Another review, from another French magazine (VideoGamer Fr)... And the same score (17 out 20)
+ the most complete mgs
+ real open world
+ buddy system
+ very well balanced gameplay
+ all kinds of freedom
- graphics are a bit disappointing
- characters don't evolve much
- 50 hours and not much (story) to tell
- it gets repetitive
- themes are barely touched upon
Right? God help us if there are singing AIsI don't even know how that's possible
Hopefully it turns out great, but it seems like Kojima wasn’t able to balance gameplay and story in a sandbox unfortunately. That was my biggest fear, I’m sure the gameplay will be incredible, but story always trumps gameplay for me. I hope these two reviewers are the only ones that have an issue with the story and characters.
I don't understand why they chose to go light on the dialog with Big Boss.
It's a totally alien concept in MGS and that's where it usually all stems for or is the cause of for the sake of reaction.
Coupled with short cutscenes I bet it cripples the MGS way of storytelling.
This is perplexing. Is this the same Kojima that made MGS1/2/3?
Also, I'm kinda worried about the repetitive missions. I played PW to 100% completion twice each on both PSP & PS3, making a total of four playtroughs and two of them were because my old save data was corrupted. I can tell you it was more than enough for a lifetime.
If MGSV is truly PW 2.0, I really don't see myself coming back as I'm not a fan of the bite-sized, broken down chapters which work for a portable game, but probably not for a full fledged console title.
I really can't fathom WHY Kojima needed to make the game open world, with the natural consequences being padded missions and Mother Base management. Seems like from the two reviews, it adds NOTHING that MGS couldn't do without.
Right? God help us if there are singing AIs
It really seems like he got too involved with the game mechanics and sandbox to worry about story telling... which kinda feels very MGS4 again... although that was very cutscene heavy... most of it was pure fluff and useless.
The series doesn't work as a sandbox. It should always be set piece to set piece. You can stick more flavor and detail into that then you could with a sandbox, since every sandbox game ends up becoming incredibly repetitive (which this seems to be) and a mostly dead and boring world.
As for less dialogue, I wonder if Kiefer being involved had anything to do with that... or Big Boss was supposed to be next to mute?
Witcher is surreal with life. I haven't seen anything like it since RDR.
Mentioning TLOUR, you wanna join me and Ryan for some MP?
I don't need to break another controller, especially a PS4 controller...
Was pretty sure there would be some PC related issue with MGS V...still odd though, not being able to pre-load
As for reviews....that is surprising, I honestly suspected some of that paid review stuff, but who knows? This could be part of the Konami BS going on. Huh. I do wonder if perhaps the open world was forced and not Kojima's idea. I dunno, but I didn't like it either. There was some form of open ended-ness to MGS games, but never a giant, huge open world like this.
Remember how scared he was of GTAV's world? That world is lively, but it's nothing extraordinary... that should worry us.
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