Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Good thing you can turn that feature off, does anyone here actually play with it on? Reflex mode off enhances the gameplay quite a bit.

Assassins Creed stealth is irrelevant when you can just kill an infinite amount of enemies with your bare hands without breaking a sweat, and the A.I. is atrocious.

TLOU’s stealth was pretty good, but it doesn’t compare to GZ in my opinion.
 
Good thing you can turn that feature off, does anyone here actually play with it on? Reflex mode off enhances the gameplay quite a bit.

Assassins Creed stealth is irrelevant when you can just kill an infinite amount of enemies with your bare hands without breaking a sweat, and the A.I. is atrocious.

TLOU’s stealth was pretty good, but it doesn’t compare to GZ in my opinion.

True

The other article I posted a while ago sums up very well why GZ is superior to other stealth games, even with reflex mode and other things GZ is far more realistic :lecture (but I never used reflex mode, and never will)

Great scene love that film.

Me too, I can't remember how many times I watched it by now

Deathproof and Jackie Brown are easily my least favourite Tarantino films :lol

Res Dogs, Django, Inglourious Basterds, Pulp Fiction, Kill Bill, arw all amazing.

Agreed that and Pulp Fiction .

:goodpost::exactly:

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I Love that movie :love
 
True

The other article I posted a while ago sums up very well why GZ is superior to other stealth games, even with reflex mode and other things GZ is far more realistic :lecture (but I never used reflex mode, and never will)



Me too, I can't remember how many times I watched it by now





:goodpost::exactly:

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I Love that movie :love

:rotfl :rotfl :rotfl

Henry every meme you post and how perfectly it relates to the topic is too good man.
 
Assassins Creed stealth is irrelevant when you can just kill an infinite amount of enemies with your bare hands without breaking a sweat, and the A.I. is atrocious.

I loved the first four AC games (AC3 really killed my interest in the franchise with dat ending tho) and even I can attest to this. It's sad when you can literally murder everyone trying to engage you in melee combat, even if an entire group is thrown at you.

TLOU’s stealth was pretty good, but it doesn’t compare to GZ in my opinion.

I agree with this. :lecture The GZ controls are smooth enough for me not to have any weird hiccups in the gameplay (really love the dive maneuver, it's something that MGS has needed for a long time given the amount of commando-crawling you tend to do). For me, at least GZ delivered on what it advertized and seems to be pulling it off rather well, TLOU on the other hand... (though I should point out that I don't share the entirety of this person's opinions/view since even they thought Bioshock: Infinite and DmC was bad)


Don't get me wrong, I enjoyed playing TLOU, but with the mishandling of the enemy-mapping with the over-abundance for fire-fights (this is the one that bugged me the most than anything to do with the A.I.), I honestly think it could've been MUCH better. That said, the lumping of Snake and BB by the dev (again UGHHHHHH) is just a bit jarring. I do like this quote though:
I don't understand why so many people are calling so many games open-world games when they're not. There is usually a fundamental distinction between mission mode and free roam mode. When you play a lot of open-world games, you're actually inside a corridor you're forbidden to leave, or you're set on a course of action you can't derail from. You might be inside a city, but you're inside a corridor inside a city. Is that open-world? I'm not sure.

So far, the thing I loved about GZ was that I was just exploring, exploring, exploring, explori-- oh hey Paz is that you? I hope Phantom Pain keeps up that level of "independence" in the way you conduct the missions, it really felt much more organic in the way it handled the layout and mechanics of the world.
 
I already had seen that video, it's hot BS....

There is no way in hell that video is from Survivor difficulty, anyone who played on survivor can corroborate that, the enemies do react when you have a gun and they have a melee weapon or are unarmed, also, they don't have any trouble path finding, and much less do they have a bad sight, they will spot you even if you're coming from their side, they have a very wide peripheral vision and they do hide if they're the last enemy, besides if there are many of them they will try to flank you, that video is all sorts of stupid, it's basically anti-TLOU propaganda, I understand there always have to be someone swimming against the stream, but this guy skewed his arguments heavily.

It's basically a glitch compilation, and any game can look bad with a glitch compilation.
 
I already had seen that video, it's hot BS....

There is no way in hell that video is from Survivor difficulty, anyone who played on survivor can corroborate that, the enemies do react when you have a gun and they have a melee weapon or are unarmed, also, they don't have any trouble path finding, and much less do they have a bad sight, they will spot you even if you're coming from their side, they have a very wide peripheral vision and they do hide if they're the last enemy, besides if there are many of them they will try to flank you, that video is all sorts of stupid, it's basically anti-TLOU propaganda, I understand there always have to be someone swimming against the stream, but this guy skewed his arguments heavily.

