, but on Extreme in MGS1 you get one ration.

Yup MGS1 Extreme was a pain in the ***. Certainly the the hardest of all the games.
 
Re: Metal Gear Solid V: The Phantom Pain

Now that I remember, you never really run out of ammo, when you're in a tough corner with the alert phase on with your last mag, there's always that one enemy that will give you ammo when you kill him.
 
Re: Metal Gear Solid V: The Phantom Pain

Oh right I forgot that MGS1 had you level up practically after each boss. Only one ration?

I'm ****ed.
 
Re: Metal Gear Solid V: The Phantom Pain

But I've never had to worry about ammo ever, I mean ever in MGS4. You always got at least one gun with max ammo in MGS4.
 
Re: Metal Gear Solid V: The Phantom Pain

But it's harder to get caught in previous games, at least that's how I felt it.

In general gameplay I found MGS4 a lot tougher, but the boss battles were a walk in the part, fun, but easy, except for Ocelot at the end, toughest final fight of them all.

Boss Battles were all harder on previous games, especially on MGS1.
 
Re: Metal Gear Solid V: The Phantom Pain

While we're on the subject of MGS4, I hope all of you have played the game in Dolby Digital 5.1 at least. MGS4 has the BEST surround mix this generation. The soundstage is incredible, you can tell Kojima/Skywalker Sound went beyond what was the required standards of a videogame sound mixing. Too bad the HD collection surround mixing is lazy and all messed up though. :mad:
 
Re: Metal Gear Solid V: The Phantom Pain

While we're on the subject of MGS4, I hope all of you have played the game in Dolby Digital 5.1 at least. MGS4 has the BEST surround mix this generation. The soundstage is incredible, you can tell Kojima/Skywalker Sound went beyond what was the required standards of a videogame sound mixing. Too bad the HD collection surround mixing is lazy and all messed up though. :mad:

Super agreed. I still think it holds the title of best looking this gen too. MY favorite sound is the part after you kill Raging Raven and her helmet falls off and rolls on the ground to a slow stop. Weird i know,but it had always just stuck with me.
 
Re: Metal Gear Solid V: The Phantom Pain

BYzn72HIMAA6URm.jpg:large

My fists... they hunger for that face!
 
Re: Metal Gear Solid V: The Phantom Pain

Super agreed. I still think it holds the title of best looking this gen too. MY favorite sound is the part after you kill Raging Raven and her helmet falls off and rolls on the ground to a slow stop. Weird i know,but it had always just stuck with me.

Yup, I played it again with my surround system and it was amazing.
 
Re: Metal Gear Solid V: The Phantom Pain

The briefing scenes become more tolerable just because of the surround mix.

My favorite audio moment perhaps was in the first few minutes during Snake's reveal where Gekko kicks the brick wall. Every of my buddies who came over would be startled by the sound of a crashing brick wall.. from behind you. :lol

The thing that made MGS4's audio so special is that they broke the rules of your typical surround placement, normally you shouldn't allocate important audio cues (such as dialog) to the rear in movies or games but they did it nonetheless.
 
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