Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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The only music from GZ I remember is the intro music with the lame motif. I never had the chance to hear the "Escape" theme during my playthroughs, because I never triggered an alert.
 
To be fair, you've listened to previous soundtracks countless times not only while playing, I doubt most people listen to GZ often and with that ****** audio quality I don't blame them.

It's the same with other classic themes like Elfman Batman and Williams Superman, people claim to not remember MoS music or Nolan Batman music, but c'mon they don't listen to them nearly as often or for as long (or at all) as they do the other nostalgic themes, I have no problem remembering MoS OST the same as I remember Williams Theme, in fact, other than Williams' fanfare I don't remember most of the rest of the soundtrack from the original movies.

Same goes for MGS, GZ has barely been out there, and with ****** quality, I've been listening to the other soundtracks for decades, but I have listened to GZ quite a bit every now and then, and I can remember it easily.
 
How many times have you played GZ?

About the audio quality, I doubt the music is even in high bitrate. MGS 4 had 40 GB of lossless audio, if I recall correctly. In comparison, the GZ install was less than 10 GB, and TPP is going to be 25 GB in total. That's very small for the current gen titles. And taking into consideration, it's already obvious that Konami was cutting corners, by hiring a kid who was fresh out of college as their lead composer for a triple-A title.
 
Oh I don't remember :lol in ps3 I completed all the missions I think, only a few in S-rank and Hard, and in ps4 I haven't played it a lot.

MGS4 40gb of just audio? That can't be right :lol if I remember correctly MGS4 used a 50gb disk and its installed game data was of like 7gb.
Just TLOU for PS4 takes up like 35gb or something in total, same as the witcher 3.
So I'm hoping TPP is reeeeeally compressed because 25gb does sound small.

Is that official info or is there a chance that's the installation data size and not the whole actual game?
 
Yup, MGS 4's audio is totally uncompressed. It's odd I can't find the sources for it now. But, I remember reading that KojiPro was able to fill the entire Blu Ray disk by filling it up with lossless audio, and the size amounted to somewhere around 40 GB, for just the audio alone (I'm guessing the figure might be a bit exaggerated). But, if you're after an audio experience, MGS 4 is probably one of the best games you can play on surround.

Here's the info on TPP's size:

You?ll need to free up 25GB to download Metal Gear Solid 5: The Phantom Pain on PS4 | VG247

It's strange, considering how big the Afghanistan map looks in TPP, I was expecting something much larger in file size. Maybe it's because of the low-res textures? It's already apparent from the gameplay videos that the game lacks anti-aliasing, proper draw distances, depth of filed, etc. All of this may account for a small file size.

In any case, Witcher 3 is around 35 GB for the PS4, but with the latest patch it should be around 42 GB. And that's excluding all of the DLCs which will take it up close to 50 :lol. And... there's this:

Paid Witcher 3 DLC Will Be "Almost the Size of The Witcher 2," Says Director
 
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Thanks for the links, I've been out of the loop on details since this whole circus really drains one's interest.

Even Pturtle who's one of the biggest supporters of this game hasn't showed in a while here :lol

Shiiiiiet, I remember when I installed the DOOM3 demo on my PC back then and it was 600mb I thought that was crazy :lol

You're telling me 80% of that info is only audio? It's hard to believe :lol seeing how TPP on ps3 is around 11 gb right? I guess it could be that the entire MGS4 game was around that size too, and the rest is sound, still, I find it hard to believe even the crispiest highest bit rate audio takes that much space.

Edit: I found this random quote.

