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And I need to see Wolf!
So it's a comedy now.
I see.
What I want to know, is how the hell are they planning to make this playable on ps3/360???!!!
Why even bother? Next get or gtfo
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Hey guys!! I posted here before that I was going to E3. I managed to get in and watch the MGSV private demo, twice. Here are my impressions if you guys are interested! Oh and I managed to take a selfie with Kojima behind me, they didnt let me take a pic with him because he was on his way to an interview
https://www.reddit.com/r/metalgears...atched_the_mgsv_closed_doors_demo_twice_here/
That demo looked super fun!
And someone mentioned getting dizzy in the 60fps, I got dizzy too, it's the 60 fps people I'm telling you!!!! it's a slow moving video and we don't need those 60fps, the same will happen in the game, unless it's a super fast paced gameplay, a game doesn't really need 60fps.
ewwww...... E-cigar...... i was hoping real cigar so Snake can light it with robotic thumb lighter.
And i really want see Jhonny in this new MGS.
If you feel dizzy, you probably need to re-adjust your monitor's refresh rate, or re-calibrate some color settings. I don't think that motion sickness is caused by 60 FPS. Realistically, events in real world are taking place at possibly thousands of times per second - and your brain has no problems processing all of that information.
I never feel dizzy with 60fps or more, I play on my PC at higher framerates, it was just this one video, it was very odd.
We didn't have human clones, mind control dudes, or multiple bipedal tanks with AI in last decade either. I guarantee if we had Metal Gears, we'd all be gone right now! And we wouldn't even need terrorists!
Where are you guys able to watch this demo?
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We didn't have human clones, mind control dudes, or multiple bipedal tanks with AI in last decade either. I guarantee if we had Metal Gears, we'd all be gone right now! And we wouldn't even need terrorists!
Hideo Kojima has explained the differences between Metal Gear Solid V: The Phantom Pain's open world and Grand Theft Auto V's.
“Rockstar is going in a very different direction to what I'm trying to create," Kojima told CVG in a new Metal Gear Solid V The Phantom Pain interview."When we say we're an open world game it makes it sound like it's trying to be the same as what those guys are creating. But this is very different - I'm trying to do a free infiltration game.
"This is a game that is not necessarily what you would call sandbox where you can go wherever you want and do whatever you want, like in GTA. This is not the way this game works. For our game, you get in, you accomplish a mission and you get out. These missions are very simple; destroying something, arresting someone, killing someone, recovering something... it is really simple in that regard.
"Now, players have all the freedom in the world to think about what method, or what route, what time of the day will they choose to get in and accomplish their mission. During these missions there's a story that's developing. But certainly there's a limit to what the player can do when away from this mission because it is clear when there's a mission to complete.
"In that regard it's completely different to GTA in which you can do whatever you want. In MGSV, you have missions and I try to provide players with as much fun as possible in the freedom they have for how to complete their mission."
Kojima said in January that The Phantom Pain will be hundreds of times larger than Metal Gear Solid V: Ground Zeroes (compare world maps here).
Released in March 2014, Ground Zeroes is a standalone game that serves as a prelude to The Phantom Pain.
According to Kojima, it acts as a bridge between the linearity of existing series entries and the open-world environments of the upcoming fifth instalment.