Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Well I wouldn't go that far, there's plenty generic and bland music in MGS2 which imo is one of the worst in the franchsie, and MGS4 is very derivative.

MGS3 is relatively safe because it plays like a period piece in that regard, and its compositions are more dynamic and inspired imo.

Plus GZ has some pretty great songs too.

I am worried for the game now, that recent info indicates Konami has been getting cheap on us, I wonder if it'll be a decisive factor in the experience.

All of that is true though.

I'm not gonna pretend MGS2 is some misunderstood underrated jewel, sure it enjoys that reputation around these parts, but I don't share it.

Well, it's a horse, it's just another ride :lol

As for the open world, well it's a desert, but after looking at AK and its rich city, MGSV kinda pales in comparison.

There's one thing that's for sure, I still have no idea how MGSV story is going to play out while AK everybody had everything figured out to a tee months before it came out, so MGSV has the story edge so far, which is the important part imo, technical stuff is worthless if there isn't a good story.

 
Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Yeah I see the subtle differences... but why the hell do we need a REX in the 80s? Hell, it was in the 70s too.

It's exactly the same, but with arms now. So it's even more advanced than Rex. This makes NO SENSE.

Well I wouldn't go that far, there's plenty generic and bland music in MGS2 which imo is one of the worst in the franchsie, and MGS4 is very derivative.

MGS3 is relatively safe because it plays like a period piece in that regard, and its compositions are more dynamic and inspired imo.

Plus GZ has some pretty great songs too.

Nothing about MGS2s score is boring or generic at all. Maybe the Michael Bay'd title score, but it's MGS' main theme man.

GZ has nice music but is say that's the most generic of MGS the games
 
You know I'm glad I was playing Bayonetta 2 last night and not dealing with this insanity...

MGS2's OST is actually real good at times. The boss fight music against Solidus, and Dead Cell, and that beautiful somber tune that plays during Emma's death :monkey2
Sigh, dude, seriously, read better.
Gaspar, change your tone, you are being exceptionally rude! :lecture we have been over this!
 
Nothing about MGS2s score is boring or generic at all. Maybe the Michael Bay'd title score, but it's MGS' main theme man.

GZ has nice music but is say that's the most generic of MGS the games
There's plenty of it that's generic and bland, some of its crescendos and melodies are great, thanks to Gregson-Williams signature, but most of its percussion is just tacky, it's got that outdated early 2000's high tempo syncopated synthetic drums that I don't like very much.

GZ has again great crescendos and melodies, again, probably thanks to Gregson-Williams, I don't know how influential the banana guy was but the whole soundtrack is harder to judge cause there's no official version, only low quality rips, but composition-wise, I'd say it's on the same level as MGS2 both lower in my MGS OST rank than higher.

It's hard to me to rank all the MGS OST though, there's only 1 that I recognize as timeless and untouchable and that is MGS1, the rest suffer from one thing or another imo.

Gaspar, change your tone, you are being exceptionally rude! :lecture we have been over this!
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Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Nothing about MGS2s score is boring or generic at all. Maybe the Michael Bay'd title score, but it's MGS' main theme man.

GZ has nice music but is say that's the most generic of MGS the games

The theme was as it should've been, and everything about the soundtrack was just amazing. Countdown to Disaster, It's the Harrier, Infiltration... I can go down the entire list of songs and find nothing wrong with any of them.

Ground Zeroes' music, on the other hand, was way too bombastic, and it lacked the charm and subtleties of the previous games (there was also that overused motif). It's very telling that even a former Konami composer criticized its quality. Instead of hiring a professional, Konami decided to cut corners and recruited some no-name kid out of college to handle the music for the biggest game in their financial history.

Plus, it's peculiar how most of the MGS V trailers we've seen so far have made use of popular 80s music, instead of the actual game scores (aside from Sins of the Father). It's the first time that has ever happened with a MGS game.
 
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See Gaspar? This is what I'm talking about, you clearly took a photo of an SSF member, and tried using it against me. Rude :ohbfrank:

:lol he's just a lonely warboy, who got rejected from Walhalla cause he wasn't shiny and chrome, any resemblance is purely coincidental.


Jeeeez poor guy, I couldn't watch more thank 30 seconds :monkey2

He liked MGS2 so much he got detached from reality, can't function anywhere else.
 
Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

The theme was as it should've been, and everything about the soundtrack was just amazing. Countdown to Disaster, It's the Harrier, Infiltration... I can go down the entire list of songs and find nothing wrong with any of them.

Ground Zeroes' music, on the other hand, was way too bombastic, and it lacked the charm and subtleties of the previous games (there was also that overused motif). It's very telling that even a former Konami composer criticized its quality. Instead of hiring a professional, Konami decided to cut corners and recruited some no-name kid out of college to handle the music for the biggest game in their financial history.

Plus, it's peculiar how most of the MGS V trailers we've seen so far have made use of popular 80s music, instead of the actual game scores (aside from Sins of the Father). It's the first time that has ever happened with a MGS game.
This, very much so. It's really just how the composer herself openly stated she disliked it that says enough.
:lol he's just a lonely warboy, who got rejected from Walhalla cause he wasn't shiny and chrome, any resemblance is purely coincidental.


Jeeeez poor guy, I couldn't watch more thank 30 seconds :monkey2

He liked MGS2 so much he got detached from reality, can't function anywhere else.
No nono, you know what you did. Coincidental my ass :lecture

Wait what MGS2? Nahhh see, that guy...he lived a life...very similar to you...and that's what happened...now he can't function :monkey2: The fact that he didn't like MGS2, was where it all went downhill
 
Ground Zeroes' music, on the other hand, was way too bombastic, and it lacked the charm and subtleties of the previous games (there was also that overused motif).
Yes that's true, the motiff part with the PFFFF PF PF PF :lol

I don't mind the bombastic element though, it's a trend today as the lame synthetic dnb drumming was in MGS2, I think the poor quality of the rips highlights the bombastic percussion more than it should.

Bear in mind, I'm not saying the MGS2 OST is bad by any means, just that it isn't in top spots in my personal ranking.

It's very telling that even a former Konami composer criticized its quality. Instead of hiring a professional, Konami decided to cut corners and recruited some no-name kid out of college to handle the music for the biggest game in their financial history.
Isn't she the composer for the vocal tracks? The vocal tracks so far aren't suffering on MGSV imo. Listening to the interview, she seems to be taking credit for the in-game music as well, I'm confused. I googled her and she's involved in many soundtracks, but only with vocal tracks as well. Castlevania for example has its own composer, why is she suddenly taking credit for the in-game music of the entire franchise? Wtf?

Besides isn't the main composer for in-game music still working on MGSV/GZ? I don't get why the banana kid got so much attention when apparently Williams is still in charge, and you can hear GW's very clearly in the GZ soundtrack.
Plus, it's peculiar how most of the MGS V trailers we've seen so far have made use of popular 80s music, instead of the actual game scores (aside from Sins of the Father). It's the first time that has ever happened with a MGS game.
Well the trailers are more cinematic than ever, almost like music videos, I'm not complaining, that last one with the new order was awesome.



No nono, you know what you did. Coincidental my ass :lecture
Huh?
Wait what MGS2? Nahhh see, that guy...he lived a life...very similar to you...and that's what happened...now he can't function :monkey2: The fact that he didn't like MGS2, was where it all went downhill
You're spazzing out bro, take it easy, MGS2 is cool, everything's cool, everything works here, there there....
 
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Well, from the interview, it sounds like Rika Muranaka actually had a hand in the hiring process:

She's worked directly with Kojima for the music before so she does have some insight, and personally believes that the music has suffered in MGSV because she's not a part of it, because they couldn't afford her. So instead of paying her to go to all these people and recruit them for the music, they chose to remove her from the equation and go to the people directly."

Aside from Harry Gregson-Williams, Norihiko Hibino was also a composer for several arrangements.

I think Ludwig Forsell is credited as the main composer for MGS V. Harry Gregson-Williams is still involved, but we've heard so little of his music from GZ, and it'll probably be the same for TPP, judging by how much Konami was willing to cut corners by hiring Forsell who was fresh out of college (the guy was probably willing to settle for a very low salary judging by his lack of experience). The Escape theme was the only song that genuinely stood out for me, and not surprisingly, this was one of Williams' score. But, I can't say I liked how the soft sounds were drowned out by Forsell's overuse of bass and his one freakin' motif. It's unbelievable how he acts like it's the best thing in the world from those Kojima Station interviews.

 
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