It's basically a glitch compilation, and any game can look bad with a glitch compilation.

I feel that I should add a disclaimer, I think the glitch-fest he presented is total BS (I've seen this guy do it a LOT for other games too that I've had no problems playing with). That said, my beef is more to do with what was initially shown compared to what we got. Poor video to use I know, but I couldn't find other ones that showed a decent comparison. Even then, as I said, my main issue was the over-abundance of fire-fights, something I wish Naughty Dog had avoided given their track record from Uncharted.
 
I feel should add a disclaimer, I think the glitch-fest he presented is total BS (I've seen this guy do it a LOT for other games too that I've had no problems playing with). That said, my beef is more to do with what was initially shown compared to what we got. Poor video to use I know, but I couldn't find other ones that showed a decent comparison.

I don't know, apart from one feature in particular I couldn't find any differences between the demo video and the actual game; I remember he mentioned something about enemies hiding to surprise you, they don't exactly go back-to-wall waiting for you to enter a room, but if there are multiple enemies, usually one or 2 of them will crouch and try to sneak up on you from behind, and if you see them before they do, they charge, and if you don't see them, they will grab you.
 
I don't know, apart from one feature in particular I couldn't find any differences between the demo video and the actual game; I remember he mentioned something about enemies hiding to surprise you, they don't exactly go back-to-wall waiting for you to enter a room, but if there are multiple enemies, usually one or 2 of them will crouch and try to sneak up on you from behind, and if you see them before they do, they charge, and if you don't see them, they will grab you.

Hmm that's fair enough. I'm actually curious and I'm definitely not disregarding what you're saying. In that regard, I should play the game again sometime, maybe the experience might change my views the next time around.
 
I understand that people may don't like the story and didn't hit them so hard as it did to me and others, but I think TLOU technically solid, perhaps not perfect, no game is technically perfect, but solid.
 
While I thought TLOU was great, I just hated the how Ellie basically single handily murdered almost a whole town of men. It kind of took me out of the story a little bit, Joel, a grown man killing a bunch of people is already a stretch, but Ellie a sixteen year old girl should have been murdered as soon as the first henchmen got to her, it didn’t fit with the realism that Naughty Dawg was trying to convey, just so they can show females can be “tough” in video games. In fact, thats my main problem with TLOU, Joel is comes off as some trained Jason Bourne killing machine, but theres no real explanation on how come he and Ellie are so unstoppable.
 
The thing is, it's as realistic as a videogame allows you to be, both Ellie and Joel killed over 100 baddies, obviously in "real life" (if real life included a zaambie apocalypse) they wouldn't have encountered so many bad guys in such a short period of time and most likely when they did, they would either avoid them, sneak past them or try to run, I mean these two probably have a way bigger body count than most real soldiers.
 
The thing is, it's as realistic as a videogame allows you to be, both Ellie and Joel killed over 100 baddies, obviously in "real life" (if real life included a zaambie apocalypse) they wouldn't have encountered so many bad guys in such a short period of time and most likely when they did, they would either avoid them, sneak past them or try to run, I mean these two probably have a way bigger body count than most real soldiers.

I felt they should have made sections where you literally just had to survive, not just room after room hide and kill everyone. Making them both killing machines always bothered me especially Ellie. It’s why I will always put Uncharted 2 over it, the gameplay and story go hand in hand.
 
I think that barely even registered in my mind I won't lie. I just think a lot of games tend to do that, but again that's more to do with Naughty Dog's love for spawning multiple enemies (seriously I wish they had learned from Uncharted by now). My main issue is more the awkward placement of some of the gun-fights, it's like some of them just HAD to be there to fill in space for the gameplay. I really liked the game design that went into the Infected segments and how it really forced me to adopt different approaches in terms of handling the zambies. I guess it's more of how I much preferred the Infected segments as I felt that the layout of the corridors, buildings and overall area felt very organic in the way that it allowed you to decide freely on where to go while still fearing any sort of unnecessary encounter with the zambies.

Basically for me in TLOU, zambie segments > humen segments
 
I felt they should have made sections where you literally just had to survive, not just room after room hide and kill everyone. Making them both killing machines always bothered me especially Ellie. It’s why I will always put Uncharted 2 over it, the gameplay and story go hand in hand.

They did, they were even more pronounced especially on survivor.

