Jameson Rook
Super Freak
- Joined
- Sep 10, 2012
- Messages
- 11,873
- Reaction score
- 111
If he wants out, it's long overdue to firmly decide to **** or get off the pot.
Whoa wait, what about ZOE3?
Oh yeah, Platinum Games.
If he wants out, it's long overdue to firmly decide to **** or get off the pot.
Whoa wait, what about ZOE3?
Oh yeah, Platinum Games.
What? No way, I did not see that coming. He's still making Silent Hills though so, does that just mean he's just leaving KojiPro. That also makes no sense.
On Metal Gear, while I'd love more Solid Snake adventures I'm not sure his studio has proved themselves working in their own. Was Ghost Babel made without Kojima?
It's probably not a popular opinion, but the down-trotting of the series in the last few years just proves to me personally that he's become expendable as a director of the franchise. I honestly would rather the series come to a complete halt if were not getting MG1-2 remakes and no more Solid Snake games if it's just going to be the same old Big Boss garbage in, garbage out milking.
Ryan could give you an answer definitely, but I assume it was without Koji as director. MPO was without Koji and I think it's the last Metal Gear "Solid" game to be made.
I don't blame Kojima, he's made it clear that he never planned to further the canon beyond MGS2. If anything, it's our fault that he's still making these game. Didn't he mentioned something along the lines that MGSV was inevitable for Konami and that he just rolled with it by incorporating gameplay elements he always wanted to? (Open world, taboo themes)?
Man. I'm glad I'm not alone on this one. MPO was truly the last MGS game that felt like "MGS".
He's finally gotten the clout he needed to fully stretch his legs with a gaming engine, I definitely don't see him having the love he used to for the series... or any at all. Since it's inception, I've always regarded the FOX engine being employed in V as a mere commercial for other devs to buy it from them.
I hope after TPP they stop making Metal Gear games, or just make spinoffs that have nothing to do with the main story or Snakes, like MGS Rising.
I'd like to see the Metal Gear remakes but I can also live without them, and I wouldn't want Konami turning this series into something like the Resident Evil series.
I hope after TPP they stop making Metal Gear games, or just make spinoffs that have nothing to do with the main story or Snakes, like MGS Rising.
I'd like to see the Metal Gear remakes but I can also live without them, and I wouldn't want Konami turning this series into something like the Resident Evil series.
You could say the same thing about the last two MGS games. MGS4 was definitely an audio-visual showpiece, made to take advantage of HD displays and blu ray storage space while Peace Walker was designed quite the opposite- making the biggest game out of the most little resources. It's clear that Kojima's main philosophy as of late is to play with the latest technology, regardless if it's MGS or something else. The last time he seemed truly passionate about MGS was MGS3 way back in 2004.
I wanna eat crow this September, as I'm hhaving a MGS burn out since MGS4. C'mon Kojima, prove me wrong!
Go ahead and look at Konami's release Wiki, they don't have anything aside from MGS and PES. They used to have TONS of games.
Also to me, the games don't "speak" anymore.
MGS1 was all about nuclear proliferation, which in it's own way has always been the backbone of the series. But it went beyond that to about genes, and not letting them define you.
MGS2 was all about 1984, and controlling society with an iron technological fist. But more than that, was about not letting the past control what you are, and what you will become.
MGS3 of course, wasn't as deeply layered as the previous two. But was more of a message about how the winds could change the sides allies in a conflict could change so easily, and the emotions a soldier faces on the battlefield.
MGS4... I really don't know what was being told there. I know it's all about senses and all, but that to me really didn't come through in the story to me.
MGS5, I know it's not out yet and it's about vengeance and "phantom pain", but I don't see how that can live up to the first two games in terms of depth.
Doesn't Konami own Metal Gear? Koji is the creator, but I can't see him separating from the company and being allowed to go and shop out his own MGS game.
Also to me, the games don't "speak" anymore.
MGS1 was all about nuclear proliferation, which in it's own way has always been the backbone of the series. But it went beyond that to about genes, and not letting them define you.
MGS2 was all about 1984, and controlling society with an iron technological fist. But more than that, was about not letting the past control what you are, and what you will become.
MGS3 of course, wasn't as deeply layered as the previous two. But was more of a message about how the winds could change the sides allies in a conflict could change so easily, and the emotions a soldier faces on the battlefield.
MGS4... I really don't know what was being told there. I know it's all about senses and all, but that to me really didn't come through in the story to me.
MGS5, I know it's not out yet and it's about vengeance and "phantom pain", but I don't see how that can live up to the first two games in terms of depth.
I think MGS5 is supposed to deal with "revenge" and "racism", Skullface was created to represent both themes in the flesh for us gamers. I don't know how it will turn out, but I think it's just as important as MGS 1 and 2 themes.
Also to me, the games don't "speak" anymore.
MGS1 was all about nuclear proliferation, which in it's own way has always been the backbone of the series. But it went beyond that to about genes, and not letting them define you.
MGS2 was all about 1984, and controlling society with an iron technological fist. But more than that, was about not letting the past control what you are, and what you will become.
MGS3 of course, wasn't as deeply layered as the previous two. But was more of a message about how the winds could change the sides allies in a conflict could change so easily, and the emotions a soldier faces on the battlefield.
MGS4... I really don't know what was being told there. I know it's all about senses and all, but that to me really didn't come through in the story to me.
MGS5, I know it's not out yet and it's about vengeance and "phantom pain", but I don't see how that can live up to the first two games in terms of depth.
I agree with all of this but to me MGS4 is about America and to an extent the world's reliance on war and how people are always trying to sanatize it. It's also to me about how nations love their War Fighters until they don't need them anymore.
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