I don't see how the gameplay breaks the tradition in the slightest, GZ is an upgrade of MGS4 and PW which on their right are upgrades of MGS3 and so on, the important features are still there, they removed a very few shallow features that will probably come back...
Since MGS1 we have proning, still there.
Since MGS1 we have different floors that will make a different sound alerting the guards, still there.
Since mgs1we have 1st person view and since Mgs2 we can shoot in 1st person, still there.
I've thought of a loooot more features but I'm on my phone and I'm to lazy to type all, but I'm sure you can also think of them, each WAY more important than the 2 or 3 superficial features removed, define MGS better and haven't seen them in other stealth games.
Those handful of features that were removed do not represent the 25 years of MGS history in the slightest.
I also don't see how GZ takes away control from the player, I've never felt more in control in any MGS game, the AI is magnificent, I don't understand how that can arise complaints.
I will also never complain about difficulty, my goal is to play without handicaps, I have played without reflex several times and only passed one mission, got a D rank and got killed a few times but it felt way more rewarding than the S ranks I've received, and I feel it's not impossible do S rank a mission if you put some time into getting better.
Saying that in any way shape or form this doesn't feel like an MGS game anymore is and will always be an unjustified exaggeration triggered by the few missing shallow features to me.
GZ is still MGS from head to toes, they just expanded the way you can apply those mechanics.
You'll not be a different person because you trimmed your nails.
I am sorry Solidus hermano, but I strongly disagree with you here, please don't stop being my good friend
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