Drake has an even higher body count, and he's an explorer against tip top mercs. :lol
 
I think that barely even registered in my mind I won't lie. I just think a lot of games tend to do that, but again that's more to do with Naughty Dog's love for spawning multiple enemies (seriously I wish they had learned from Uncharted by now). My main issue is more the awkward placement of some of the gun-fights, it's like some of them just HAD to be there to fill in space for the gameplay. I really liked the game design that went into the Infected segments and how it really forced me to adopt different approaches in terms of handling the zambies. I guess it's more of how I much preferred the Infected segments as I felt that the layout of the corridors, buildings and overall area felt very organic in the way that it allowed you to decide freely on where to go while still fearing any sort of unnecessary encounter with the zambies.

Basically for me in TLOU, zambie segments > humen segments

That's a fair assessment.

I think both segments were handled very balanced.
 
They did, they were even more pronounced especially on survivor.

Drake has an even higher body count, and he's an explorer against tip top mercs. :lol

It works though, Drake is basically like John Mcclane, Uncharted is a game you play for the big action moments, and great exploration. Its like comparing Die Hard to The Road, the same rules don’t apply even though both main characters aren’t super powered beings. TLOU I have to judge it a bit harsher because it’s trying to be realistic, there are games within the survivor genre where you don’t get a gun the whole game. TLOU could have mixed both, and I was expecting a few segments where you would have to deal with the infected and humans at the same time but it never happened, it was a bit repetitive, and failed to create something truly unique in the gameplay department, its great mainly due to the awesome voice work, and story, the gameplay was far from great in my opinion.
 
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https://gamingbolt.com/metal-gear-s...c-snake-will-suffer-from-psychological-trauma

March 12, 2015 is the rumored release date.

https://gamingbolt.com/metal-gear-s...c-snake-will-suffer-from-psychological-trauma

Metal Gear Solid 5: The Phantom Pain will apparently be heading to the PC in 2015, according to alisting on Spanish retail site xtralife. Though the listing was reported on April 1st, it actually went live on March 31st.
Even more interestingly, Spain doesn’t celebrate April Fool’s Day so it’s unlikely to be a joke. Whether it’s legit or not, the retail has reason to believe that Metal Gear Solid 5: The Phantom Pain will be releasing on March 12th 2015 for PC for 50.99€. You can even pre-purchase the game right now and receive a discount. The listing has since been removed, so take this with a grain of salt.
It’s worth noting that Konami has expressed interest in bringing the game to the PC in the past.
In other news, director Hideo Kojima spoke to 4Gamer about the issues that Snake will face in The Phantom Pain as he transitions to being Big Boss. He likened the development to Breaking Bad’s Walter White, who breaks the law for his own reasons and can be viewed as either a hero or a villain. Snake will apparently suffer “serious psychological damage” in The Phantom Pain that will be the catharsis of him becoming Big Boss and how he chose the dark path.
Metal Gear Solid 5: The Phantom Pain is still a ways off but its prologue Ground Zeroes is currently available for PS4, Xbox One, PS3 and Xbox 360.

Read more at https://gamingbolt.com/metal-gear-s...from-psychological-trauma#tdLTu2UBcoQAmz4z.99
 
It works though, Drake is basically like John Mcclane, Uncharted is a game you play for the big action moments, and great exploration. Its like comparing Die Hard to The Road, the same rules don’t apply even though both main characters aren’t super powered beings. TLOU I have to judge it a bit harsher because it’s trying to be realistic, there are games within the survivor genre where you don’t get a gun the whole game. TLOU could have mixed both, and I was expecting a few segments where you would have to deal with the infected and humans at the same time but it never happened, it was a bit repetitive, and failed to create something truly unique in the gameplay department, its great mainly due to the awesome voice work, and story, the gameplay was far from great in my opinion.

Oh I didn't think about that, Humans/Infected segments would be great, I think because people know how to avoid infected and you wouldn't find foes looking for you in a building filled with infected, but hopefully they can work something out and include that in the next game, but didn't feel it was necessary here.

Regarding weapons, here you have people who have been surviving for a long time and can make a weapon out of everything, those games you talk about, you play an unfortunate oblivious guy with no combat experience, hence why you have "no weapons"

Gameplay-wise I think it was an upgrade over Uncharted, thus far, it's only natural, U4 will most likely be an upgrade over TLOU.

Although it was definitely not unique, but it wasn't aiming towards uniqueness, it was aiming towards satisfaction, and I think it accomplished that, just like Uncharted did, there are very few 3rd person games that give me such satisfaction about murdering someone like Uncharted or TLOU do :lol
 
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