Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Had a lot of fights in here, but I hoped I'd be wrong about it... although we won't know for sure for two more weeks. I do think it's safe to assume the worst, since it's looking that way.
 
Hopefully it turns out great, but it seems like Kojima wasn’t able to balance gameplay and story in a sandbox unfortunately. That was my biggest fear, I’m sure the gameplay will be incredible, but story always trumps gameplay for me. I hope these two reviewers are the only ones that have an issue with the story and characters.
 
I don't understand why they chose to go light on the dialog with Big Boss.

It's a totally alien concept in MGS and that's where it usually all stems for or is the cause of for the sake of reaction.

Coupled with short cutscenes I bet it cripples the MGS way of storytelling.
 
Another review, from another French magazine (VideoGamer Fr)... And the same score (17 out 20) :lol

test-mgs51.jpg


+ the most complete mgs
+ real open world
+ buddy system
+ very well balanced gameplay
+ all kinds of freedom

- graphics are a bit disappointing
- characters don't evolve much
- 50 hours and not much (story) to tell
- it gets repetitive
- themes are barely touched upon

This is perplexing. Is this the same Kojima that made MGS1/2/3?

Also, I'm kinda worried about the repetitive missions. I played PW to 100% completion twice each on both PSP & PS3, making a total of four playtroughs and two of them were because my old save data was corrupted. I can tell you it was more than enough for a lifetime.

If MGSV is truly PW 2.0, I really don't see myself coming back as I'm not a fan of the bite-sized, broken down chapters which work for a portable game, but probably not for a full fledged console title.

I really can't fathom WHY Kojima needed to make the game open world, with the natural consequences being padded missions and Mother Base management. Seems like from the two reviews, it adds NOTHING that MGS couldn't do without.
 
Hopefully it turns out great, but it seems like Kojima wasn’t able to balance gameplay and story in a sandbox unfortunately. That was my biggest fear, I’m sure the gameplay will be incredible, but story always trumps gameplay for me. I hope these two reviewers are the only ones that have an issue with the story and characters.

I don't understand why they chose to go light on the dialog with Big Boss.

It's a totally alien concept in MGS and that's where it usually all stems for or is the cause of for the sake of reaction.

Coupled with short cutscenes I bet it cripples the MGS way of storytelling.

This is perplexing. Is this the same Kojima that made MGS1/2/3?

Also, I'm kinda worried about the repetitive missions. I played PW to 100% completion twice each on both PSP & PS3, making a total of four playtroughs and two of them were because my old save data was corrupted. I can tell you it was more than enough for a lifetime.

If MGSV is truly PW 2.0, I really don't see myself coming back as I'm not a fan of the bite-sized, broken down chapters which work for a portable game, but probably not for a full fledged console title.

I really can't fathom WHY Kojima needed to make the game open world, with the natural consequences being padded missions and Mother Base management. Seems like from the two reviews, it adds NOTHING that MGS couldn't do without.

It really seems like he got too involved with the game mechanics and sandbox to worry about story telling... which kinda feels very MGS4 again... although that was very cutscene heavy... most of it was pure fluff and useless.

The series doesn't work as a sandbox. It should always be set piece to set piece. You can stick more flavor and detail into that then you could with a sandbox, since every sandbox game ends up becoming incredibly repetitive (which this seems to be) and a mostly dead and boring world.

As for less dialogue, I wonder if Kiefer being involved had anything to do with that... or Big Boss was supposed to be next to mute? :dunno

Right? God help us if there are singing AIs :lol

I bet we get something worse honestly.
 
Well, that was a read. That review seems to reiterate all of the concerns I had :slap. I re-played Ground Zeroes last week on PC, and I was very unimpressed by the texture quality and shadow details on highest settings, that barely even pushed my hardware. It truly did look like a last-gen game that was courted to an HD upgrade. It's rather unfortunate, that it seems to be the case as well for MGS V.

I wasn't expecting this game to have the same breadth and liveliness as Witcher 3 with it's open-world environment. But, what the reviewer said is concerning about the lack of mission varieties for such a large map. As for what he mentioned about the lack of story, and the spoilers from the trailers... ugh.

Like Ryan said, you normally don't see such a mediocre MGS review so early before release. But, as with every other MGS game, I think I need actually play the game myself before making up my mind on it.
 
It really seems like he got too involved with the game mechanics and sandbox to worry about story telling... which kinda feels very MGS4 again... although that was very cutscene heavy... most of it was pure fluff and useless.

The series doesn't work as a sandbox. It should always be set piece to set piece. You can stick more flavor and detail into that then you could with a sandbox, since every sandbox game ends up becoming incredibly repetitive (which this seems to be) and a mostly dead and boring world.

As for less dialogue, I wonder if Kiefer being involved had anything to do with that... or Big Boss was supposed to be next to mute? :dunno

If something's not broken, don't fix it :lecture. MGS has a tried and tested formula, as heavily cinematic games with (mostly) linear gameplay. I can't help but wonder if there was some studio interference from Konami, which forced Kojima to make his next MGS game open-world...
 
In more news, the pre-load for MGS V won't be available on PC. You can pre-load EVERY triple-A game now days, so there's really no excuse for this... unless Konami's making a last-ditch attempt to remedy whatever they did with the PC release during development.. cough#brokenport?cough

Metal Gear Solid 5: Phantom Pain Doesn't Support Pre-Loading on PC

MGO won't be available at launch, either. The release date is October 6th on consoles, and... January 2016 on PC. And without KojiPro at the helm of development, who knows if MGO will even make it. There's always the possibility it might be scrapped.

Metal Gear Solid 5's Multiplayer Won't Be Available at Launch
 
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That seems to be SOP with most games now, just so people can do the story without having people jumping into MGO and being level 200 or whatever by the time people get done. TLOU did that thankfully... but as you know some people seem to have gotten into the hundreds over a weekend... losers.
 
Was pretty sure there would be some PC related issue with MGS V...still odd though, not being able to pre-load :dunno

As for reviews....that is surprising, I honestly suspected some of that paid review stuff, but who knows? This could be part of the Konami BS going on. Huh. I do wonder if perhaps the open world was forced and not Kojima's idea. I dunno, but I didn't like it either. There was some form of open ended-ness to MGS games, but never a giant, huge open world like this.
 
Was pretty sure there would be some PC related issue with MGS V...still odd though, not being able to pre-load :dunno

As for reviews....that is surprising, I honestly suspected some of that paid review stuff, but who knows? This could be part of the Konami BS going on. Huh. I do wonder if perhaps the open world was forced and not Kojima's idea. I dunno, but I didn't like it either. There was some form of open ended-ness to MGS games, but never a giant, huge open world like this.

The funny thing is, Project Ogre seemed so ambitious back in 2010. But, five years later, after all that development MGS V seems so far behind other open-world games, according to that review. I think Kojima should've spent less time advertising and doing photo shoots, and concentrate on making his game successful.

I wonder if Konami had a quality-control team look into MGS V, and they didn't like what they saw...

Remember how scared he was of GTAV's world? That world is lively, but it's nothing extraordinary... that should worry us.

Even besides GTA V, there's so much to do in a desert. There's animals, bandits, Bedouin villages with nomadic people... but, it sounds like there's hardly anything to do. I wonder how it'll be with the jungle environments in Africa.
 
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