The only music from GZ I remember is the intro music with the lame motif. I never had the chance to hear the "Escape" theme during my playthroughs, because I never triggered an alert.
According to the Phileweb interview with the sound engineer, compressed sound data occupies 1/4 of the entire disc. Realtime sound in MGS4 amounts to 128ch including on-memory 3D sound + 38ch multistreaming sound.
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As for the disc size, according to Pocket News, the ISO file of the Japanese version of MGS4 is 46.6GB. But when it's loaded on a Lite-on BD drive DH-4O1S in Windows, the game data is 29.9GB (MGS4 = 27.2GB, MGO = 2.7GB). So I guess there are padding sectors for faster loading. It has a PS3 firmware updater too (200MB). The required PS3 firmware is 2.20. The bonus "making of" disc is 22.7GB ISO with AACS V7.
????????????@nifty
Somewhere, Kojima is laughing his ass off...
I remember when I was playing MGS4 and you were sneaking through battle zones, you could hear bullets ricocheting behind you and stuff like that, it was pretty cool.
Thanks for the links, I've been out of the loop on details since this whole circus really drains one's interest.
Even Pturtle who's one of the biggest supporters of this game hasn't showed in a while here
It's not enough to stay off previews, you need to stay off the web all the way, it's the only way to be safe.
I saw one retarded website literally put the AK face on the thumbnail pic of the article.
Obviously I had figured it out before that but damn that's risky.
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