Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Re: Metal Gear Solid V: The Phantom Pain

Want me to wash you? :monkey3


Joking :lol

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This is too much :lol
 
Re: Metal Gear Solid V: The Phantom Pain

:lol

He's a "Naked Snake" because he doesn't carry an emotion into battle like his fellow Cobras. "Snake Eater" referring to the Naked Snake "devouring" his "superior" Cobras.

That's pretty damn cool never thought of it that way.
 
Re: Metal Gear Solid V: The Phantom Pain

Regardless of the meaning, I've always thought the idea of calling one Solid and the other Liquid was genius. It just seems so cool when you're talking about military operations, stealth, etc. What about their personalities defines them as solid and liquid? Those are the things I thought about as a kid when I was playing the games, I don't think I ever thought about the innuendos. At least not until MGS2 when my friend and I had a session of "how many different ways can we kill Solid Snake". There is so much fun to be hand with MGS games.
 
Re: Metal Gear Solid V: The Phantom Pain

Regardless of the meaning, I've always thought the idea of calling one Solid and the other Liquid was genius. It just seems so cool when you're talking about military operations, stealth, etc. What about their personalities defines them as solid and liquid? Those are the things I thought about as a kid when I was playing the games, I don't think I ever thought about the innuendos. At least not until MGS2 when my friend and I had a session of "how many different ways can we kill Solid Snake". There is so much fun to be hand with MGS games.

:goodpost: Yeah, Solid & Liquid is just one awesome concept.

I actually didn't think about the innuendos until I joined this board, it was all unicorns and puppies before, you guys corrupted me.
 
Re: Metal Gear Solid V: The Phantom Pain

The technology was just too advanced for the 70s. Granted, that MGS tech is very advanced in all of the Solid games. It's very hard to gauge how the future will turn out, and essentially, Kojima has been writing a storylines that are grounded in science fiction.

The Shagohod in MGS 3 did seem like something that could be achieved in the 60s, since it was just a giant threaded tank with rocket propulsion. But, jump forward 10 years later to Peace Walker, and there are all of these advanced Star Wars-like AI systems. Give me a break.

I remember in a 2003 interview with PSM, Kojima was really cautious of even including NVGs in MGS3, as he doesn't want technology to be too advanced for its time. I guess that philosophy was thrown out when he made PW. :slap

I like PW, but the a.i weapons didn't add to the depth of the mythology, and MPO for all its flaws and all, was still a solid MGS game that doesn't need sci-fi robots to make it compelling. Heck, the villains have depth than the Cobras in MGS3 so you know they were on to something good.
 
Re: Metal Gear Solid V: The Phantom Pain

I remember in a 2003 interview with PSM, Kojima was really cautious of even including NVGs in MGS3, as he doesn't want technology to be too advanced for its time. I guess that philosophy was thrown out when he made PW. :slap

I like PW, but the a.i weapons didn't add to the depth of the mythology, and MPO for all its flaws and all, was still a solid MGS game that doesn't need sci-fi robots to make it compelling. Heck, the villains have depth than the Cobras in MGS3 so you know they were on to something good.

Now that you mention it, that interview does sound familiar. It is weird that Kojima has changed his philosophy to the series so much. I'm under the impression that Peace Walker is part of the "new type of Metal Gear" that Kojima was referring to, since that game hardly makes sense when you compare it to the rest of the series.
 
Re: Metal Gear Solid V: The Phantom Pain

Well the whole codename concept that came about in MGS1 was naming all the Snakes after the basic states of matter.

Solid is tightly packed molecules.

Liquid is loosely flowing molecules.

Solidus is both, which is why they say he's a "well balanced masterpiece."
 
Re: Metal Gear Solid V: The Phantom Pain

Well the whole codename concept that came about in MGS1 was naming all the Snakes after the basic states of matter.

Solid is tightly packed molecules.

Liquid is loosely flowing molecules.

Solidus is both, which is why they say he's a "well balanced masterpiece."

Liquid (usually of a viscous, white consistency) is what comes out when someone has a Big Boss. Having a Solidus, on the other hand, requires the use of Viagara to turn it into a Solid Snake.
 
Re: Metal Gear Solid V: The Phantom Pain

Liquid (usually of a viscous, white consistency) is what comes out when someone has a Big Boss. Having a Solidus, on the other hand, requires the use of Viagara to turn it into a Solid Snake.

Well when you have a Solid Snake and there is friction on it a Liquid Snake fires out and when it drys it becomes Solidus...

:dump
 
Re: Metal Gear Solid V: The Phantom Pain

Well when you have a Solid Snake and there is friction on it a Liquid Snake fires out and when it drys it becomes Solidus...

:dump

But, Liquid won't dry up so fast if he's placed inside the ****-pit of REX. However, if he's trapped inside rubber, then maybe.
 
Re: Metal Gear Solid V: The Phantom Pain

By the way, we're talking about MGS, right?! I'm a little confused about this conversation that we're having.
 
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