According to the Phileweb interview with the sound engineer, compressed sound data occupies 1/4 of the entire disc. Realtime sound in MGS4 amounts to 128ch including on-memory 3D sound + 38ch multistreaming sound.
KONAMI�ö“üŽæ�Þ�IPS3ƒ\ƒtƒg�uƒ�ƒ^ƒ‹ƒMƒA�v�Å�V�ì‚Ì�gŽŸ�¢‘ãƒQ�[ƒ€ƒTƒEƒ“ƒh�h‚É”—‚é - Phile-web

As for the disc size, according to Pocket News, the ISO file of the Japanese version of MGS4 is 46.6GB. But when it's loaded on a Lite-on BD drive DH-4O1S in Windows, the game data is 29.9GB (MGS4 = 27.2GB, MGO = 2.7GB). So I guess there are padding sectors for faster loading. It has a PS3 firmware updater too (200MB). The required PS3 firmware is 2.20. The bonus "making of" disc is 22.7GB ISO with AACS V7.
????????????@nifty

That makes more sense to me, 46 gb of which 12 are audio, sound reasonable.

Incidentally, ****ing MGS4 was bigger than MGSV is on ps3? :lol that's crazy, I hope the info of MGSV is out of context or something cause that don't make no sense :lol
 
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Konami's New Initiative: Erotic Castlevania Pachinko

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MGS4's audio took up a lot of space, not sure how much but it was quite hefty for a videogame. The sound mix and audio quality of that game is still second to none, with only TLOU that comes close. On a proper sound system, you can almost touch the audio and have a real sense of 3D immersion by just closing your eyes. It's that good.

GZ's audio mix was sup par, it seems a lot of money went into the FOX Engine and less towards the audio engineers. The gunshots, explosions and ambient sounds lacks dynamic range and feels lifeless and dull. As an audiophile, it was hugely disappointing as MGS and GTA were always the pioneer in really, really good sound.

I might not be a huge fan of MGS4, but that's the game I fire up to show people just how alive games can sound. It was too god to be true, and I guess that it actually is. :lol
 
I remember when I was playing MGS4 and you were sneaking through battle zones, you could hear bullets ricocheting behind you and stuff like that, it was pretty cool.
 
I remember when I was playing MGS4 and you were sneaking through battle zones, you could hear bullets ricocheting behind you and stuff like that, it was pretty cool.

Not just that, but during the briefing custcenes you can actually pinpoint, with absolute clarity on where the exact position Sunny is above you by simply closing your eyes. Isn't that crazy? :lol
 
The pacing of the game doesn't sound very promising. I wonder if there's anything significant about the story... the lack of cutscenes sounds troubling.
 
I hope this game is real good, after riding season im going to play non stop. Im gonna treat it like gta and explore the crap out of it and get familiar with the territory. I hope i dont get bored of it like i did peacewalker.
 
Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Very nervous hearing about limited cutscenes, I don't mind Big Boss not speaking much, especially since Kojima is trying to copy what George Miller has done with Mad Max. I always found Big Boss to be way too much of a Chatty Patty for a badass soldier. I really hope the story picks up after the first chapter.

Thanks for the links, I've been out of the loop on details since this whole circus really drains one's interest.

Even Pturtle who's one of the biggest supporters of this game hasn't showed in a while here :lol

I've been trying to stay clear of anything Metal Gear now that the game is close to release. I don't want to get hit with any spoilers so after this week I'll probably check out of this thread until I finish beating the game.
 
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If there's one thing I've learned the hard way (cough.. Arkham Knight spoilers), is to stay off previews just a mere month from release. Pretty sure I can live without knowing what's new in the game, so I'm out for now.

I am however, contemplating on playing the entire canonical entry in the series before the game comes out, but then again, I've played each game (minus PW) for over 100 times each, not joking.

Eh what the heck, I'll go trough them again anyway. :lol
 
It's not enough to stay off previews, you need to stay off the web all the way, it's the only way to be safe.

I saw one retarded website literally put the AK face on the thumbnail pic of the article.

Obviously I had figured it out before that but damn that's risky.
 
It's not enough to stay off previews, you need to stay off the web all the way, it's the only way to be safe.

I saw one retarded website literally put the AK face on the thumbnail pic of the article.

Obviously I had figured it out before that but damn that's risky.

Totally agree with that! I think I'm not even gonna watch the new trailer coming out on 5th, maybe the mother base gameplay but not sure.
 
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